TCX_LongZhu
parent
a8e91a6f67
commit
6ff84c6aed
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@ -754,7 +754,7 @@ RedPointType = {
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challengeCopy = 123, --修行挑战
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challengeCopy = 123, --修行挑战
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godsWayTower = 124, --封神之路,多队塔
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godsWayTower = 124, --封神之路,多队塔
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HelpFight = 125, --助阵
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----礼包相关------
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----礼包相关------
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Operating = 201, --运营(主界面礼包)
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Operating = 201, --运营(主界面礼包)
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CumulativeSignIn = 202, --累计签到
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CumulativeSignIn = 202, --累计签到
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@ -1858,6 +1858,7 @@ FUNCTION_OPEN_TYPE = {
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TrainBuild = 151, --特训建筑
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TrainBuild = 151, --特训建筑
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Mingge = 152, --命格
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Mingge = 152, --命格
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Fabaojulingxinyuan = 156, --法宝巨灵招募
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Fabaojulingxinyuan = 156, --法宝巨灵招募
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HelpFight = 162, --助阵
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}
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}
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TaskGetBtnIconDef = {
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TaskGetBtnIconDef = {
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@ -2406,6 +2407,7 @@ FUNC_OPNE_STATE = {
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HONGMENG = "HONGMENG",
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HONGMENG = "HONGMENG",
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GODWEAPON = "GODWEAPON",
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GODWEAPON = "GODWEAPON",
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TRAINBUILD = "TRAINBUILD",
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TRAINBUILD = "TRAINBUILD",
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HELPFIGHT = "HELPFIGHT",
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}
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}
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-- 开放功能ID作为索引键值,索引对应的字符串
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-- 开放功能ID作为索引键值,索引对应的字符串
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@ -2441,6 +2443,7 @@ FUNC_OPEN_STR = {
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[FUNCTION_OPEN_TYPE.HongMengZhen] = FUNC_OPNE_STATE.HONGMENG,
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[FUNCTION_OPEN_TYPE.HongMengZhen] = FUNC_OPNE_STATE.HONGMENG,
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[FUNCTION_OPEN_TYPE.GodWeapon] = FUNC_OPNE_STATE.GODWEAPON,
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[FUNCTION_OPEN_TYPE.GodWeapon] = FUNC_OPNE_STATE.GODWEAPON,
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[FUNCTION_OPEN_TYPE.TrainBuild] = FUNC_OPNE_STATE.TRAINBUILD,
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[FUNCTION_OPEN_TYPE.TrainBuild] = FUNC_OPNE_STATE.TRAINBUILD,
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[FUNCTION_OPEN_TYPE.HelpFight] = FUNC_OPNE_STATE.HELPFIGHT,
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}
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}
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-- 地图中图标对应的ID
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-- 地图中图标对应的ID
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@ -240,6 +240,7 @@ local ManagerNames = {
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"WorldArena/GodsWayTowerManager",
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"WorldArena/GodsWayTowerManager",
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"GodWeapon/GodWeaponManager",
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"GodWeapon/GodWeaponManager",
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"HomeLand/TrainBuildManager", --特训管理
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"HomeLand/TrainBuildManager", --特训管理
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"HelpFight/HelpFightManager",--助战管理
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--!!!!红点管理(尽量放在最后)!!!!--
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--!!!!红点管理(尽量放在最后)!!!!--
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"Player/RedpotManager",
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"Player/RedpotManager",
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@ -522,6 +522,7 @@ UIName = {
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ArenaNewRankRewardPanel = 530, --新竞技场段位奖励界面
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ArenaNewRankRewardPanel = 530, --新竞技场段位奖励界面
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ArenaNewUpRankPanel = 531, --新竞技场段位提升界面
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ArenaNewUpRankPanel = 531, --新竞技场段位提升界面
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ArenaNewTheOnePopup = 532,--新竞技场全服第一弹窗
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ArenaNewTheOnePopup = 532,--新竞技场全服第一弹窗
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HelpFightPanel = 536, --助战界面
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TrainHeroAddSpeedPanel=542, --特训英雄加速
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TrainHeroAddSpeedPanel=542, --特训英雄加速
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 4492e021d7009e74eab037440f35d119
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,173 @@
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require("Base/BasePanel")
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HelpFightListPanel = Inherit(BasePanel)
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local this = HelpFightListPanel
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local curSelectHeroList = {}
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local heroDataList = {}
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local curNeedRoleNum
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local openThisPanel
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local curHeroData = {}
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local isChange = false
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--初始化组件(用于子类重写)
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function HelpFightListPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.BtnBack = Util.GetGameObject(self.gameObject, "btnBack")
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this.title = Util.GetGameObject(self.gameObject, "bg/title"):GetComponent("Text")
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this.mask = Util.GetGameObject(self.gameObject, "mask")
