地盘争夺修改
parent
1b50141b28
commit
6789e152c3
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@ -88,6 +88,7 @@ end
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function this.TabAdapter(tab, index, status)
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local img = Util.GetGameObject(tab, "Image")
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local txt = Util.GetGameObject(tab, "Text")
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Util.GetGameObject(tab, "RedPoint"):SetActive(false)
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Util.GetGameObject(tab, "select"):SetActive(status=="select")
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img:GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index].default)
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txt:GetComponent("Text").text = _TabData[index].txt
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@ -9,6 +9,8 @@ function DeathPosRewardPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.panel=Util.GetGameObject(this.gameObject,"Panel")
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this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
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Util.GetGameObject(this.panel,"Title"):GetComponent("Text").text="地盘争夺奖励宝箱"
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Util.GetGameObject(this.panel,"Bg/Tip"):GetComponent("Text").text="宝箱在地盘争夺结束后产生,每个成员可开启1次,试试手气吧!"
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this.scroll=Util.GetGameObject(this.panel,"Scroll")
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this.pre=Util.GetGameObject(this.scroll,"Pre")
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this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,
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@ -7,6 +7,7 @@ function GuildCreatePopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack = Util.GetGameObject(self.transform, "tipImage/btnClose")
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this.btnCreate = Util.GetGameObject(self.transform, "tipImage/btnCreate")
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Util.GetGameObject(self.transform, "tipImage/Text (1)"):GetComponent("Text").text="创建公会消耗200钻石"
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this.inputName = Util.GetGameObject(self.transform, "tipImage/name"):GetComponent("InputField")
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this.inputAnnounce = Util.GetGameObject(self.transform, "tipImage/content"):GetComponent("InputField")
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