ShaoNv
parent
d82cdf1bfd
commit
67e966f3ab
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@ -9,7 +9,7 @@
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"type": "emmylua_attach",
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"type": "emmylua_attach",
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"request": "attach",
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"request": "attach",
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"name": "Attach by process id",
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"name": "Attach by process id",
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"pid": 13916,
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"pid": 12760,
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"processName": "",
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"processName": "",
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"captureLog": false
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"captureLog": false
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}
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}
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@ -1232,32 +1232,32 @@ end
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-- 获取战斗背景
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-- 获取战斗背景
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function this.GetBattleBg(fightType)
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function this.GetBattleBg(fightType)
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local index = 1
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local index = "Map1"
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if fightType == BATTLE_TYPE.STORY_FIGHT then
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if fightType == BATTLE_TYPE.STORY_FIGHT then
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local curChapter = FightPointPassManager.GetCurChapterIndex()
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local curChapter = FightPointPassManager.GetCurChapterIndex()
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index = math.floor((curChapter - 1) % 5 + 1)
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index = math.floor((curChapter - 1) % 5 + 1)
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elseif fightType == BATTLE_TYPE.BACK or fightType == BATTLE_TYPE.ARENA then
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elseif fightType == BATTLE_TYPE.BACK or fightType == BATTLE_TYPE.ARENA then
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index = 1001
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index = "Map2"
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elseif fightType == BATTLE_TYPE.EXECUTE_FIGHT then
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elseif fightType == BATTLE_TYPE.EXECUTE_FIGHT then
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index = 1002
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index = "Map3"
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elseif fightType == BATTLE_TYPE.XuanYuan then
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elseif fightType == BATTLE_TYPE.XuanYuan then
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index = 1003
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index = "Map4"
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elseif fightType == BATTLE_TYPE.DEATH_POS
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elseif fightType == BATTLE_TYPE.DEATH_POS
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or fightType == BATTLE_TYPE.MONSTER_CAMP
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or fightType == BATTLE_TYPE.MONSTER_CAMP
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then
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then
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index = 1004
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index = "Map5"
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elseif fightType == BATTLE_TYPE.TASUILINGXIAO then
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elseif fightType == BATTLE_TYPE.TASUILINGXIAO then
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index = 1006
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index = "Map6"
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elseif fightType == BATTLE_TYPE.EndlessMpaFight then -- 无尽副本
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elseif fightType == BATTLE_TYPE.EndlessMpaFight then -- 无尽副本
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index = 5
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index = "Map7"
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elseif fightType == BATTLE_TYPE.DAILY_CHALLENGE -- 日常副本
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elseif fightType == BATTLE_TYPE.DAILY_CHALLENGE -- 日常副本
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or fightType == BATTLE_TYPE.FIGHTLEVEL -- 山河社稷图
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or fightType == BATTLE_TYPE.FIGHTLEVEL -- 山河社稷图
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or fightType == BATTLE_TYPE.FIGHT_ASSISTANT_LEVEL
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or fightType == BATTLE_TYPE.FIGHT_ASSISTANT_LEVEL
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then
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then
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index = 2
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index = "Map8"
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end
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end
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--return "r_zhandou_changjing_"..tostring(index)
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--return "r_zhandou_changjing_"..tostring(index)
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return "UI_zhandoubeijing1"
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return index
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end
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end
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-- 引导战斗暂停控制
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-- 引导战斗暂停控制
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@ -281,8 +281,18 @@ function this:OnOpen(_fightData, _fightType, _endFunc, _guideType, isChangeBGM)
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if this.mapGameObject ~= nil then
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if this.mapGameObject ~= nil then
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GameObject.Destroy(this.mapGameObject)
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GameObject.Destroy(this.mapGameObject)
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end
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end
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local random1 = math.random(1, 8)
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this.mapGameObject = BattleManager.CreateMap(this.battleSceneGameObject, "Map" .. random1)
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if _fightData.bg then
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--this.LiveBg = poolManager:LoadLive(_fightData.bg, this.BG.transform, Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
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this.mapGameObject = BattleManager.CreateMap(this.battleSceneGameObject, _fightData.bg)
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else
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--this.LiveBg = poolManager:LoadLive(BattleManager.GetBattleBg(fightType), this.BG.transform,
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--Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
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this.mapGameObject = BattleManager.CreateMap(this.battleSceneGameObject, BattleManager.GetBattleBg(fightType))
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--s this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(BattleManager.GetBattleBg(fightType))
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end
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--end