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this.cardPre = Util.GetGameObject(self.gameObject, "item")
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this.upHero = Util.GetGameObject(self.gameObject, "upObj/upHero")
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local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
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this.Scrollbar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,
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Util.GetGameObject(self.gameObject, "scroll").transform,
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this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 1, Vector2.New(10, 20))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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this.NoneImage = Util.GetGameObject(self.gameObject, "NoneImage")
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this.NoneImage.gameObject:SetActive(false)
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end
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--绑定事件(用于子类重写)
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function HelpFightListPanel:BindEvent()
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Util.AddClick(this.BtnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.mask, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function HelpFightListPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function HelpFightListPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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local curPos = 0
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local limitQua = 0
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local limitPro = 0
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local openPanel = nil
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function HelpFightListPanel:OnOpen(data, _openPanel)
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openPanel = _openPanel
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this.title.text = data.title
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curPos = data.pos
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limitQua = data.limitQua
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limitPro = data.limitPro
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this.RefreshWindow(data)
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end
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function HelpFightListPanel:OnShow()
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isChange = false
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end
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local upHeroData = nil
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function this.RefreshWindow(data)
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local heroDataList = HeroManager.GetHeroDatasByNaturalAndProfession(limitQua, limitPro)
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-- this.HeroSortData(heroDataList)
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if not heroDataList or #heroDataList < 1 then
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this.NoneImage.gameObject:SetActive(true)
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else
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this.NoneImage.gameObject:SetActive(false)
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end
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upHeroData = data.hero
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this.upHero:SetActive(data.hero ~= nil)
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this.ScrollView:SetData(heroDataList, function(index, go)
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this.OnShowSingleCardData(go, heroDataList[index], curPos, false)
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end, false, false)
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if data.hero then
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this.OnShowSingleCardData(this.upHero, data.hero, data.pos, true)
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end
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end
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function this.OnShowSingleCardData(go, heroData, index, isUp) --isSelect 1选择 2 没选择
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Util.GetGameObject(go.transform, "posIcon"):SetActive(false)
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local frame = Util.GetGameObject(go.transform, "frame"):GetComponent("Image")
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local lvGo = Util.GetGameObject(go.transform, "lv")
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local icon = Util.GetGameObject(go.transform, "icon"):GetComponent("Image")
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local proIcon = Util.GetGameObject(go.transform, "proIcon")
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local name = Util.GetGameObject(go.transform, "name"):GetComponent("Text")
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local starGrid = Util.GetGameObject(go.transform, "star")
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local cardBtn = Util.GetGameObject(go.transform, "icon")
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local proTxt = Util.GetGameObject(go.transform, "proList/pro1"):GetComponent("Text")
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frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Natural))
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lvGo:SetActive(true)
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Util.GetGameObject(lvGo.transform, "Text"):GetComponent("Text").text = heroData.lv
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icon.sprite = this.spLoader:LoadSprite(heroData.icon)
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proIcon:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.changeProId))
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name.text = GetLanguageStrById(heroData.heroConfig.ReadingName)
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local star, starType = heroData.GetStar(1)
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SetHeroStars(this.spLoader, starGrid, star, starType, nil, nil, Vector2.New(0, 1))
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LogError("hero star==" .. star)
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local config = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.AssistanceProperty, "Quality",
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heroData.heroConfig.Natural, "Star", heroData.star)
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local str = ""
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if config then
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for i = 1, #config.Property do
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local k = config.Property[i][1]
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local v = config.Property[i][2]
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str = str ..
