zhangjiannan 2024-10-11 15:57:22 +08:00
parent d82cdf1bfd
commit 67e966f3ab
17 changed files with 1251 additions and 600 deletions

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@ -9,7 +9,7 @@
"type": "emmylua_attach", "type": "emmylua_attach",
"request": "attach", "request": "attach",
"name": "Attach by process id", "name": "Attach by process id",
"pid": 13916, "pid": 12760,
"processName": "", "processName": "",
"captureLog": false "captureLog": false
} }

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@ -1232,32 +1232,32 @@ end
-- 获取战斗背景 -- 获取战斗背景
function this.GetBattleBg(fightType) function this.GetBattleBg(fightType)
local index = 1 local index = "Map1"
if fightType == BATTLE_TYPE.STORY_FIGHT then if fightType == BATTLE_TYPE.STORY_FIGHT then
local curChapter = FightPointPassManager.GetCurChapterIndex() local curChapter = FightPointPassManager.GetCurChapterIndex()
index = math.floor((curChapter - 1) % 5 + 1) index = math.floor((curChapter - 1) % 5 + 1)
elseif fightType == BATTLE_TYPE.BACK or fightType == BATTLE_TYPE.ARENA then elseif fightType == BATTLE_TYPE.BACK or fightType == BATTLE_TYPE.ARENA then
index = 1001 index = "Map2"
elseif fightType == BATTLE_TYPE.EXECUTE_FIGHT then elseif fightType == BATTLE_TYPE.EXECUTE_FIGHT then
index = 1002 index = "Map3"
elseif fightType == BATTLE_TYPE.XuanYuan then elseif fightType == BATTLE_TYPE.XuanYuan then
index = 1003 index = "Map4"
elseif fightType == BATTLE_TYPE.DEATH_POS elseif fightType == BATTLE_TYPE.DEATH_POS
or fightType == BATTLE_TYPE.MONSTER_CAMP or fightType == BATTLE_TYPE.MONSTER_CAMP
then then
index = 1004 index = "Map5"
elseif fightType == BATTLE_TYPE.TASUILINGXIAO then elseif fightType == BATTLE_TYPE.TASUILINGXIAO then
index = 1006 index = "Map6"
elseif fightType == BATTLE_TYPE.EndlessMpaFight then -- 无尽副本 elseif fightType == BATTLE_TYPE.EndlessMpaFight then -- 无尽副本
index = 5 index = "Map7"
elseif fightType == BATTLE_TYPE.DAILY_CHALLENGE -- 日常副本 elseif fightType == BATTLE_TYPE.DAILY_CHALLENGE -- 日常副本
or fightType == BATTLE_TYPE.FIGHTLEVEL -- 山河社稷图 or fightType == BATTLE_TYPE.FIGHTLEVEL -- 山河社稷图
or fightType == BATTLE_TYPE.FIGHT_ASSISTANT_LEVEL or fightType == BATTLE_TYPE.FIGHT_ASSISTANT_LEVEL
then then
index = 2 index = "Map8"
end end
--return "r_zhandou_changjing_"..tostring(index) --return "r_zhandou_changjing_"..tostring(index)
return "UI_zhandoubeijing1" return index
end end
-- 引导战斗暂停控制 -- 引导战斗暂停控制

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@ -281,8 +281,18 @@ function this:OnOpen(_fightData, _fightType, _endFunc, _guideType, isChangeBGM)
if this.mapGameObject ~= nil then if this.mapGameObject ~= nil then
GameObject.Destroy(this.mapGameObject) GameObject.Destroy(this.mapGameObject)
end end
local random1 = math.random(1, 8)
this.mapGameObject = BattleManager.CreateMap(this.battleSceneGameObject, "Map" .. random1) if _fightData.bg then
--this.LiveBg = poolManager:LoadLive(_fightData.bg, this.BG.transform, Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
this.mapGameObject = BattleManager.CreateMap(this.battleSceneGameObject, _fightData.bg)
else
--this.LiveBg = poolManager:LoadLive(BattleManager.GetBattleBg(fightType), this.BG.transform,
--Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
this.mapGameObject = BattleManager.CreateMap(this.battleSceneGameObject, BattleManager.GetBattleBg(fightType))
--s this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(BattleManager.GetBattleBg(fightType))
end
--end --end
@ -310,6 +320,7 @@ function this:OnOpen(_fightData, _fightType, _endFunc, _guideType, isChangeBGM)
end end
this.curRound = 1 this.curRound = 1
LogPink(fightType) LogPink(fightType)
--[[
if _fightData.bg then if _fightData.bg then
this.LiveBg = poolManager:LoadLive(_fightData.bg, this.BG.transform, Vector3.New(1.5, 1.5, 1.5), Vector3.zero) this.LiveBg = poolManager:LoadLive(_fightData.bg, this.BG.transform, Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
else else
@ -317,6 +328,7 @@ function this:OnOpen(_fightData, _fightType, _endFunc, _guideType, isChangeBGM)
Vector3.New(1.5, 1.5, 1.5), Vector3.zero) Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
--s this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(BattleManager.GetBattleBg(fightType)) --s this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(BattleManager.GetBattleBg(fightType))
end end
]]
-- SoundManager.PlayMusic(SoundConfig.BGM_Battle_1, true, function() -- SoundManager.PlayMusic(SoundConfig.BGM_Battle_1, true, function()
if not isChangeBGM then if not isChangeBGM then
SoundManager.PlayMusic(SoundConfig.BGM_Battle_2, false) SoundManager.PlayMusic(SoundConfig.BGM_Battle_2, false)

