[战斗]======战斗轮回转化添加延时,用于处理 伤害延时

dev_chengFeng
wangzhenxing 2021-12-06 19:03:00 +08:00
parent 69f7592c1e
commit 6c5ac0e5de
1 changed files with 2 additions and 2 deletions

View File

@ -278,7 +278,7 @@ function BattleLogic.TurnRound(debugTurn)
-- 检测一次灵兽技能
SkillManager.CheckMonsterSkill(function()
--轮数变化后延时0.2秒用于初始化监听回合数被动的初始化
BattleLogic.WaitForTrigger(0.2,function()
BattleLogic.WaitForTrigger(2,function()
-- 进入新轮
BattleLogic.CheckBattleLogic()
end)
@ -288,7 +288,7 @@ function BattleLogic.TurnRound(debugTurn)
-- 检测一次灵兽技能
SkillManager.CheckMonsterSkill(function()
--轮数变化后延时0.2秒用于初始化监听回合数被动的初始化
BattleLogic.WaitForTrigger(0.2,function()
BattleLogic.WaitForTrigger(2,function()
-- 切换阵营
if not insertSkillRole then
CurCamp = (CurCamp + 1) % 2