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--end
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@ -310,6 +320,7 @@ function this:OnOpen(_fightData, _fightType, _endFunc, _guideType, isChangeBGM)
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end
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end
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this.curRound = 1
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this.curRound = 1
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LogPink(fightType)
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LogPink(fightType)
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--[[
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if _fightData.bg then
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if _fightData.bg then
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this.LiveBg = poolManager:LoadLive(_fightData.bg, this.BG.transform, Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
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this.LiveBg = poolManager:LoadLive(_fightData.bg, this.BG.transform, Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
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else
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else
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@ -317,6 +328,7 @@ function this:OnOpen(_fightData, _fightType, _endFunc, _guideType, isChangeBGM)
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Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
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Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
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--s this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(BattleManager.GetBattleBg(fightType))
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--s this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(BattleManager.GetBattleBg(fightType))
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end
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end
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]]
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-- SoundManager.PlayMusic(SoundConfig.BGM_Battle_1, true, function()
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-- SoundManager.PlayMusic(SoundConfig.BGM_Battle_1, true, function()
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if not isChangeBGM then
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if not isChangeBGM then
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SoundManager.PlayMusic(SoundConfig.BGM_Battle_2, false)
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SoundManager.PlayMusic(SoundConfig.BGM_Battle_2, false)
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@ -89,12 +89,14 @@ function this:OnOpen(_fightData, _endFunc, guideType)
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endFunc = _endFunc
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endFunc = _endFunc
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fightType = BATTLE_TYPE.Test --判定战斗类型
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fightType = BATTLE_TYPE.Test --判定战斗类型
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if _fightData.bg then
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--[[
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if _fightData.bg then
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this.LiveBg = poolManager:LoadLive(_fightData.bg, this.BG.transform, Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
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this.LiveBg = poolManager:LoadLive(_fightData.bg, this.BG.transform, Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
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else
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else
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this.LiveBg = poolManager:LoadLive(BattleManager.GetBattleBg(fightType), this.BG.transform,
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this.LiveBg = poolManager:LoadLive(BattleManager.GetBattleBg(fightType), this.BG.transform,
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Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
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Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
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end
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end
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]]
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this.mapGameObject = BattleManager.CreateMap(this.battleSceneGameObject, "Map2")
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this.mapGameObject = BattleManager.CreateMap(this.battleSceneGameObject, "Map2")
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--[[
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--[[
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local loadMapName = BattleManager.GetBattleBg(fightType)
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local loadMapName = BattleManager.GetBattleBg(fightType)
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@ -477,6 +477,7 @@ end
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-- 从战斗出来会加载两次
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-- 从战斗出来会加载两次
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function FightPointPassMainPanel:OnShow()
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function FightPointPassMainPanel:OnShow()
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UIManager.camera.clearFlags = CameraClearFlags.Depth
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CheckRedPointStatus(RedPointType.XiaoYaoYouRedPoint)
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CheckRedPointStatus(RedPointType.XiaoYaoYouRedPoint)
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CheckRedPointStatus(RedPointType.numberGame)
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CheckRedPointStatus(RedPointType.numberGame)
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if this.battleSceneLogicGameObject ~= nil then
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if this.battleSceneLogicGameObject ~= nil then
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@ -571,7 +572,7 @@ function FightPointPassMainPanel:OnShow()
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callBack = nil
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callBack = nil
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end
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end
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end
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end
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local loadMapName = "Map2" -- fightLevelConfig[FightPointPassManager.curOpenFight].BG
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local loadMapName = fightLevelConfig[FightPointPassManager.curOpenFight].BG
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if this.mapName ~= loadMapName then
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if this.mapName ~= loadMapName then
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this.mapName = loadMapName
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this.mapName = loadMapName
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if this.mapGameObject ~= nil then
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if this.mapGameObject ~= nil then
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@ -1692,11 +1692,11 @@ function this:Dispose()
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if self.delayRecycleList then
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if self.delayRecycleList then
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for k, v in pairs(self.delayRecycleList) do
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for k, v in pairs(self.delayRecycleList) do
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for i = 1, #v do
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for i = 1, #v do
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if v[i].type == PoolManager.AssetTypeGo.GameObjectFrame then