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@ -89,12 +89,14 @@ function this:OnOpen(_fightData, _endFunc, guideType)
endFunc = _endFunc endFunc = _endFunc
fightType = BATTLE_TYPE.Test --判定战斗类型 fightType = BATTLE_TYPE.Test --判定战斗类型
if _fightData.bg then --[[
if _fightData.bg then
this.LiveBg = poolManager:LoadLive(_fightData.bg, this.BG.transform, Vector3.New(1.5, 1.5, 1.5), Vector3.zero) this.LiveBg = poolManager:LoadLive(_fightData.bg, this.BG.transform, Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
else else
this.LiveBg = poolManager:LoadLive(BattleManager.GetBattleBg(fightType), this.BG.transform, this.LiveBg = poolManager:LoadLive(BattleManager.GetBattleBg(fightType), this.BG.transform,
Vector3.New(1.5, 1.5, 1.5), Vector3.zero) Vector3.New(1.5, 1.5, 1.5), Vector3.zero)
end end
]]
this.mapGameObject = BattleManager.CreateMap(this.battleSceneGameObject, "Map2") this.mapGameObject = BattleManager.CreateMap(this.battleSceneGameObject, "Map2")
--[[ --[[
local loadMapName = BattleManager.GetBattleBg(fightType) local loadMapName = BattleManager.GetBattleBg(fightType)

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@ -477,6 +477,7 @@ end
-- 从战斗出来会加载两次 -- 从战斗出来会加载两次
function FightPointPassMainPanel:OnShow() function FightPointPassMainPanel:OnShow()
UIManager.camera.clearFlags = CameraClearFlags.Depth
CheckRedPointStatus(RedPointType.XiaoYaoYouRedPoint) CheckRedPointStatus(RedPointType.XiaoYaoYouRedPoint)
CheckRedPointStatus(RedPointType.numberGame) CheckRedPointStatus(RedPointType.numberGame)
if this.battleSceneLogicGameObject ~= nil then if this.battleSceneLogicGameObject ~= nil then
@ -571,7 +572,7 @@ function FightPointPassMainPanel:OnShow()
callBack = nil callBack = nil
end end
end end
local loadMapName = "Map2" -- fightLevelConfig[FightPointPassManager.curOpenFight].BG local loadMapName = fightLevelConfig[FightPointPassManager.curOpenFight].BG
if this.mapName ~= loadMapName then if this.mapName ~= loadMapName then
this.mapName = loadMapName this.mapName = loadMapName
if this.mapGameObject ~= nil then if this.mapGameObject ~= nil then

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@ -1692,11 +1692,11 @@ function this:Dispose()
if self.delayRecycleList then if self.delayRecycleList then
for k, v in pairs(self.delayRecycleList) do for k, v in pairs(self.delayRecycleList) do
for i = 1, #v do for i = 1, #v do
if v[i].type == PoolManager.AssetTypeGo.GameObjectFrame then --if v[i].type == PoolManager.AssetTypeGo.GameObjectFrame then
poolManager:UnLoadFrame(k, v[i].node) --poolManager:UnLoadFrame(k, v[i].node)
else --else
poolManager:UnLoadAsset(k, v[i].node, PoolManager.AssetType.GameObject) poolManager:UnLoadAsset(k, v[i].node, PoolManager.AssetType.GameObject)
end --end
end end
self.delayRecycleList[k] = nil self.delayRecycleList[k] = nil
end end

File diff suppressed because it is too large Load Diff

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@ -19,7 +19,7 @@ TagManager:
- -
- -
- MapEffect - MapEffect
- - BattleScene
- -
- -
- -

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@ -404,3 +404,207 @@ D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.csproj.CoreCompileInputs.cache
D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.csproj.CopyComplete D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.csproj.CopyComplete
D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.dll D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.dll
D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.pdb D:\programTCX\obj\Debug\Assembly-CSharp-firstpass.pdb
E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Assembly-CSharp-firstpass.dll
E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Assembly-CSharp-firstpass.pdb
E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Boo.Lang.dll
E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\CString.dll
E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Debugger.dll
E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\DOTween.dll
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E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\Ionic.Zlib.CF.dll
E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\MonoHook.dll
E:\MiuoWorkSpace\ZMiWorkSpace\tcx_longzhu\Temp\bin\Debug\mscorlib.dll
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