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GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig, i).Info) .. " +" .. v .. "\n"
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end
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proTxt.text = str
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end
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Util.SetParticleSortLayer(starGrid, this.sortingOrder + 1)
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local btn_up = Util.GetGameObject(go.transform, "btn_up")
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Util.GetGameObject(go.transform, "btn_up/Text"):GetComponent("Text").text = Language[11563]
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local btn_down = Util.GetGameObject(go.transform, "btn_down")
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Util.GetGameObject(go.transform, "btn_down/Text"):GetComponent("Text").text = Language[11564]
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btn_up:SetActive(isUp == false and upHeroData == nil)
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btn_down:SetActive(isUp)
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Util.AddOnceClick(btn_up, function()
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NetManager.AssistUpDownRequest(curPos, heroData.dynamicId, 1, function()
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local data = {}
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data.hero = heroData
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data.limitQua = limitQua
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data.limitPro = limitPro
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data.pos = curPos
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this.RefreshWindow(data)
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isChange = true
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end)
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end)
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Util.AddOnceClick(btn_down, function()
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LogError("heroData.dynamicId===" .. heroData.dynamicId)
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LogError("curpos===================" .. curPos)
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NetManager.AssistUpDownRequest(curPos, heroData.dynamicId, 2, function()
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local data = {}
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data.hero = nil
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data.limitQua = limitQua
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data.limitPro = limitPro
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data.pos = curPos
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this.RefreshWindow(data)
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isChange = true
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end)
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end)
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end
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function this.HeroSortData(heroData)
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end
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--界面关闭时调用(用于子类重写)
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function HelpFightListPanel:OnClose()
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if isChange then
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openPanel:OnShow()
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end
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end
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--界面销毁时调用(用于子类重写)
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function HelpFightListPanel:OnDestroy()
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this.spLoader:Destroy()
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this.ScrollView = nil
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end
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return HelpFightListPanel
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 12f5087bc09115c49812285e58e7d916
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timeCreated: 1548760998
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licenseType: Pro
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,123 @@
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HelpFightManager = {}
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local this = HelpFightManager
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local assConfig=ConfigManager.GetConfig(ConfigName.AssistanceConfig)
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function this.Initialize()
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this.upHeroList={}
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this.HelpFightList={}
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end
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function this.InitData(msg)
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this.HelpFightList={}
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this.upHeroList={}
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for i = 1, #msg.boxs do
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local data=msg.boxs[i]
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this.HelpFightList[i]=data
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LogError("helpfight id========================="..data.id)
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table.insert(this.upHeroList,data.heroId)
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end
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HeroPropManager.SetFuncPropDirty(Func_Prop_Type.HelpFight)
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end
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function this.AddOrRemoveHero(_pos,_type,_id)
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if _type==1 then
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this.HelpFightList[_pos].heroId=_id
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table.insert(this.upHeroList,_id)
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elseif _type==2 then
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this.HelpFightList[_pos].heroId=""
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table.removebyvalue(this.upHeroList,_id)
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end
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end
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function this.CheckRedPoint()
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for i = 1, #this.HelpFightList do
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local isCan=this.CheckRedPointByPosition(i)
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if isCan then
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return isCan
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end
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end
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return false
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end
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function this.CheckRedPointByPosition(_pos)
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if this.HelpFightList[_pos] then
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--还没有开启
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if this.HelpFightList[_pos].state==0 then
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return false
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end
