Merge branch '0功能/本周版本优化内容' of http://60.1.1.230/gaoxin/JL_Client into 0功能/本周版本优化内容
commit
68a413c16c
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@ -195,6 +195,8 @@ GameEvent = {
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OnPatFaceRedRefresh = "Activity.OnPatFaceRedRefresh",
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--幸运转盘跑马灯数据刷新
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OnLuckyTableWorldMessage="Activity.OnLuckyTableWorldMessage",
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--幸运转盘跑马灯0点数据刷新
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OnLuckyTableZeroRefresh="Activity.OnLuckyTableZeroRefresh",
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-- 积天豪礼刷新
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ContinueRechargeRefresh ="Activity.ContinueRechargeRefresh",
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},
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@ -94,6 +94,7 @@ function this.ReceiveServerDataForFive(data1,data2)
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--for i, v in ipairs(this.advancedData) do
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-- Log("服务器推送高级探宝5点数据"..tostring(v))
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--end
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnLuckyTableZeroRefresh)
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end
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---请求活动数据
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@ -152,11 +152,13 @@ end
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---添加事件监听(用于子类重写)
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function LuckyTurnTablePanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Activity.OnLuckyTableWorldMessage, this.ShowRecordMessage)
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Game.GlobalEvent:AddEvent(GameEvent.Activity.OnLuckyTableZeroRefresh, this.OnShowPanelData)
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end
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---移除事件监听(用于子类重写)
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function LuckyTurnTablePanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnLuckyTableWorldMessage, this.ShowRecordMessage)
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnLuckyTableZeroRefresh, this.OnShowPanelData)
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end
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---界面打开时调用(用于子类重写)
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@ -173,6 +175,13 @@ function LuckyTurnTablePanel:OnShow()
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this.LuckyTurnOnShow(TreasureType.Advanced)
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end
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end
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function this.OnShowPanelData()
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if LuckyTurnTableManager.curTreasureType==TreasureType.Lucky then--防止当前为高级探宝时 按下探宝后跳转到幸运探宝
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this.LuckyTurnOnShow(TreasureType.Lucky)
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elseif LuckyTurnTableManager.curTreasureType==TreasureType.Advanced then
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this.LuckyTurnOnShow(TreasureType.Advanced)
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end
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end
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local sortingOrder = 0
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---重设层级
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function LuckyTurnTablePanel:OnSortingOrderChange()
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@ -550,8 +550,18 @@ function this.GetMainPlayerNPCData3(fun)
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table.insert(upList,val)
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end
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for key,val in pairs(rankNPCList) do
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-- 去重
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local isRepetition = false
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for ke2y,val2 in pairs(upList) do
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local curUid = val2.roleUid or val2.id
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if val.uid == curUid then
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isRepetition = true
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end
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end
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if not isRepetition then
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table.insert(upList,val)
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end
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end
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if #upList < needAllNum then
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for i = 1, needAllNum - #upList do
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local singleUserData = {}
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