【战力】连续打开变负数修改
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009a17a25a
commit
68791a5745
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@ -127,8 +127,6 @@ function RoleInfoLayout:BindEvent()
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--显示所有属性
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--显示所有属性
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Util.AddClick(this.allProButton, function()
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Util.AddClick(this.allProButton, function()
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--因为后端无法区分是否为PVP,所以前端处理,把PVP伤害加成和减免从伤害加成和减免中去除
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allAddProVal = HeroManager.CalculatePvpBonusForShow(allAddProVal)
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UIManager.OpenPanel(UIName.RoleProInfoPopup,allAddProVal,curHeroData.heroConfig,true,nil)
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UIManager.OpenPanel(UIName.RoleProInfoPopup,allAddProVal,curHeroData.heroConfig,true,nil)
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end)
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end)
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end
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end
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@ -190,6 +188,8 @@ function this:UpdateHeroInfoData()
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else
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else
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allAddProVal=HeroManager.CalculateHeroAllProValList(1,curHeroData.dynamicId,false)
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allAddProVal=HeroManager.CalculateHeroAllProValList(1,curHeroData.dynamicId,false)
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end
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end
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--因为后端无法区分是否为PVP,所以前端处理,把PVP伤害加成和减免从伤害加成和减免中去除
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allAddProVal = HeroManager.CalculatePvpBonusForShow(allAddProVal)
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this:ProShow(this.atkPro,allAddProVal,HeroProType.Attack)
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this:ProShow(this.atkPro,allAddProVal,HeroProType.Attack)
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this:ProShow(this.hpPro,allAddProVal,HeroProType.Hp)
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this:ProShow(this.hpPro,allAddProVal,HeroProType.Hp)
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this:ProShow(this.phyDef,allAddProVal,HeroProType.PhysicalDefence)
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this:ProShow(this.phyDef,allAddProVal,HeroProType.PhysicalDefence)
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