Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
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||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 74978477997663984}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1107 &1107598032913562138
|
||||
AnimatorStateMachine:
|
||||
serializedVersion: 5
|
||||
|
|
@ -1263,9 +1468,24 @@ AnimatorStateMachine:
|
|||
- serializedVersion: 1
|
||||
m_State: {fileID: 1102219569123063552}
|
||||
m_Position: {x: 228, y: 36, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 1102532718717804512}
|
||||
m_Position: {x: 432, y: 168, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 1102718612035139438}
|
||||
m_Position: {x: 372, y: 228, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 1102864574367346470}
|
||||
m_Position: {x: 264, y: 468, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 1102322584536246094}
|
||||
m_Position: {x: 408, y: 336, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions:
|
||||
- {fileID: 1101386086154964140}
|
||||
- {fileID: 1101534358440777014}
|
||||
- {fileID: 1101366223507256386}
|
||||
- {fileID: 1101611246461286882}
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
|
|
|
|||
|
|
@ -1879,7 +1879,7 @@
|
|||
[11878] = "升星被动技能id ",
|
||||
[11879] = "新增技能",
|
||||
[11880] = "道具不足!",
|
||||
[11881] = "赠送1个元神玉和20个置换玉",
|
||||
[11881] = "赠送1个元神玉",
|
||||
[11882] = "赠送1个妖灵玉",
|
||||
[11883] = "活动结束!",
|
||||
[11884] = "赠送10个元神玉",
|
||||
|
|
@ -2387,4 +2387,5 @@
|
|||
[12386] = "极速排名",
|
||||
[12387] = "军团副本",
|
||||
[12388] = "该神将在巅峰战阵容中已上阵",
|
||||
[12389] = "包含4星或更高星级的神将",
|
||||
}
|
||||
|
|
|
|||
|
|
@ -234,7 +234,7 @@ function FightPointPassMainPanel:BindEvent()
|
|||
-- 日常任务
|
||||
Util.AddClick(this.btnDailyMission, function ()
|
||||
FightPointPassManager.isBeginFight = true
|
||||
UIManager.OpenPanel(UIName.MissionDailyPanel,1)
|
||||
UIManager.OpenPanel(UIName.MissionDailyPanel)
|
||||
end)
|
||||
|
||||
-- 关卡排行
|
||||
|
|
|
|||
|
|
@ -14,9 +14,14 @@ this.damage = 0
|
|||
this.drop = nil--当场战斗掉落
|
||||
this.shopGoodId = 10031--公会副本挑战价格
|
||||
local refreshedBoss = {}
|
||||
|
||||
local endBossId = 0
|
||||
function this.Initialize()
|
||||
for _, configInfo in ConfigPairs(guildCheckpointConfig) do
|
||||
table.insert(allChapterConfigData,configInfo)
|
||||
if configInfo.Id > endBossId then
|
||||
endBossId = configInfo.Id
|
||||
end
|
||||
end
|
||||
end
|
||||
function this.GetAllConFigData()
|
||||
|
|
@ -40,7 +45,7 @@ function this.GetGuildChallengeInfoRequest(fun)
|
|||
PrivilegeManager.RefreshStarPrivilege(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BATTLENUM)
|
||||
PrivilegeManager.RefreshStarPrivilege(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BUY_BATTLENUM)
|
||||
end
|
||||
-- LogPink("curBoss "..curBoss.." blood "..blood.." canSweep "..canSweep.." buffCount "..buffCount.." buffTime "..buffTime.." sweepDamage "..sweepDamage)
|
||||
-- LogPink("curBoss "..curBoss.." blood "..blood.." canSweep "..canSweep.." buffCount "..buffCount.." buffTime "..buffTime.." sweepDamage "..msg.sweepDamage)
