【战斗】修复凤凰技能第二回合无法触发的问题,修复战斗开始时界面显示回合数错误的问题

gaoxin 2020-11-02 19:15:17 +08:00
parent 8b4aa8ec10
commit 6de92f3692
3 changed files with 3 additions and 4 deletions

View File

@ -74,7 +74,7 @@ local _TriggerConfig = {
end
},
[10] = {--10回合开始前
event = BattleEventName.BattleRoundEnd,
event = BattleEventName.BattleRoundStart,
triggerFunc = function(skill, ...)
return true
end

View File

@ -280,6 +280,7 @@ end
function this.InitOption()
--显示倒计时
local curRound, maxRound = BattleLogic.GetCurRound()
curRound = curRound <= 0 and 1 or curRound -- 最小显示第一回合
this.roundText.text = string.format(Language[10252], curRound, maxRound)
hadCounted = 0
@ -508,6 +509,7 @@ function this.OnRoundChanged(round)
-- body
--显示波次
local curRound, maxRound = BattleLogic.GetCurRound()
curRound = curRound <= 0 and 1 or curRound -- 最小显示第一回合
this.roundText.text = string.format(Language[10252], curRound, maxRound)
end

View File

@ -672,12 +672,10 @@ function this.SetRoleHighLight(caster, targets, func)
max = max + 1
role:SetHighLight(false, 0.95, 0.2, _Count)
end
LogPink("max1 = "..max)
if caster and caster.role.type == BattleUnitType.Role then
max = max - 1
caster:SetHighLight(true, 1.5, 0.2)
end
LogPink("max2 = "..max)
if targets then
for _, data in ipairs(targets) do
if caster ~= tbRole[data] then
@ -686,7 +684,6 @@ function this.SetRoleHighLight(caster, targets, func)
end
end
end
LogPink("max3 = "..max)
if max == 0 then
if func then func() end
end