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--没有英雄看有没有能上的 有就看有没有能替换的
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local list=HeroManager.GetHeroDatasByNaturalAndProfession(assConfig[_pos].Quality,assConfig[_pos].ProfessionLimit)
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if this.HelpFightList[_pos].heroId=="" or this.HelpFightList[_pos].heroId==nil then
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if assConfig[_pos] then
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if list and #list>0 then
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return true
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else
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return false
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end
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end
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else
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local heroData=HeroManager.GetSingleHeroData(this.HelpFightList[_pos].heroId)
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if heroData and list and #list>0 then
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for k, v in pairs(list) do
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if v.star>heroData.star then
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return true
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end
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end
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end
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end
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end
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return false
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end
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--获取所有的加成属性
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function this.GetAllAddPro()
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local allAddPro={}
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local addNum=0
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for k, v in pairs(this.HelpFightList) do
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if v.heroId~="" and v.heroId~=nil then
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local heroData=HeroManager.GetSingleHeroData(v.heroId)
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if heroData then
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LogError("heroData.heroConfig.Natural==="..heroData.heroConfig.Natural)
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LogError("heroData.star==="..heroData.star)
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local config=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.AssistanceProperty,"Quality",heroData.heroConfig.Natural,"Star",heroData.star)
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if config then
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for i = 1, #config.Property do
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local key=config.Property[i][1]
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local value=config.Property[i][2]
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if allAddPro[key] then
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||||||
|
allAddPro[key]=allAddPro[key]+value
|
||||||
|
else
|
||||||
|
allAddPro[key]=value
|
||||||
|
end
|
||||||
|
end
|
||||||
|
addNum=addNum+assConfig[k].PropertyUp
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if addNum>0 then
|
||||||
|
-- LogError("addNum=================================="..addNum)
|
||||||
|
-- for k, v in pairs(allAddPro) do
|
||||||
|
-- LogError("k==========前============"..k.." v============"..v)
|
||||||
|
-- end
|
||||||
|
for k, v in pairs(allAddPro) do
|
||||||
|
allAddPro[k]= math.floor(v*(1+addNum/10000)+0.5)
|
||||||
|
--LogError("v==============================="..v)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for k, v in pairs(allAddPro) do
|
||||||
|
LogError("k==================="..k.." v============"..v)
|
||||||
|
end
|
||||||
|
|
||||||
|
return allAddPro,addNum
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
return this
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c712ecc1e9ff640489ee41129e77069c
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,181 @@
|
||||||
|
require("Base/BasePanel")
|
||||||
|
HelpFightPanel = Inherit(BasePanel)
|
||||||
|
local assConfig = ConfigManager.GetConfig(ConfigName.AssistanceConfig)
|
||||||
|
|
||||||
|
|
||||||
|
--初始化组件(用于子类重写)
|
||||||
|
function HelpFightPanel:InitComponent()
|
||||||
|
self.spLoader = SpriteLoader.New()
|
||||||
|
|
||||||
|
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
|
||||||
|
self.btnBack = Util.GetGameObject(self.gameObject, "Back/BackBtn")
|
||||||
|
self.AddProTxt = Util.GetGameObject(self.gameObject, "AddProTxt"):GetComponent("Text")
|
||||||
|
self.helpBtn = Util.GetGameObject(self.gameObject, "HelpBtn")
|
||||||
|
self.scrollRect = Util.GetGameObject(self.gameObject, "scroll")
|
||||||
|
self.prefab = Util.GetGameObject(self.gameObject, "item")
|
||||||
|
self.tipInfo = Util.GetGameObject(self.gameObject, "tipInfo"):GetComponent("Text")
|
||||||
|
self.ScrollBar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
|
||||||
|
local v2 = self.scrollRect:GetComponent("RectTransform").rect
|
||||||
|
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollRect.transform, self.prefab,
|
||||||
|
self.ScrollBar, Vector2.New(v2.width, v2.height), 1, 4, Vector2.New(70, 20))
|
||||||
|
self.ScrollView.moveTween.MomentumAmount = 1
|
||||||
|
self.ScrollView.moveTween.Strength = 1
|
||||||
|
end
|
||||||
|
|
||||||
|
--绑定事件(用于子类重写)
|
||||||
|
function HelpFightPanel:BindEvent()
|
||||||
|
Util.AddClick(self.btnBack, function()
|
||||||
|
self:ClosePanel()
|
||||||
|
end)
|
||||||
|
Util.AddClick(self.helpBtn, function()
|
||||||
|
UIManager.OpenPanel(UIName.HelpPopup, 146, 0, 0)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
--添加事件监听(用于子类重写)
|
||||||
|
function HelpFightPanel:AddListener()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--移除事件监听(用于子类重写)
|
||||||
|
function HelpFightPanel:RemoveListener()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--界面打开时调用(用于子类重写)
|
||||||
|
function HelpFightPanel:OnOpen()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function HelpFightPanel:OnSortingOrderChange()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||||
|
function HelpFightPanel:OnShow()
|
||||||
|
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.HongMengTower })
|
||||||
|
local list = {}
|
||||||
|
local heroList = HelpFightManager.HelpFightList
|
||||||
|
for key, v in ConfigPairs(assConfig) do
|
||||||
|
--LogError("id=="..v.Id)
|
||||||
|
local data = {}
|
||||||
|
data.config = v
|
||||||
|
if heroList[key].heroId ~= "" and heroList[key].heroId ~= nil then
|
||||||
|
data.hero = HeroManager.GetSingleHeroData(heroList[key].heroId)
|
||||||
|
end
|
||||||
|
data.state = heroList[key].state
|
||||||
|
list[key] = data
|
||||||
|
end
|
||||||
|
LogError("list len===============" .. #list)
|
||||||
|
self.ScrollView:SetData(list, function(index, go)
|
||||||
|
self:SingleItemDataShow(go, list[index], index)
|
||||||
|
end)
|
||||||
|
local addProList, addNum = HelpFightManager.GetAllAddPro()
|
||||||
|
if #addProList == 0 then
|
||||||
|
local aaa = { 1, 2, 3, 4 }
|
||||||
|
for i = 1, #aaa do
|
||||||
|
addProList[aaa[i]] = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local str = ""
|
||||||
|
for k, v in pairs(addProList) do
|
||||||
|
str = str ..
|
||||||
|
GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig, k).Info) ..