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshGuildTranscript)
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshGuildTranscriptBuff)
|
||||
end)
|
||||
|
|
@ -73,14 +78,14 @@ end
|
|||
local oldBossId = 0
|
||||
function this.RefreshGuildTranscriptInfo(msg)
|
||||
oldBossId = curBoss
|
||||
LogGreen("msg.curBoss "..msg.curBoss.." msg.blood "..msg.blood.." msg.isKill "..msg.isKill)
|
||||
-- LogGreen("msg.curBoss "..msg.curBoss.." msg.blood "..msg.blood.." msg.isKill "..msg.isKill)
|
||||
curBoss = msg.curBoss--当前bossId
|
||||
blood = msg.blood--剩余血量万分比
|
||||
isKill = msg.isKill--是否击杀
|
||||
isKillShowTip = false
|
||||
if msg.isKill == 1 then
|
||||
isKillShowTip = true
|
||||
if attackTypeShotTime == 1 then
|
||||
if attackTypeShotTime == 1 and endBossId ~= oldBossId then
|
||||
local monsterData = this.GetMonsterConfigDataById(oldBossId)
|
||||
PopupTipPanel.ShowTip( string.format(Language[12346],monsterData.ReadingName) )
|
||||
end
|
||||
|
|
@ -90,16 +95,18 @@ function this.RefreshGuildTranscriptInfo(msg)
|
|||
isKill = 1
|
||||
if not refreshedBoss[oldBossId] then
|
||||
refreshedBoss[oldBossId] = oldBossId
|
||||
LogPink("msg.refreshedBoss "..oldBossId)
|
||||
PrivilegeManager.RemovePrivilege(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BATTLENUM,3013)
|
||||
PrivilegeManager.RefreshStarPrivilege(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BATTLENUM)
|
||||
PrivilegeManager.RefreshStarPrivilege(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BUY_BATTLENUM)
|
||||
-- LogPink("msg.refreshedBoss "..oldBossId)
|
||||
if endBossId ~= oldBossId then
|
||||
PrivilegeManager.RemovePrivilege(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BATTLENUM,3013)
|
||||
PrivilegeManager.RefreshStarPrivilege(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BATTLENUM)
|
||||
PrivilegeManager.RefreshStarPrivilege(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BUY_BATTLENUM)
|
||||
end
|
||||
end
|
||||
end
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshGuildTranscript)
|
||||
end
|
||||
function this.IsKillShowTip()
|
||||
if isKillShowTip and attackTypeShotTime == 0 then
|
||||
if isKillShowTip and attackTypeShotTime == 0 and endBossId ~= oldBossId then
|
||||
local monsterData = this.GetMonsterConfigDataById(oldBossId)
|
||||
PopupTipPanel.ShowTip( string.format(Language[12346],monsterData.ReadingName) )
|
||||
end
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ function MissionDailyPanel:OnOpen(popupType,...)
|
|||
if RedPointManager.GetRedPointMissionDaily() then
|
||||
index = 1
|
||||
type = 0
|
||||
elseif ActivityGiftManager.GetActivityOpenStatus(ActivityTypeDef.TreasureOfSomeBody) then
|
||||
elseif ActivityGiftManager.GetActivityOpenStatus(ActivityTypeDef.TreasureOfSomeBody) and ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SUNLONG) then
|
||||
if QinglongSerectTreasureManager.GetQinglongSerectTreasureRedPot() then
|
||||
index = 2
|
||||
type = 1
|
||||
|
|
@ -96,7 +96,6 @@ function MissionDailyPanel:OnOpen(popupType,...)