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--if v[i].type == PoolManager.AssetTypeGo.GameObjectFrame then
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poolManager:UnLoadFrame(k, v[i].node)
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--poolManager:UnLoadFrame(k, v[i].node)
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else
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--else
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poolManager:UnLoadAsset(k, v[i].node, PoolManager.AssetType.GameObject)
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poolManager:UnLoadAsset(k, v[i].node, PoolManager.AssetType.GameObject)
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end
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--end
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end
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end
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self.delayRecycleList[k] = nil
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self.delayRecycleList[k] = nil
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end
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end
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File diff suppressed because it is too large
Load Diff
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@ -19,7 +19,7 @@ TagManager:
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-
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-
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-
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-
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- MapEffect
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- MapEffect
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-
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- BattleScene
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-
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-
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-
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-
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-
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-
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@ -404,3 +404,207 @@ D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.csproj.CoreCompileInputs.cache
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D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.csproj.CopyComplete
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D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.csproj.CopyComplete
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D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.dll
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D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.dll
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D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.pdb
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D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.pdb
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Assembly-CSharp-firstpass.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Assembly-CSharp-firstpass.pdb
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Boo.Lang.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\CString.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Debugger.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\DOTween.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\DOTween43.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\DOTween46.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\DOTween50.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Ionic.Zlib.CF.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\MonoHook.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\mscorlib.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\nunit.framework.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\protobuf-net.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Sirenix.OdinInspector.Attributes.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Sirenix.OdinInspector.Editor.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Sirenix.Serialization.Config.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Sirenix.Serialization.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Sirenix.Utilities.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Sirenix.Utilities.Editor.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\System.Core.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\System.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\System.Runtime.Serialization.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\System.Xml.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\System.Xml.Linq.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Unity.Analytics.DataPrivacy.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Unity.Analytics.Editor.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Unity.Analytics.StandardEvents.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Unity.Analytics.Tracker.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Unity.CollabProxy.Editor.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Unity.Locator.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Unity.PackageManagerUI.Editor.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Unity.TextMeshPro.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Unity.TextMeshPro.Editor.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEditor.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.AccessibilityModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.AIModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.AnimationModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.ARModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.AssetBundleModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.AudioModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.BaselibModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.ClothModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.CoreModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.CrashReportingModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.DirectorModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.FileSystemHttpModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.GameCenterModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.GoogleAudioSpatializer.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.GridModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.HotReloadModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.ImageConversionModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.IMGUIModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.InputModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.JSONSerializeModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.LocalizationModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.Networking.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.ParticleSystemModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.PerformanceReportingModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.Physics2DModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.PhysicsModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.ProfilerModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.ScreenCaptureModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.SharedInternalsModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.SpatialTracking.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.SpatialTrackingModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.SpriteMaskModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.SpriteShapeModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.StreamingModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.StyleSheetsModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.SubstanceModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.TerrainModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.TerrainPhysicsModule.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\UnityEngine.TestRunner.dll
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Reference in New Issue