玲珑宝镜修改提交
parent
9973defbd8
commit
6805994f8f
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@ -51,7 +51,7 @@ function RewardPreviewPopup:OnOpen(type)
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this.tabBox:SetActive(false)
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this.previewRoot:SetActive(true)
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this.grid.transform:DOAnchorPosY(0, 0, true)
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if type == PRE_REWARD_POOL_TYPE.LUCK_FIND or type == PRE_REWARD_POOL_TYPE.UPPER_LUCK_FIND then
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if type == PRE_REWARD_POOL_TYPE.LUCK_FIND or type == PRE_REWARD_POOL_TYPE.UPPER_LUCK_FIND or type == PRE_REWARD_POOL_TYPE.LINGLONG then
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typeNum = 1
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elseif type == PRE_REWARD_POOL_TYPE.GHOST_FIND then
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typeNum = 4
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@ -50,10 +50,10 @@ function LingLongBaoJingPanel:InitComponent(gameObject)
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self.propImage = Util.GetGameObject(self.luckyTurnPanel, "button/Prop/PropImage"):GetComponent("Image")--道具
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self.propText =Util.GetGameObject(self.luckyTurnPanel, "button/Prop/PropText"):GetComponent("Text")
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-- -- 奖励预览
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-- self.btnPreview = Util.GetGameObject(self.gameObject, "button/previewBtn")
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-- self.helpBtn = Util.GetGameObject(self.luckyTurnPanel,"button/helpBtn")
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-- self.helpPosition = Util.GetGameObject(self.luckyTurnPanel,"BG/helpPos"):GetComponent("RectTransform").localPosition
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-- 奖励预览
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self.btnPreview = Util.GetGameObject(self.gameObject, "button/previewBtn")
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self.helpBtn = Util.GetGameObject(self.luckyTurnPanel,"button/helpBtn")
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self.helpPosition = Util.GetGameObject(self.luckyTurnPanel,"BG/helpPos"):GetComponent("RectTransform").localPosition
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-- self.slider = Util.GetGameObject(self.luckyTurnPanel,"Slider")
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-- self.luckyValueNum = Util.GetGameObject(self.slider, "LuckyValue/LuckyValueNum"):GetComponent("Text")--幸运值
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@ -192,7 +192,7 @@ function LingLongBaoJingPanel:OnShow(_sortingOrder)
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self.turnEffect = Timer.New()
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self:RefreshTreasureType()
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self:DelayMaskWithTime(1.5)
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--self:DelayMaskWithTime(1.5)
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self:SetPropShow()
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--self:CreatBox()
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self:SetTime()
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@ -205,14 +205,15 @@ function LingLongBaoJingPanel:SetTime()
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end
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local time = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.lingLongBaoJing)
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local remainTime = time - GetTimeStamp()
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self.time.text = TimeToDHMS(remainTime)
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self.timer = Time.New(function()
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self.time.text = "活动倒计时:"..TimeToDHMS(remainTime)
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self.timer = Timer.New(function()
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remainTime = remainTime - 1
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self.time.text = TimeToDHMS(remainTime)
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self.time.text = "活动倒计时:"..TimeToDHMS(remainTime)
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if remainTime <= 0 then
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self:ClosePanel()
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end
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end,1,-1,false)
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self.timer:Start()
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end
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--赋值
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function LingLongBaoJingPanel:RefreshTreasureType()
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