【开服福利】最后一档奖励变更为寻仙玉,外面入口还是猴子图片

dev_chengFeng
gaoxin 2021-12-07 17:10:43 +08:00
parent 3b1ba253b5
commit 666e6f51a3
1 changed files with 11 additions and 1 deletions

View File

@ -944,6 +944,7 @@ local OpenSeverWelfareRewardShow = {
[19] = {image1 = "r_guanka_guankajianglishenfu",image2 = "r_guanka_guankajiangli02_zh"}, [19] = {image1 = "r_guanka_guankajianglishenfu",image2 = "r_guanka_guankajiangli02_zh"},
[81128] = {image1 = "r_guanka_guankajianglibaoxiang",image2 = "r_guanka_guankajiangli03_zh"}, [81128] = {image1 = "r_guanka_guankajianglibaoxiang",image2 = "r_guanka_guankajiangli03_zh"},
[11023] = {image1 = "r_guanka_guankajianglishunwukong",image2 = "r_guanka_guankajiangli04_zh"}, [11023] = {image1 = "r_guanka_guankajianglishunwukong",image2 = "r_guanka_guankajiangli04_zh"},
[87] = {image1 = "r_Material_Mineral_0003",image2 = ""},
} }
function this.UpdateOpenSeverWelfare() function this.UpdateOpenSeverWelfare()
local mainLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig) local mainLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
@ -965,9 +966,18 @@ function this.UpdateOpenSeverWelfare()
end end
this.btnOpenSeverWelfare:SetActive(isShowBtn) this.btnOpenSeverWelfare:SetActive(isShowBtn)
if not curMissionConfig then return end if not curMissionConfig then return end
-- 奖励图
this.OpenSeverWelfareicon.sprite = this.spLoader:LoadSprite(OpenSeverWelfareRewardShow[curMissionConfig.Reward[1][1]].image1) this.OpenSeverWelfareicon.sprite = this.spLoader:LoadSprite(OpenSeverWelfareRewardShow[curMissionConfig.Reward[1][1]].image1)
this.OpenSeverWelfareiconText.sprite = this.spLoader:LoadSprite(OpenSeverWelfareRewardShow[curMissionConfig.Reward[1][1]].image2)
this.OpenSeverWelfareicon:SetNativeSize() this.OpenSeverWelfareicon:SetNativeSize()
-- 文字
local imgName2 = OpenSeverWelfareRewardShow[curMissionConfig.Reward[1][1]].image2
if imgName2 and imgName2 ~= "" then
this.OpenSeverWelfareiconText.sprite = this.spLoader:LoadSprite(imgName2)
this.OpenSeverWelfareiconText.gameObject:SetActive(true)
else
this.OpenSeverWelfareiconText.gameObject:SetActive(false)
end
--
local curPassLevelSortId = FightPointPassManager.lastPassFightId ~= FightPointPassManager.curOpenFight and mainLevelConfig[FightPointPassManager.lastPassFightId].SortId or 0 local curPassLevelSortId = FightPointPassManager.lastPassFightId ~= FightPointPassManager.curOpenFight and mainLevelConfig[FightPointPassManager.lastPassFightId].SortId or 0
local getRewardLevelSortId = mainLevelConfig[curMissionConfig.Values[1][1]].SortId local getRewardLevelSortId = mainLevelConfig[curMissionConfig.Values[1][1]].SortId
this.OpenSeverWelfareRed:SetActive(curPassLevelSortId >= getRewardLevelSortId) this.OpenSeverWelfareRed:SetActive(curPassLevelSortId >= getRewardLevelSortId)