特效播放修改提交

ShaoNv
wangzhenxing 2024-08-21 19:17:35 +08:00
parent 4d76c06458
commit 66e79476a2
1 changed files with 6 additions and 6 deletions

View File

@ -479,7 +479,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
if compnet~=nil then
-- compnet.transform.localScale = Vector3.one * 3
-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
self.owner:PlaySpineAnim (compnet,0,"attack",true)
self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true)
end
BattleManager.AddDelayRecycleRes(path, go, combat.BulletTime==0 and 4 or combat.BulletTime/1000)
@ -509,7 +509,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
if compnet~=nil then
-- compnet.transform.localScale = Vector3.one * 3
-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
self.owner:PlaySpineAnim (compnet,0,"attack",true)
self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true)
end
-- 检测特效旋转
if self:CheckRotate(go, combat.Orientation) then
@ -586,7 +586,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
compnet.AnimationState:SetAnimation(0, "idle", true)
end
compnet.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题)
compnet.AnimationState:SetAnimation(0, "attack", true)
compnet.AnimationState:SetAnimation(0, "play_skill_self", true)
compnet.AnimationState.Complete = compnet.AnimationState.Complete
--self.owner:PlaySpineAnim (compnet,0,"attack",false)
end
@ -623,7 +623,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
if compnet~=nil then
-- compnet.transform.localScale = Vector3.one * 3
-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
self.owner:PlaySpineAnim (compnet,0,"attack",true)
self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true)
end
BattleManager.AddDelayRecycleRes(combat.Bullet, go2, skillduration/1000)
end
@ -668,7 +668,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
if compnet~=nil then
-- compnet.transform.localScale = Vector3.one * 3
-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
self.owner:PlaySpineAnim (compnet,0,"attack",true)
self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true)
end
--
BattleManager.AddDelayRecycleRes(combat.Bullet, go2, combat.BulletTime/1000 + 0.2) -- 额外增加0.2秒显示时间
@ -987,7 +987,7 @@ function SkillCaster:RoleViewBullet(combat, target)
if compnet~=nil then
--compnet.transform.localScale = Vector3.one * 3
-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
self.owner:PlaySpineAnim (compnet,0,"attack",true)
self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true)
end
-- go.transform.localPosition = startPos