好感度tips 提交
parent
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@ -316,12 +316,11 @@ function HeroLikeAbilityPanel:UpdateItemList()
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Util.AddLongPressClick(self.itemList[i].pre, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,items[i].id)
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end, 0.5)
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end
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end
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if newid < 1 then
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self.select.gameObject:SetActive(false)
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elseif curselectId ~= newid then
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elseif curselectId ~= newid and (not self.itemListNum[curselectId] or self.itemListNum[curselectId] < 1) then
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curselectId = newid
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self:SetSelectKuang(par)
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end
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@ -431,7 +431,7 @@ function this.SetProvalue(prolist,proType,tag,nextLv,indexType,_color)
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else
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local config = ConfigManager.TryGetConfigDataByKey(ConfigName.PrivilegeTypeConfig,"PrivilegeType",k)
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if config then
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str1 = string.format(config.Name,string.format("<color=#%s>%s</color>\n",_color,GetEquipPropertyFormatStr(config.IfFloat, v)))
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str1 = string.format(config.Name,string.format("<color=#%s>%s</color>",_color,GetEquipPropertyFormatStr(config.IfFloat, v)))
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end
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end
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table.insert(newProList,str1)
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@ -4,6 +4,11 @@ LikeabilityPopup = Inherit(BasePanel)
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--<size=32><color=#fc902c>特权</color></size>--橙色
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--<size=32><color=#fed97f>总好感度属性:</color></size> --黄色
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--<color=#5dc446>+500</color></size> --绿色
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local pos = {
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["h_haogandu_1"] = {mask = Vector3.zero,icon = Vector3.New(-3.4,0,0)} ,
|
||||
["h_haogandu_2"] = {mask = Vector3.zero,icon = Vector3.New(-3.4,0,0)} ,
|
||||
["h_haogandu_3"] = {mask = Vector3.New(-16.15,0,0),icon = Vector3.New(-18.84,0,0)} ,
|
||||
}
|
||||
function LikeabilityPopup:InitComponent()
|
||||
self.spLoader = SpriteLoader.New()
|
||||
self.btnBack = Util.GetGameObject(self.transform, "BackMask")
|
||||
|
|
@ -13,8 +18,9 @@ function LikeabilityPopup:InitComponent()
|
|||
--h_haogandu_1 h_haogandu_2 h_haogandu_3
|
||||
self.likeabilitymask = Util.GetGameObject(self.likeabilityDi.transform, "mask"):GetComponent("Image")
|
||||
--self.likeabilitymask.fillAmount
|
||||
self.lv = Util.GetGameObject(self.likeabilityBtn, "lv"):GetComponent("Text")
|
||||
self.progress = Util.GetGameObject(self.likeabilityBtn, "progress"):GetComponent("Text")
|
||||
self.icon = Util.GetGameObject(self.likeabilityBtn, "icon")
|
||||
self.lv = Util.GetGameObject(self.likeabilityBtn, "icon/lv"):GetComponent("Text")
|
||||
self.progress = Util.GetGameObject(self.likeabilityBtn, "icon/progress"):GetComponent("Text")
|
||||
self.pro = Util.GetGameObject(self.transform, "pro")
|
||||
self.proContent = Util.GetGameObject(self.pro, "content")
|
||||
self.proGrid1 = Util.GetGameObject(self.transform, "scroll/proScrollgrid1")
|
||||
|
|
@ -53,6 +59,8 @@ function LikeabilityPopup:UpdateTopLayoutPanel()
|
|||
local num,lv,totalNum = LikabilityManager.GetTotalHeroLikeLv(-1)
|
||||
local config = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LikeAbility,"Type",1,"Level",lv)
|
||||
self.likeabilityDi.sprite = self.spLoader:LoadSprite(config.Bg)
|
||||
self.likeabilitymask.transform.localPosition = pos[config.Bg].mask
|
||||
self.icon.transform.localPosition = pos[config.Bg].icon
|
||||
self.lv.text = lv
|
||||
if LikabilityManager.CheckIsMaxLv(-1) then
|
||||
self.progress.text = "好感度最佳"
|
||||
|
|
@ -65,8 +73,8 @@ function LikeabilityPopup:UpdateTopLayoutPanel()
|
|||
end
|
||||
|
||||
function LikeabilityPopup:UpDataProList(lv)
|
||||
local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"<color=#fed97f>总好感度属性:</color>",""," <color=#%s>全体%s\n 全体%s</color>","",lv + 1)
|
||||
local pro2 = LikabilityManager.GetViewProData(1,lv,lv,"<color=#fed97f> 当前等级加成:</color>","<color=#%s>%s级</color>","<color=#%s>属性加成:%s %s</color>","<color=#%s>特权加成:%s</color>",nil,true)