|
||||||
|
" +" .. v .. " " .. string.format(Language[11565], addNum / 100)
|
||||||
|
end
|
||||||
|
self.AddProTxt.text = str
|
||||||
|
--self.tipInfo.text=""
|
||||||
|
end
|
||||||
|
|
||||||
|
function HelpFightPanel:SingleItemDataShow(_go, _data, _index)
|
||||||
|
LogError("_data.id================================" .. _data.config.Id)
|
||||||
|
local frame = Util.GetGameObject(_go, "Box/Empty/frame"):GetComponent("Image")
|
||||||
|
local infoTxt = Util.GetGameObject(_go, "infoTxt"):GetComponent("Text")
|
||||||
|
local lockObj = Util.GetGameObject(_go, "Box/Empty/lock")
|
||||||
|
local tipObj = Util.GetGameObject(_go, "Box/Empty/tipInfo")
|
||||||
|
local heroObj = Util.GetGameObject(_go, "GameObject")
|
||||||
|
local frame1 = Util.GetGameObject(heroObj, "frame"):GetComponent("Image")
|
||||||
|
local lvGo = Util.GetGameObject(heroObj, "lv")
|
||||||
|
local icon = Util.GetGameObject(heroObj, "icon"):GetComponent("Image")
|
||||||
|
local proIcon = Util.GetGameObject(heroObj, "proIcon")
|
||||||
|
|
||||||
|
local redPoint = Util.GetGameObject(_go, "redPoint")
|
||||||
|
--local name = Util.GetGameObject(heroObj, "name"):GetComponent("Text")
|
||||||
|
local starGrid = Util.GetGameObject(heroObj, "star")
|
||||||
|
local tipTxt = Util.GetGameObject(_go, "Box/Empty/tipInfo/Text"):GetComponent("Text")
|
||||||
|
local proTxt = Util.GetGameObject(_go, "proList/pro1"):GetComponent("Text")
|
||||||
|
frame.sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(_data.config.Quality))
|
||||||
|
local title = GetHeroNaturalStrByNatural(_data.config.Quality) ..
|
||||||
|
" " .. HeroElementDef[_data.config.ProfessionLimit]
|
||||||
|
redPoint:SetActive(HelpFightManager.CheckRedPointByPosition(_index))
|
||||||
|
infoTxt.text = title
|
||||||
|
lockObj:SetActive(_data.state == 0)
|
||||||
|
tipObj:SetActive(_data.state == 0)
|
||||||
|
local curTime = GetTimeStamp()
|
||||||
|
local nowTime = math.floor((PlayerManager.userCreateTime + _data.config.Experience * 86400 - curTime) / 86400 + 1)
|
||||||
|
tipTxt.text = string.format(Language[11331], nowTime)
|
||||||
|
local proList = {}
|
||||||
|
if _data.hero then
|
||||||
|
heroObj:SetActive(true)
|
||||||
|
frame1.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(_data.hero.heroConfig.Natural))
|
||||||
|
lvGo:SetActive(true)
|
||||||
|
Util.GetGameObject(lvGo.transform, "Text"):GetComponent("Text").text = _data.hero.lv
|
||||||
|
icon.sprite = self.spLoader:LoadSprite(_data.hero.icon)
|
||||||
|
proIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(_data.hero.changeProId))
|
||||||
|
--name.text = SubString2(GetLanguageStrById(_data.hero.heroConfig.ReadingName),8)
|
||||||
|
local star, starType = _data.hero.GetStar(1)
|
||||||
|
SetHeroStars(self.spLoader, starGrid, star, starType, nil, nil, Vector2.New(0, 1))
|
||||||
|
Util.SetParticleSortLayer(starGrid, self.sortingOrder + 1)
|
||||||
|
local config = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.AssistanceProperty, "Quality",
|
||||||
|
_data.hero.heroConfig.Natural, "Star", _data.hero.star)
|
||||||
|
if config then
|
||||||
|
proList = config.Property
|
||||||
|
end
|
||||||
|
Util.AddClick(icon.gameObject, function()
|
||||||
|
local data = {}
|
||||||
|
data.title = title
|
||||||
|
data.hero = _data.hero
|
||||||
|
data.limitQua = _data.config.Quality
|
||||||
|
data.limitPro = _data.config.ProfessionLimit
|
||||||
|
data.pos = _index
|
||||||
|
UIManager.OpenPanel(UIName.HelpFightListPanel, data, self)
|
||||||
|
end)
|
||||||
|
else
|
||||||
|
proList = { { 1, 0 }, { 2, 0 }, { 3, 0 }, { 4, 0 } }
|
||||||
|
heroObj:SetActive(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
--显示属性
|
||||||
|
local str = ""
|
||||||
|
for i = 1, #proList do
|
||||||
|
local k = proList[i][1]
|
||||||
|
local v = proList[i][2]
|
||||||
|
str = str .. GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig, i).Info) .. " +" ..