|
|||
for i=1,#contentPrefabs do
|
||||
contentPrefabs[i].gameObject:SetActive(false)
|
||||
end
|
||||
LogGreen("index:"..index.." type:"..type)
|
||||
if index ~=1 and type == 0 then
|
||||
index = 4
|
||||
end
|
||||
|
|
|
|||
|
|
@ -186,7 +186,6 @@ function this:showTaskList(type)
|
|||
else
|
||||
return a.state > b.state
|
||||
end
|
||||
|
||||
end)
|
||||
this.ScrollView:SetData(rewardData,function(index, rewardItem)
|
||||
this:SingleTask(rewardItem, rewardData[index])
|
||||
|
|
|
|||
|
|
@ -316,10 +316,13 @@ function RewardItemPopup:SetItemShow(drop)
|
|||
isPopGetSSR = false
|
||||
callList:Pop()()
|
||||
end, 0.05):Start()
|
||||
end
|
||||
if curItemData.configData and curItemData.itemType==3 and curItemData.configData.Quality == 5 then
|
||||
HeroManager.DetectionOpenFiveStarActivity(curItemData.configData.Star)
|
||||
end
|
||||
if curItemData.configData and curItemData.itemType==3 and curItemData.configData.Quality == 5 and showHero then
|
||||
isPopGetSSR = true
|
||||
isOpenGeiSSRAvtivity = curItemData.configData.Star
|
||||
isOpenGeiSSRAvtivity = curItemData.configData.Star
|
||||
UIManager.OpenPanel(UIName.DropGetSSRHeroShopPanel,curItemData.backData, func)
|
||||
elseif curItemData.configData and curItemData.itemType==1 and
|
||||
(curItemData.configData.ItemType == ItemType.Title or curItemData.configData.ItemType == ItemType.Ride or
|
||||
|
|
@ -396,6 +399,9 @@ function RewardItemPopup:SetItemShowMax(drop)
|
|||
callList:Pop()()
|
||||
end
|
||||
end
|
||||
if curItemData.configData and curItemData.itemType==3 and curItemData.configData.Quality == 5 then
|
||||
HeroManager.DetectionOpenFiveStarActivity(curItemData.configData.Star)
|
||||
end
|
||||
if curItemData.configData and curItemData.itemType==3 and curItemData.configData.Quality == 5 and showHero then--五星英雄
|
||||
isPopGetSSR = true
|
||||
isOpenGeiSSRAvtivity = curItemData.configData.Star
|
||||
|
|
|
|||
|
|
@ -19,6 +19,8 @@ function this:InitComponent(gameObject)
|
|||
this.bodyText=Util.GetGameObject(gameObject,"BodyText"):GetComponent("Text")
|
||||
this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
|
||||
this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
|
||||
this.FourStarUpTip=Util.GetGameObject(gameObject,"FourStarUpTip")
|
||||
Util.GetGameObject(gameObject,"FourStarUpTip"):GetComponent("Text").text = Language[12389]
|
||||
|
||||
--滚动条根节点
|
||||
this.root = Util.GetGameObject(gameObject, "Root")
|
||||
|
|
@ -56,7 +58,13 @@ function this:OnShow(_parent,...)
|
|||
local args = {...}
|
||||
dropList = args[1]
|
||||
selectHeroData=args[2]
|
||||
|
||||
local isShowFourStarUpTip = false
|
||||
for k,v in pairs(selectHeroData) do
|
||||
if v.star >= 4 then
|
||||
isShowFourStarUpTip = true
|
||||
end
|
||||
end
|
||||
this.FourStarUpTip:SetActive(isShowFourStarUpTip)
|
||||
this.titleText.text=Language[11643]
|
||||
--返还比
|
||||
local num=tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,35).Value)/100
|
||||
|
|
|
|||
|
|
@ -193,7 +193,7 @@ function this.QuickSelectListData(type)
|
|||
if type == 1 then
|
||||
selectHeroData={}
|
||||
for k, v in pairs(tarHero) do
|
||||
if LengthOfTable(selectHeroData)<maxSelectNum and (v.isFormation == "" or (v.isFormation ~= "" and v.isFormations[1] == FormationTypeDef.EXPEDITION)) and v.lockState == 0 then
|
||||
