修改漏传的lua
parent
ca213bbdbb
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6a81571859
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@ -1824,7 +1824,7 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: edcb694b0b09af246ab5576b6265566d, type: 3}
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m_Sprite: {fileID: 21300000, guid: 92063aac157e9124694cac8a8100b85c, type: 3}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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@ -2234,7 +2234,7 @@
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[12233] = GetLanguageStrById("星解锁)"),
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[12233] = GetLanguageStrById("星解锁)"),
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[12234] = GetLanguageStrById(" (精炼"),
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[12234] = GetLanguageStrById(" (精炼"),
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[12235] = GetLanguageStrById("级解锁)"),
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[12235] = GetLanguageStrById("级解锁)"),
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[12236] = GetLanguageStrById(" <color=#1E9A44>潜能 +%s(%s%%)</color>"),
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[12236] = GetLanguageStrById(" <color=#1E9A44>潜能 +%s(%s%%)</color>"),
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[12237] = GetLanguageStrById("(四灵试炼%s层解锁)"),
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[12237] = GetLanguageStrById("(四灵试炼%s层解锁)"),
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[12238] = GetLanguageStrById("<color=#FE2F33>强化大师%s级</color>"),
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[12238] = GetLanguageStrById("<color=#FE2F33>强化大师%s级</color>"),
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[12239] = GetLanguageStrById("<color=#FE2F33>精炼大师%s级</color>"),
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[12239] = GetLanguageStrById("<color=#FE2F33>精炼大师%s级</color>"),
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@ -11,7 +11,7 @@ function this.Initialize()
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if GetCurLanguage() == 0 then
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if GetCurLanguage() == 0 then
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this.MT = MoneyType.RMB
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this.MT = MoneyType.RMB
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elseif GetCurLanguage() == 1 then
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elseif GetCurLanguage() == 1 then
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this.MT = MoneyType.RMB
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this.MT = MoneyType.USD
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elseif GetCurLanguage() == 2 then
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elseif GetCurLanguage() == 2 then
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this.MT = MoneyType.MM
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this.MT = MoneyType.MM
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else
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else
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@ -76,7 +76,7 @@ function this.GetMoneyUnitName(mt)
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end
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end
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function this.GetMoneyUnitNameWithMoney(money)
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function this.GetMoneyUnitNameWithMoney(money)
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local formater = this.GetMoneyUnitName()
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local formater = this.GetMoneyUnitName(this.Mt)
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return string.format(formater, this.GetMoney(money))
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return string.format(formater, this.GetMoney(money))
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end
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end
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@ -451,7 +451,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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end
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end
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elseif _itemData.itemType == 5 then
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elseif _itemData.itemType == 5 then
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self.num:SetActive(false)
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self.num:SetActive(false)
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self.name:GetComponent("Text").text = GetCutOutStr(_itemData.name, 5)
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self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById(_itemData.name), 5)
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--self.resetLv:GetComponent("Text").text = "+" .._itemData.lv.." ".._itemData.refineLv
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--self.resetLv:GetComponent("Text").text = "+" .._itemData.lv.." ".._itemData.refineLv
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self.resetLv:SetActive(false)
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self.resetLv:SetActive(false)
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self.fragmentIcon:SetActive(true)
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self.fragmentIcon:SetActive(true)
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@ -472,7 +472,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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elseif _itemData.configData then
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elseif _itemData.configData then
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str = _itemData.configData.Name
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str = _itemData.configData.Name
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end
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end
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self.name:GetComponent("Text").text = GetCutOutStr(str, 5)
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self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById(str), 5)
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-- self.resetLv:GetComponent("Text").text = "+" ..1
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-- self.resetLv:GetComponent("Text").text = "+" ..1
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self.resetLv:SetActive(false)
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self.resetLv:SetActive(false)
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self.fragmentIcon:SetActive(false)
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self.fragmentIcon:SetActive(false)
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@ -1186,7 +1186,7 @@ function ItemView:ResetNameSize(v2, v3)
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end
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end
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function ItemView:ResetName(nameStr)
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function ItemView:ResetName(nameStr)
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self.name:GetComponent("Text").text = nameStr
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self.name:GetComponent("Text").text = GetLanguageStrById(nameStr)
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end
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end
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function ItemView:OnClose()
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function ItemView:OnClose()
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