|
||||||
|
v .. "\n"
|
||||||
|
end
|
||||||
|
proTxt.text = str
|
||||||
|
|
||||||
|
|
||||||
|
Util.AddClick(frame.gameObject, function()
|
||||||
|
local data = {}
|
||||||
|
data.title = title
|
||||||
|
data.hero = nil
|
||||||
|
data.limitQua = _data.config.Quality
|
||||||
|
data.limitPro = _data.config.ProfessionLimit
|
||||||
|
data.pos = _index
|
||||||
|
UIManager.OpenPanel(UIName.HelpFightListPanel, data, self)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
--界面关闭时调用(用于子类重写)
|
||||||
|
function HelpFightPanel:OnClose()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--界面销毁时调用(用于子类重写)
|
||||||
|
function HelpFightPanel:OnDestroy()
|
||||||
|
self.spLoader:Destroy()
|
||||||
|
SubUIManager.Close(self.UpView)
|
||||||
|
end
|
||||||
|
|
||||||
|
return HelpFightPanel
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e6c3d4976093bc44c9c0496c1860d420
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -80,6 +80,14 @@ Func_Prop_Func = {
|
||||||
end
|
end
|
||||||
return profPropList
|
return profPropList
|
||||||
end,
|
end,
|
||||||
|
--助战属性加成
|
||||||
|
[Func_Prop_Type.HelpFight] = function()
|
||||||
|
local allPro = HelpFightManager.GetAllAddPro()
|
||||||
|
-- for key, value in pairs(allPro) do
|
||||||
|
-- allPro[key] = value
|
||||||
|
-- end
|
||||||
|
return allPro
|
||||||
|
end,
|
||||||
-- 四象心法
|
-- 四象心法
|
||||||
[Func_Prop_Type.FourQua] = function()
|
[Func_Prop_Type.FourQua] = function()
|
||||||
local profPropList = {}
|
local profPropList = {}
|
||||||
|
|
|
||||||
|
|
@ -84,7 +84,9 @@ function this:InitComponent()
|
||||||
this.timeOpenTips = Util.GetGameObject(self.gameObject, "timeOpen")
|
this.timeOpenTips = Util.GetGameObject(self.gameObject, "timeOpen")
|
||||||
this.timeOpenTipsText = Util.GetGameObject(self.gameObject, "timeOpen/Text"):GetComponent("Text")
|
this.timeOpenTipsText = Util.GetGameObject(self.gameObject, "timeOpen/Text"):GetComponent("Text")
|
||||||
---------------topLeftPart----------------
|
---------------topLeftPart----------------
|
||||||
|
--助阵
|
||||||
|
this.btnZhuZhen = Util.GetGameObject(this.gameObject, "scene/layer7/btnZhuZhen")
|
||||||
|
this.zhuZhenRed = Util.GetGameObject(this.gameObject, "scene/layer7/btnZhuZhen/redPoint")
|
||||||
-- 七日登陆奖励预览入口
|
-- 七日登陆奖励预览入口
|
||||||
this.sgBtn=Util.GetGameObject(self.gameObject,"LeftUp/GameObject/seven")
|
this.sgBtn=Util.GetGameObject(self.gameObject,"LeftUp/GameObject/seven")
|
||||||
this.sgRoot=Util.GetGameObject(this.sgBtn,"sevenGift/root")
|
this.sgRoot=Util.GetGameObject(this.sgBtn,"sevenGift/root")
|
||||||
|
|
@ -228,6 +230,7 @@ function this:InitComponent()
|
||||||
[FUNCTION_OPEN_TYPE.GodWeapon] = this:AddFuncItem(this.btnXingYunTanBao, 0),--幸运探宝
|
[FUNCTION_OPEN_TYPE.GodWeapon] = this:AddFuncItem(this.btnXingYunTanBao, 0),--幸运探宝
|
||||||
[FUNCTION_OPEN_TYPE.JumpServer] = this:AddFuncItem(this.btnJumpServer, 0),--跨服
|
[FUNCTION_OPEN_TYPE.JumpServer] = this:AddFuncItem(this.btnJumpServer, 0),--跨服
|
||||||
[FUNCTION_OPEN_TYPE.Explore] = this:AddFuncItem(this.btnExplore, 0),--探索
|
[FUNCTION_OPEN_TYPE.Explore] = this:AddFuncItem(this.btnExplore, 0),--探索
|
||||||
|
[FUNCTION_OPEN_TYPE.HelpFight] = this:AddFuncItem(this.btnZhuZhen, 0), --助阵
|
||||||
}
|
}
|
||||||
|
|
||||||
this.operateNewText = {
|