if LengthOfTable(selectHeroData)<maxSelectNum and (v.isFormation == "" or (v.isFormation ~= "" and v.isFormations[1] == FormationTypeDef.EXPEDITION)) and v.lockState == 0 and v.star < 4 then
|
||||
selectHeroData[v.dynamicId]=v
|
||||
else
|
||||
break
|
||||
|
|
|
|||
|
|
@ -468,12 +468,12 @@ function this.NextCurEquipData()
|
|||
end
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function RoleEquipChangePopup:OnClose()
|
||||
nextSuitProGo = {}
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function RoleEquipChangePopup:OnDestroy()
|
||||
curSuitProGo = {}
|
||||
nextSuitProGo = {}
|
||||
_MainProList = {}
|
||||
_NextProList = {}
|
||||
end
|
||||
|
|
|
|||
|
|
@ -19,13 +19,14 @@ local curLv=0 --当前法宝等级
|
|||
local orginLayer
|
||||
--属性容器
|
||||
local proList = {}
|
||||
|
||||
local teamHero = {}
|
||||
|
||||
function RoleTalismanPanelV2:InitComponent()
|
||||
orginLayer =0
|
||||
this.effect = Util.GetGameObject(this.gameObject,"Effect")--背景特效
|
||||
this.backBtn= Util.GetGameObject(this.gameObject, "BackBtn/Btn")
|
||||
this.advanceBtn=Util.GetGameObject(this.gameObject,"AdvanceBtn")--进阶按钮
|
||||
this.advanceBtnRedPot=Util.GetGameObject(this.gameObject,"AdvanceBtn/redPoint")
|
||||
this.leftBtn = Util.GetGameObject(this.gameObject, "LeftBtn")
|
||||
this.rightBtn = Util.GetGameObject(this.gameObject, "RightBtn")
|
||||
this.helpBtn= Util.GetGameObject(this.transform, "HelpBtn")
|
||||
|
|
@ -111,6 +112,7 @@ function RoleTalismanPanelV2:OnOpen(_curHeroData,_heroListData)
|
|||
end
|
||||
end
|
||||
end
|
||||
teamHero = FormationManager.GetAllFormationHeroId()
|
||||
end
|
||||
|
||||
function RoleTalismanPanelV2:OnShow()
|
||||
|
|
@ -122,7 +124,6 @@ function RoleTalismanPanelV2:OnShow()
|
|||
--已激活法宝的Hero为1时 隐藏左右按钮
|
||||
this.leftBtn.gameObject:SetActive(#heroListData>1)
|
||||
this.rightBtn.gameObject:SetActive(#heroListData>1)
|
||||
|
||||
this.OnShowHeroAndTalisman()
|
||||
end
|
||||
function RoleTalismanPanelV2:OnClose()
|
||||
|
|
@ -147,6 +148,7 @@ end
|
|||
|
||||
--刷新界面
|
||||
function this.OnShowHeroAndTalisman()
|
||||
this.advanceBtnRedPot:SetActive(teamHero[curHeroData.dynamicId] and HeroManager.GetIsShowTalismanRedPoint(curHeroData))
|
||||
this.content:DOAnchorPosY(0, 0)
|
||||
local data = ConfigManager.GetConfigData(ConfigName.HeroConfig,curHeroData.id).EquipTalismana--当前法宝数据 data[1]星级 data[2]法宝ID
|
||||
--获取法宝最大等级
|
||||
|
|
|
|||
|
|
@ -849,8 +849,8 @@ function this.GetShopItemMaxBuy(shopType, itemId)
|
|||
-- 用公式计算
|
||||
local abcd = itemInfo.Cost[2]-- 公式常数
|
||||
for i = 0, 999 do
|
||||
oriCostNum = oriCostNum + CalculateCostCount(startNum + i, abcd)
|
||||
local finalNum = oriCostNum * discount
|
||||
oriCostNum = math.floor(oriCostNum + CalculateCostCount(startNum + i, abcd))
|
||||
local finalNum = math.floor(oriCostNum * discount)
|
||||
if finalNum > ownValue then
|
||||
return i
|
||||
end
|
||||
|
|
@ -860,8 +860,8 @@ function this.GetShopItemMaxBuy(shopType, itemId)
|
|||
local ary = itemInfo.Cost[2]-- 组数
|
||||
for i = 1, 999 do
|
||||
local addValue = ary[startNum + i] or ary[#ary]
|
||||
oriCostNum = oriCostNum + addValue
|
||||
local finalNum = oriCostNum * discount
|
||||
oriCostNum = math.floor(oriCostNum + addValue)
|
||||
local finalNum = math.floor(oriCostNum * discount)
|
||||
if finalNum > ownValue then
|
||||
return i - 1
|
||||
end
|
||||
|
|
|
|||
Loading…
Reference in New Issue