特效播放修改提交
parent
4d76c06458
commit
66e79476a2
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@ -479,7 +479,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
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if compnet~=nil then
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-- compnet.transform.localScale = Vector3.one * 3
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-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
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self.owner:PlaySpineAnim (compnet,0,"attack",true)
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self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true)
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end
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BattleManager.AddDelayRecycleRes(path, go, combat.BulletTime==0 and 4 or combat.BulletTime/1000)
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@ -509,7 +509,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
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if compnet~=nil then
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-- compnet.transform.localScale = Vector3.one * 3
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-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
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self.owner:PlaySpineAnim (compnet,0,"attack",true)
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self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true)
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end
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-- 检测特效旋转
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if self:CheckRotate(go, combat.Orientation) then
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@ -586,7 +586,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
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compnet.AnimationState:SetAnimation(0, "idle", true)
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end
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compnet.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题)
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compnet.AnimationState:SetAnimation(0, "attack", true)
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compnet.AnimationState:SetAnimation(0, "play_skill_self", true)
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compnet.AnimationState.Complete = compnet.AnimationState.Complete
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--self.owner:PlaySpineAnim (compnet,0,"attack",false)
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end
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@ -623,7 +623,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
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if compnet~=nil then
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-- compnet.transform.localScale = Vector3.one * 3
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-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
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self.owner:PlaySpineAnim (compnet,0,"attack",true)
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self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true)
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end
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BattleManager.AddDelayRecycleRes(combat.Bullet, go2, skillduration/1000)
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end
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@ -668,7 +668,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
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if compnet~=nil then
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-- compnet.transform.localScale = Vector3.one * 3
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-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
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self.owner:PlaySpineAnim (compnet,0,"attack",true)
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self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true)
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end
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--
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BattleManager.AddDelayRecycleRes(combat.Bullet, go2, combat.BulletTime/1000 + 0.2) -- 额外增加0.2秒显示时间
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@ -987,7 +987,7 @@ function SkillCaster:RoleViewBullet(combat, target)
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if compnet~=nil then
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--compnet.transform.localScale = Vector3.one * 3
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-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
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self.owner:PlaySpineAnim (compnet,0,"attack",true)
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self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true)
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end
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-- go.transform.localPosition = startPos
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