【关卡新条件】完善

dev_chengFeng
gaoxin 2021-12-13 15:27:17 +08:00
parent 4a9c197563
commit 6c259fbf26
3 changed files with 138 additions and 44 deletions

View File

@ -21,7 +21,6 @@ end
function this.GetHaveEquipDatas()
return this.HaveEquipDatas
end
--upHeroDid
function this.InitUpdateEquipData(id, upHeroDid, isFindHandBook)
if not this.equipDatas then
@ -70,6 +69,37 @@ function this.InitUpdateEquipData(id, upHeroDid, isFindHandBook)
end
end
-- 获取拥有某星级以上的装备数量
function this.GetLimitStarEquipNum(star)
local allNum = 0
-- 背包里面的
local equips = BagManager.GetBagItemDataByItemType(ItemBaseType.Equip)
for _, e in ipairs(equips) do
if e.id and e.num > 0 then
if equipConfig[e.id].Star >= star then
allNum = allNum + e.num
end
end
end
LogRed("4, bag "..allNum)
-- 身上穿的
local allHeroDatas = HeroManager.GetAllHeroList()
for _, hero in pairs(allHeroDatas) do
if hero.equipIdList and #hero.equipIdList > 0 then
for i = 1, #hero.equipIdList do
local id = hero.equipIdList[i]
if equipConfig[id].Star >= star then
allNum = allNum + 1
end
end
end
end
LogRed("4, wear "..allNum)
return allNum
end
function this.UpdateEquipData(idlist, heroDid)
for i = 1, #idlist do
this.InitUpdateEquipData(idlist[i], heroDid, false)

