山河社稷图提交开放章节提示
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@ -43634,6 +43634,85 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_FillOrigin: 0
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serializedVersion: 6
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- component: {fileID: 5972340744719157198}
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- component: {fileID: 2468755917181465753}
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- component: {fileID: 8808037916056582895}
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m_Layer: 5
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m_Name: hintTxt
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m_TagString: Untagged
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m_GameObject: {fileID: 1252199351641677490}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 2461825146493731649}
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m_RootOrder: 7
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 57.700012}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2468755917181465753
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Text: New Text
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--- !u!1 &1918020961565828180
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--- !u!1 &1918020961565828180
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -44070,6 +44149,7 @@ RectTransform:
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- {fileID: 2461572105942810881}
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- {fileID: 2461572105942810881}
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- {fileID: 5508372000661152921}
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- {fileID: 5508372000661152921}
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- {fileID: 1647788101}
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- {fileID: 1647788101}
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- {fileID: 5972340744719157198}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -1,6 +1,7 @@
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require("Base/BasePanel")
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require("Base/BasePanel")
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FightLevelChapterPanel = Inherit(BasePanel)
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FightLevelChapterPanel = Inherit(BasePanel)
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local this = FightLevelChapterPanel
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local this = FightLevelChapterPanel
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local chapterConfig=ConfigManager.GetConfig(ConfigName.HardStageChapter)
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local orginLayer
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local orginLayer
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local curChapterId = 0
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local curChapterId = 0
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local npc
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local npc
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@ -9,6 +10,7 @@ local npc
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function FightLevelChapterPanel:InitComponent()
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function FightLevelChapterPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.spLoader = SpriteLoader.New()
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self.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
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self.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
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this.hintTxt = Util.GetGameObject(self.gameObject, "hintTxt"):GetComponent("Text")
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self.sortBtn = Util.GetGameObject(self.gameObject, "sortBtn")
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self.sortBtn = Util.GetGameObject(self.gameObject, "sortBtn")
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self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
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self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
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self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition
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self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition
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@ -94,7 +96,15 @@ function FightLevelChapterPanel:OnShow()
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this.OnShowPanel()
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this.OnShowPanel()
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end
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end
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function this.OnShowPanel()
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function this.OnShowPanel()
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local curTime=GetTimeStamp()
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local hint
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for _, config in ConfigPairs(chapterConfig) do
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if curTime>PlayerManager.GetServerOpenTime()+config.OpenTime*24*60*60 then
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hint=config.OpenNumber
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end
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end
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this.hintTxt.text=hint
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SoundManager.PlayMusic(SoundConfig.BGM_Main)
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SoundManager.PlayMusic(SoundConfig.BGM_Main)
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this.starNumText.text = FightLevelManager.GetAllChapterStars()
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this.starNumText.text = FightLevelManager.GetAllChapterStars()
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curChapterId = FightLevelManager.GetCurChapterId()
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curChapterId = FightLevelManager.GetCurChapterId()
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