this.operateNewText = {
|
||||||
|
|
@ -244,6 +247,7 @@ function this:InitComponent()
|
||||||
[FUNCTION_OPEN_TYPE.GodWeapon] = this:InsertNewText(this.btnXingYunTanBao),--幸运探宝
|
[FUNCTION_OPEN_TYPE.GodWeapon] = this:InsertNewText(this.btnXingYunTanBao),--幸运探宝
|
||||||
[FUNCTION_OPEN_TYPE.JumpServer] = this:InsertNewText(this.btnJumpServer),--跨服
|
[FUNCTION_OPEN_TYPE.JumpServer] = this:InsertNewText(this.btnJumpServer),--跨服
|
||||||
[FUNCTION_OPEN_TYPE.TrainBuild] = this:InsertNewText(this.btnHomeLand),--特训
|
[FUNCTION_OPEN_TYPE.TrainBuild] = this:InsertNewText(this.btnHomeLand),--特训
|
||||||
|
[FUNCTION_OPEN_TYPE.HelpFight] = this:InsertNewText(this.btnZhuZhen),
|
||||||
}
|
}
|
||||||
|
|
||||||
-- 红点
|
-- 红点
|
||||||
|
|
@ -436,7 +440,12 @@ function this:BindEvent()
|
||||||
end
|
end
|
||||||
this:SetPosFunc(dv2)
|
this:SetPosFunc(dv2)
|
||||||
end
|
end
|
||||||
|
Util.AddClick(this.btnZhuZhen, function()
|
||||||
|
NetManager.AssistInfoRequest(function()
|
||||||
|
UIManager.OpenPanel(UIName.HelpFightPanel)
|
||||||
|
end)
|
||||||
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.HelpFight)
|
||||||
|
end)
|
||||||
self.moveTween.OnUpdate = setPosFunc
|
self.moveTween.OnUpdate = setPosFunc
|
||||||
self.moveTween.MomentumAmount = 1
|
self.moveTween.MomentumAmount = 1
|
||||||
self.moveTween.Strength = 1
|
self.moveTween.Strength = 1
|
||||||
|
|
@ -850,6 +859,7 @@ function this.BindRedPoint()
|
||||||
BindRedPointObject(RedPointType.HotRank,this.hrRedPoint)
|
BindRedPointObject(RedPointType.HotRank,this.hrRedPoint)
|
||||||
BindRedPointObject(RedPointType.GodWeapon,this.weaponRed)
|
BindRedPointObject(RedPointType.GodWeapon,this.weaponRed)
|
||||||
BindRedPointObject(RedPointType.DuanQiGe,this.equipCompoundRed)
|
BindRedPointObject(RedPointType.DuanQiGe,this.equipCompoundRed)
|
||||||
|
BindRedPointObject(RedPointType.HelpFight, this.zhuZhenRed)
|
||||||
end
|
end
|
||||||
-- 绑定红点
|
-- 绑定红点
|
||||||
function this.ClearRedPoint()
|
function this.ClearRedPoint()
|
||||||
|
|
@ -883,6 +893,7 @@ function this.ClearRedPoint()
|
||||||
ClearRedPointObject(RedPointType.HotRank,this.hrRedPoint)
|
ClearRedPointObject(RedPointType.HotRank,this.hrRedPoint)
|
||||||
ClearRedPointObject(RedPointType.GodWeapon,this.weaponRed)
|
ClearRedPointObject(RedPointType.GodWeapon,this.weaponRed)
|
||||||
ClearRedPointObject(RedPointType.DuanQiGe,this.equipCompoundRed)
|
ClearRedPointObject(RedPointType.DuanQiGe,this.equipCompoundRed)
|
||||||
|
ClearRedPointObject(RedPointType.HelpFight, this.zhuZhenRed)
|
||||||
end
|
end
|
||||||
|
|
||||||
--添加事件监听(用于子类重写)
|
--添加事件监听(用于子类重写)
|
||||||
|
|
|
||||||
|
|
@ -164,7 +164,8 @@ function this.RegisterMessage(network)
|
||||||
socket:RegistNetMessage(MessageTypeProto_pb.COMPARENUM_DATA_INDICATION,this.CompareNumDataIndication)
|
socket:RegistNetMessage(MessageTypeProto_pb.COMPARENUM_DATA_INDICATION,this.CompareNumDataIndication)
|
||||||
--新命格
|
--新命格
|
||||||
socket:RegistNetMessage(MessageTypeProto_pb.GemNewInfoIndication,this.NewGemInfoIndition)
|
socket:RegistNetMessage(MessageTypeProto_pb.GemNewInfoIndication,this.NewGemInfoIndition)
|
||||||
|
--助阵
|
||||||
|
socket:RegistNetMessage(MessageTypeProto_pb.AssistInfoIndication,this.HelpFightIndition)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -177,7 +178,15 @@ function this.NewArenaIndition(buff)