View File

@ -259,9 +259,10 @@ function this.IsCanFight(fightId)
if this.IsChapterClossState() then
-- 以防后端不校验,再来一次
if PlayerManager.level < mainLevelConfig[this.curOpenFight].LevelLimit then
local isOk, tip = this.CheckFightOpenRule(this.curOpenFight)
if not isOk then
Log("等级不足,无法挑战关卡")
return false, tostring(mainLevelConfig[this.curOpenFight].LevelLimit .. Language[10056])
return false, tip
else -- 等级不足未通关时设置一下
if this.curFightState == -1 then
this.curFightState = 1
@ -275,7 +276,7 @@ function this.IsCanFight(fightId)
return true, Language[10617]
elseif state == FIGHT_POINT_STATE.OPEN_LOW_LEVEL then
Log("等级不足,无法挑战关卡")
return false, tostring(mainLevelConfig[this.curOpenFight].LevelLimit .. Language[10056])
return false, "关卡未满足解锁条件"--tostring(mainLevelConfig[this.curOpenFight].LevelLimit .. Language[10056])
elseif state == FIGHT_POINT_STATE.PASS then -- 最后一关
Log("已经通关")
return false, Language[10618]
@ -285,50 +286,101 @@ function this.IsCanFight(fightId)
end
end
-- 检测其他关卡条件
function this.CheckFightOpenRule(fightId)
if fightId and mainLevelConfig[fightId] then
if not fightId or not mainLevelConfig[fightId] then
return false, "没有这个关卡"
end
if PlayerManager.level < mainLevelConfig[this.curOpenFight].LevelLimit then
local tip = tostring(mainLevelConfig[this.curOpenFight].LevelLimit .. Language[10056])
LogRed(tip .. " 当前:"..PlayerManager.level)
return false, tip
end
local openRule = mainLevelConfig[fightId].OpenRule
if not openRule or openRule[1] == 0 then
return true
elseif openRule[1] == 1 then
if openRule then
local states = {}
local tips = {}
for index, rule in ipairs(openRule) do
if not rule[1] or rule[1] == 0 then
LogRed("当前没有限制条件1")
states[index] = true
elseif rule[1] == 1 then
local star = FightLevelManager.GetAllChapterStars()
if openRule[2] < star then
return false, string.format("山河社稷图星数达%s解锁", star)
if star < rule[2] then
states[index] = false
tips[index] = string.format("山河社稷图星数达%s", rule[2])
LogRed(tips[index]..", 当前:"..star)
end
elseif openRule[1] == 2 then
elseif rule[1] == 2 then
local wave = MonsterCampManager.GetMonsterCampCurWave()
if openRule[2] <= wave then
return false, string.format("心魔试炼通关%s层解锁", wave)
if wave <= rule[2] then
states[index] = false
tips[index] = string.format("心魔试炼通关%s层", rule[2])
LogRed(tips[index]..", 当前:"..wave)
end
elseif openRule[1] == 3 then
elseif rule[1] == 3 then
local lv = HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv)
if openRule[2] <= lv then
return false, string.format("鸿蒙阵共鸣等级达%s解锁", lv)
if lv < rule[2] then
states[index] = false
tips[index] = string.format("鸿蒙阵共鸣等级达%s", rule[2])
LogRed(tips[index]..", 当前:"..lv)
end
elseif openRule[1] == 4 then
elseif rule[1] == 4 then
-- 指定星级(运算星级)装备数量(初始可用)
-- local lv = HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv)
-- if openRule[2] <= lv then
-- return false, string.format("鸿蒙阵共鸣等级达%s解锁", lv)
-- end
elseif openRule[1] == 5 then
LogRed("4, rule[2]"..rule[2])
LogRed("4, rule[3]"..rule[3])
local num = EquipManager.GetLimitStarEquipNum(rule[2])
LogRed("4, 当前:"..num)
if num < rule[3] then
local equipStarConfig = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig, rule[2])
states[index] = false
tips[index] = string.format("拥有%s个%s%s星装备", rule[3], QualityNameDef[equipStarConfig.Quality], equipStarConfig.Stars)
LogRed(tips[index]..", 当前:"..num)
end
elseif rule[1] == 5 then
local _, tlv, _ = LikabilityManager.GetTotalHeroLikeLv(1)
if openRule[2] <= tlv then
return false, string.format("神将总好感度等级达%s解锁", tlv)
if tlv < rule[2] then
states[index] = false
tips[index] = string.format("神将总好感度等级达%s", rule[2])
LogRed(tips[index]..", 当前:"..tlv)
end
elseif openRule[1] == 6 then
elseif rule[1] == 6 then
-- 逍遥游通关次数
-- local _, tlv, _ = LikabilityManager.GetTotalHeroLikeLv(1)
elseif openRule[1] == 6 then
-- 达到指定英雄等级及数量(初始可用)
-- local _, tlv, _ = LikabilityManager.GetTotalHeroLikeLv(1)
local xyPassTimes = XiaoYaoManager.GetCurPassTimes()
if xyPassTimes < rule[2] then
states[index] = false
tips[index] = string.format("通关逍遥游%s次", rule[2])
LogRed(tips[index]..", 当前:"..xyPassTimes)
end
elseif rule[1] == 7 then
local c_lv = rule[2]
local c_num = rule[3]
local num = #HeroManager.GetAllHeroDatas(c_lv)
if num < c_num then
states[index] = false
tips[index] = string.format("拥有%s个等级%s以上的神将", c_num, c_lv)
LogRed(tips[index]..", 当前:"..num)
end
end
end
local tip = ""
local isOk = true
for index, state in pairs(states) do
if not state then
isOk = false
if tip ~= "" then
tip = tip..string.format(",且%s", tips[index])
else
tip = tips[index]
end
end
end
return isOk, tip.."解锁"
end
LogRed("当前没有限制条件2")
return true
end
@ -346,6 +398,10 @@ function this.GetBtnText()
if PlayerManager.level < limitLevel then
return limitLevel .. Language[10056]
end
--
if not this.CheckFightOpenRule(this.curOpenFight) then
return "条件未达成"
end
local offset = 1
offset = mainLevelConfig[this.curOpenFight].Difficulty

View File

@ -14,6 +14,7 @@ this.luckyluckyTurnTableRemainTime = 0
this.isAutoYouli=false --逍遥游自动游历开关
this.first = true
this.finishNum = 0
--打开逍遥游地图列表界面
function this.OpenMapList()
this.first = false
@ -37,6 +38,8 @@ function this.GetOpenMapData(func)
_data[msg.infos[i].mapId].first=msg.infos[i].first
end
this.allMapData=_data
--逍遥游累计通关次数
this.finishNum = msg.finishNum or 0
this.CheckRedPoint2()
if func then
@ -45,6 +48,11 @@ function this.GetOpenMapData(func)
end)
end
-- 获取逍遥游通关总次数
function this.GetCurPassTimes()
return this.finishNum
end
-- 判断地图是否首通
function this.IsFirstPass(mapId)
if not this.allMapData or not this.allMapData[mapId] or this.allMapData[mapId].first ~= 1 then