【大闹天宫】 新增需求 增加圣物 新标 提示
parent
1629164837
commit
6654c9c3b8
|
@ -1246,6 +1246,7 @@ RectTransform:
|
|||
- {fileID: 4599864883104131042}
|
||||
- {fileID: 9144379138180442586}
|
||||
- {fileID: 2852514959933465201}
|
||||
- {fileID: 2775512645932585358}
|
||||
m_Father: {fileID: 3099126925472904098}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -1756,6 +1757,80 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!1 &7692649950684363445
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2775512645932585358}
|
||||
- component: {fileID: 3894831567905296074}
|
||||
- component: {fileID: 7111047594126581542}
|
||||
m_Layer: 5
|
||||
m_Name: newImage
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &2775512645932585358
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7692649950684363445}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1000020802548592087}
|
||||
m_RootOrder: 10
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 318, y: 60}
|
||||
m_SizeDelta: {x: 58, y: 58}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3894831567905296074
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7692649950684363445}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &7111047594126581542
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7692649950684363445}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: a10e41ffee387fe4fa87572b447d9e5a, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1 &7753554180664546627
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -5,6 +5,7 @@ this.nodeInfo = {}--所有节点信息
|
|||
this.heroInfo = {}--己方英雄信息
|
||||
this.lay = {}--阶段
|
||||
this.allHoly = {}--激活的圣物
|
||||
this.allSHoly = {}--激活的圣物静态idlist
|
||||
this.ResurgenceNum = 0--复活次数
|
||||
this.curNodeInfo = {}--当前执行逻辑的节点信息
|
||||
this.expeditionLeve = 0--猎妖之路阶段
|
||||
|
@ -91,9 +92,11 @@ function this.InitExpeditionData(msg)
|
|||
--Log("#msg.equipIds "..#msg.equipIds)
|
||||
for i = 1, #msg.equipIds do
|
||||
local singleHalidomInfo = {}
|
||||
LogPink("singleHalidomInfo.id ".. msg.equipIds[i].id.." "..msg.equipIds[i].equiptId)
|
||||
singleHalidomInfo.id = msg.equipIds[i].id--动态id
|
||||
singleHalidomInfo.equiptId = msg.equipIds[i].equiptId
|
||||
this.allHoly[singleHalidomInfo.id] =singleHalidomInfo
|
||||
this.allSHoly[singleHalidomInfo.equiptId] = singleHalidomInfo.equiptId
|
||||
end
|
||||
end
|
||||
--移除援助的英雄
|
||||
|
@ -294,6 +297,7 @@ function this.UpdateHalidomValue(msg)
|
|||
singleHalidomInfo.equiptId = msg.equipIds[i].equiptId
|
||||
--Log(" ******* 推送更新远征圣物 "..singleHalidomInfo.id.." "..singleHalidomInfo.equiptId)
|
||||
this.allHoly[singleHalidomInfo.id] =singleHalidomInfo
|
||||
this.allSHoly[singleHalidomInfo.equiptId] = singleHalidomInfo.equiptId
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -102,9 +102,11 @@ function ExpeditionSelectHalidomPanel:OnShowSingleHolyData(go,singleHoly)
|
|||
local posImage = Util.GetGameObject(go, "posImage")
|
||||
local proImage = Util.GetGameObject(go, "proImage")
|
||||
local heroImage = Util.GetGameObject(go, "Hero")
|
||||
local newImage = Util.GetGameObject(go, "newImage")
|
||||
posImage:SetActive(false)
|
||||
proImage:SetActive(false)
|
||||
heroImage:SetActive(false)
|
||||
newImage:SetActive(not ExpeditionManager.allSHoly[configData.Id])
|
||||
if configData.SpecialIcon then
|
||||
if configData.SpecialIcon[1] == 1 then--属性
|
||||
proImage:SetActive(true)
|
||||
|
|
Loading…
Reference in New Issue