山河社稷图提交开放章节提示
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@ -43634,6 +43634,85 @@ MonoBehaviour:
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@ -44070,6 +44149,7 @@ RectTransform:
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@ -1,6 +1,7 @@
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require("Base/BasePanel")
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FightLevelChapterPanel = Inherit(BasePanel)
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local this = FightLevelChapterPanel
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local chapterConfig=ConfigManager.GetConfig(ConfigName.HardStageChapter)
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local orginLayer
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local curChapterId = 0
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local npc
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@ -9,6 +10,7 @@ local npc
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function FightLevelChapterPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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self.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
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this.hintTxt = Util.GetGameObject(self.gameObject, "hintTxt"):GetComponent("Text")
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self.sortBtn = Util.GetGameObject(self.gameObject, "sortBtn")
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self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
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self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition
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@ -94,7 +96,15 @@ function FightLevelChapterPanel:OnShow()
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this.OnShowPanel()
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end
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function this.OnShowPanel()
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local curTime=GetTimeStamp()
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local hint
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for _, config in ConfigPairs(chapterConfig) do
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if curTime>PlayerManager.GetServerOpenTime()+config.OpenTime*24*60*60 then
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hint=config.OpenNumber
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end
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end
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this.hintTxt.text=hint
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SoundManager.PlayMusic(SoundConfig.BGM_Main)
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this.starNumText.text = FightLevelManager.GetAllChapterStars()
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curChapterId = FightLevelManager.GetCurChapterId()
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