【寻宝迷踪】增加珍奇宝阁入口

dev_chengFeng
ZhangBiao 2021-12-06 18:44:33 +08:00
parent 38b53b6824
commit 692425511c
2 changed files with 424 additions and 2 deletions

View File

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View File

@ -29,6 +29,9 @@ function XunBaoMiZong:InitComponent()
self.btnGO = Util.GetGameObject(self.gameObject,"btnGO")
self.effect = Util.GetGameObject(self.gameObject,"fx_xunbaomizong_ditujiesuo")
self.effect:SetActive(false)
self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"Btns/zqbg")
self.zqbgEffect = Util.GetGameObject(self.zhenqibaogeBtn,"Fx_Circle 1")
end
--绑定事件(用于子类重写)
@ -51,6 +54,10 @@ function XunBaoMiZong:BindEvent()
UIManager.OpenPanel(UIName.ContinueGiftPanel, self.actData.activityId)
end)
Util.AddOnceClick(self.zhenqibaogeBtn, function()
JumpManager.GoJump(40050,nil,self.actData.activityId)
end)
Util.AddOnceClick(self.btnGO,function ()
NetManager.XunBaoMiZongEnterMap(function (msg)
@ -106,6 +113,7 @@ function XunBaoMiZong:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
self.sortingOrder = _sortingOrder
Util.SetParticleSortLayer(self.effect, self.sortingOrder + 1)
Util.SetParticleSortLayer(self.zqbgEffect, self.sortingOrder + 1)
self:Refresh()
self.btnGO:GetComponent("Button").interactable = true
end