【开服福利】最后一档奖励变更为寻仙玉,外面入口还是猴子图片
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3b1ba253b5
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666e6f51a3
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@ -944,6 +944,7 @@ local OpenSeverWelfareRewardShow = {
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[19] = {image1 = "r_guanka_guankajianglishenfu",image2 = "r_guanka_guankajiangli02_zh"},
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[19] = {image1 = "r_guanka_guankajianglishenfu",image2 = "r_guanka_guankajiangli02_zh"},
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[81128] = {image1 = "r_guanka_guankajianglibaoxiang",image2 = "r_guanka_guankajiangli03_zh"},
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[81128] = {image1 = "r_guanka_guankajianglibaoxiang",image2 = "r_guanka_guankajiangli03_zh"},
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[11023] = {image1 = "r_guanka_guankajianglishunwukong",image2 = "r_guanka_guankajiangli04_zh"},
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[11023] = {image1 = "r_guanka_guankajianglishunwukong",image2 = "r_guanka_guankajiangli04_zh"},
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[87] = {image1 = "r_Material_Mineral_0003",image2 = ""},
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}
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}
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function this.UpdateOpenSeverWelfare()
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function this.UpdateOpenSeverWelfare()
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local mainLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
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local mainLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
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@ -965,9 +966,18 @@ function this.UpdateOpenSeverWelfare()
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end
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end
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this.btnOpenSeverWelfare:SetActive(isShowBtn)
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this.btnOpenSeverWelfare:SetActive(isShowBtn)
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if not curMissionConfig then return end
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if not curMissionConfig then return end
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-- 奖励图
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this.OpenSeverWelfareicon.sprite = this.spLoader:LoadSprite(OpenSeverWelfareRewardShow[curMissionConfig.Reward[1][1]].image1)
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this.OpenSeverWelfareicon.sprite = this.spLoader:LoadSprite(OpenSeverWelfareRewardShow[curMissionConfig.Reward[1][1]].image1)
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this.OpenSeverWelfareiconText.sprite = this.spLoader:LoadSprite(OpenSeverWelfareRewardShow[curMissionConfig.Reward[1][1]].image2)
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this.OpenSeverWelfareicon:SetNativeSize()
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this.OpenSeverWelfareicon:SetNativeSize()
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-- 文字
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local imgName2 = OpenSeverWelfareRewardShow[curMissionConfig.Reward[1][1]].image2
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if imgName2 and imgName2 ~= "" then
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this.OpenSeverWelfareiconText.sprite = this.spLoader:LoadSprite(imgName2)
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this.OpenSeverWelfareiconText.gameObject:SetActive(true)
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else
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this.OpenSeverWelfareiconText.gameObject:SetActive(false)
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end
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--
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local curPassLevelSortId = FightPointPassManager.lastPassFightId ~= FightPointPassManager.curOpenFight and mainLevelConfig[FightPointPassManager.lastPassFightId].SortId or 0
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local curPassLevelSortId = FightPointPassManager.lastPassFightId ~= FightPointPassManager.curOpenFight and mainLevelConfig[FightPointPassManager.lastPassFightId].SortId or 0
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local getRewardLevelSortId = mainLevelConfig[curMissionConfig.Values[1][1]].SortId
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local getRewardLevelSortId = mainLevelConfig[curMissionConfig.Values[1][1]].SortId
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this.OpenSeverWelfareRed:SetActive(curPassLevelSortId >= getRewardLevelSortId)
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this.OpenSeverWelfareRed:SetActive(curPassLevelSortId >= getRewardLevelSortId)
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