|
||||
local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"<color=#fed97f> 总好感度属性:</color>",""," <color=#%s>全体%s\n 全体%s</color>","",lv + 1)
|
||||
local pro2 = LikabilityManager.GetViewProData(1,lv,lv,"<color=#fed97f> 当前等级加成:</color>","<color=#%s>%s级</color>","<color=#%s>属性加成:%s %s</color>","<color=#%s>特权加成:%s</color>",nil,true)
|
||||
for i = 1,#self.proList do
|
||||
self.proList[i].go.gameObject:SetActive(false)
|
||||
end
|
||||
|
|
@ -80,6 +88,7 @@ function LikeabilityPopup:UpDataProSingleList(data,index,parent)
|
|||
self.proList[index].go = newObjToParent(self.pro,parent.transform)
|
||||
self.proList[index].title = Util.GetGameObject(self.proList[index].go, "title"):GetComponent("Text")
|
||||
self.proList[index].fenge = Util.GetGameObject(self.proList[index].go, "Image")
|
||||
self.proList[index].fengePre = Util.GetGameObject(self.proList[index].go, "fenge")
|
||||
if index == 1 then
|
||||
self.proList[index].fenge.gameObject:SetActive(false)
|
||||
else
|
||||
|
|
@ -95,6 +104,7 @@ function LikeabilityPopup:UpDataProSingleList(data,index,parent)
|
|||
if not self.proList[index][i] then
|
||||
self.proList[index][i] = {}
|
||||
self.proList[index][i].go = newObjToParent(self.proContent,self.proList[index].go)
|
||||
self.proList[index][i].fenge = newObjToParent(self.proList[index].fengePre,self.proList[index].go)
|
||||
self.proList[index][i].goText = self.proList[index][i].go:GetComponent("Text")
|
||||
end
|
||||
if data.prolist[i] == "" then
|
||||
|
|
@ -103,6 +113,12 @@ function LikeabilityPopup:UpDataProSingleList(data,index,parent)
|
|||
self.proList[index][i].go.gameObject:SetActive(true)
|
||||
self.proList[index][i].goText.text = data.prolist[i]
|
||||
end
|
||||
LogGreen("i:"..i)
|
||||
if i%3 == 0 then
|
||||
self.proList[index][i].fenge.gameObject:SetActive(true)
|
||||
else
|
||||
self.proList[index][i].fenge.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@ function RoleLikeabilityPopup:InitComponent()
|
|||
|
||||
self.pro = Util.GetGameObject(self.transform, "pro")
|
||||
self.proContent = Util.GetGameObject(self.pro, "content")
|
||||
self.fenge = Util.GetGameObject(self.pro, "fenge")
|
||||
self.proGrid = Util.GetGameObject(self.transform, "scroll/proScroll/proScrollGrid")
|
||||
self.pos = Util.GetGameObject(self.transform, "scroll/pos")
|
||||
self.proList = {}
|
||||
|
|
@ -67,7 +68,7 @@ function RoleLikeabilityPopup:UpdateTopLayoutPanel()
|
|||
end
|
||||
|
||||
function RoleLikeabilityPopup:UpDataProList(lv)
|
||||
local pro2 = LikabilityManager.GetViewProData(self.curheroData.Id,lv,lv,"","<size=36><color=#%s>好感度%s级(%s/%s)</color></size>","<size=32><color=#%s>"..self.curheroData.ReadingName.." %s %s</color></size>\n","<size=32><color=#%s>特权加成:%s</color></size>",nil,true)
|
||||
local pro2 = LikabilityManager.GetViewProData(self.curheroData.Id,lv,lv,"","<size=36><color=#%s>好感度%s级(%s/%s)</color></size>","<size=32><color=#%s>"..self.curheroData.ReadingName.." %s %s</color></size>","",nil,true)
|
||||
for i = 1,#self.proList do
|
||||
self.proList[i].go.gameObject:SetActive(false)
|
||||
end
|
||||
|
|
@ -95,13 +96,19 @@ function RoleLikeabilityPopup:UpDataProSingleList(data,index)
|
|||
if not self.proList[index][i] then
|
||||
self.proList[index][i] = {}
|
||||
self.proList[index][i].go = newObjToParent(self.proContent,self.proList[index].go)
|
||||
self.proList[index][i].fenge = newObjToParent(self.fenge,self.proList[index].go)
|
||||
self.proList[index][i].goText = self.proList[index][i].go:GetComponent("Text")
|
||||
end
|
||||
if data.prolist[i] == "" then
|
||||
self.proList[index][i].go.gameObject:SetActive(false)
|
||||
else
|
||||
self.proList[index][i].go.gameObject:SetActive(true)
|
||||
self.proList[index][i].goText.text = data.prolist[i]
|
||||
self.proList[index][i].goText.text = data.prolist[i]
|
||||
end
|
||||
if i%3 == 0 then
|
||||
self.proList[index][i].fenge.gameObject:SetActive(true)
|
||||
else
|
||||
self.proList[index][i].fenge.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -666,7 +666,7 @@ function this.ExecuteLoading()
|
|||
function() MyGuildManager.ReuqsetRedPackage(LoadingPanel.OnStep) end, --请求红包
|
||||
function() NetManager.HardStageRequest(LoadingPanel.OnStep) end, --山河社稷图
|
||||
function() NetManager.VipLevelStateRequset(LoadingPanel.OnStep) end, --vip
|
||||
function() JumpServerManager.LoginGetWorldArenaInfoRequest(LoadingPanel.OnStep) end,--跨服天梯
|
||||
--function() JumpServerManager.LoginGetWorldArenaInfoRequest(LoadingPanel.OnStep) end,--跨服天梯
|
||||
function() NetManager.RequestRedPacketData(LoadingPanel.OnStep) end, --福利红包
|
||||
function() NetManager.BeautyBagWishEquipRequest(nil,LoadingPanel.OnStep) end,--心愿魂印
|
||||
function() LingLongBaoJingManager.InitData(LoadingPanel.OnStep) end, --玲珑宝镜
|
||||
|
|
|
|||
Loading…
Reference in New Issue