|
||||||
PlayerManager.arenaTheOne=msg
|
PlayerManager.arenaTheOne=msg
|
||||||
--UIManager.OpenPanel(UIName.ArenaNewTheOnePopup,msg)
|
--UIManager.OpenPanel(UIName.ArenaNewTheOnePopup,msg)
|
||||||
end
|
end
|
||||||
|
--助阵推送
|
||||||
|
function this.HelpFightIndition(buff)
|
||||||
|
local data = buff:DataByte()
|
||||||
|
local msg = HeroInfoProto_pb.AssistInfoResponse()
|
||||||
|
msg:ParseFromString(data)
|
||||||
|
LogError("接受到新的助阵的 indition")
|
||||||
|
HelpFightManager.InitData(msg)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
--新的命格推送
|
--新的命格推送
|
||||||
function this.NewGemInfoIndition(buff)
|
function this.NewGemInfoIndition(buff)
|
||||||
|
|
|
||||||
|
|
@ -8003,7 +8003,56 @@ function NetManager.MoneyBuyGiftRequest(_id,func)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
--助阵*****************
|
||||||
|
--获取助战信息
|
||||||
|
function NetManager.AssistInfoRequest(_func)
|
||||||
|
local isOpen = CheckFunctionOpen(FUNCTION_OPEN_TYPE.HelpFight)
|
||||||
|
if isOpen == false then
|
||||||
|
if _func then
|
||||||
|
_func()
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local data = HeroInfoProto_pb.AssistInfoRequest()
|
||||||
|
local msg = data:SerializeToString()
|
||||||
|
Network:SendMessageWithCallBack(MessageTypeProto_pb.AssistInfoRequest, MessageTypeProto_pb.AssistInfoResponse, msg,
|
||||||
|
function(buffer)
|
||||||
|
local data = buffer:DataByte()
|
||||||
|
local msg = HeroInfoProto_pb.AssistInfoResponse()
|
||||||
|
msg:ParseFromString(data)
|
||||||
|
|
||||||
|
HelpFightManager.InitData(msg)
|
||||||
|
if _func then
|
||||||
|
_func()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
--上下阵助战
|
||||||
|
function NetManager.AssistUpDownRequest(_id, _heroId, _type, _func)
|
||||||
|
local data = HeroInfoProto_pb.AssistUpDownRequest()
|
||||||
|
data.id = _id
|
||||||
|
data.heroId = _heroId
|
||||||
|
data.operate = _type
|
||||||
|
local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||||
|
local msg = data:SerializeToString()
|
||||||
|
Network:SendMessageWithCallBack(MessageTypeProto_pb.AssistUpDownRequest, MessageTypeProto_pb.AssistUpDownResponse,
|
||||||
|
msg, function(buffer)
|
||||||
|
local data = buffer:DataByte()
|
||||||
|
|
||||||
|
HelpFightManager.AddOrRemoveHero(_id, _type, _heroId)
|
||||||
|
HeroPropManager.SetFuncPropDirty(Func_Prop_Type.HelpFight)
|
||||||
|
NetManager.RequestUserForceChange(FormationTypeDef.FORMATION_NORMAL)
|
||||||
|
local tempPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||||
|
if oldWarPower ~= tempPower then
|
||||||
|
UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2, { oldValue = oldWarPower, newValue = tempPower })
|
||||||
|
end
|
||||||
|
--HelpFightManager.InitData(msg)
|
||||||
|
if _func then
|
||||||
|
_func()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
--特训加速
|
--特训加速
|
||||||
function NetManager.TrainingPropSpeedRequest(_type,_itemId,_num,_heroId,func)
|
function NetManager.TrainingPropSpeedRequest(_type,_itemId,_num,_heroId,func)
|
||||||
local data=HeroInfoProto_pb.TrainingPropSpeedRequest()
|
local data=HeroInfoProto_pb.TrainingPropSpeedRequest()
|
||||||
|
|
|
||||||
|
|
@ -724,6 +724,7 @@ function this.RegisterRedCheckFunc()
|
||||||
--锻器阁
|
--锻器阁
|
||||||
RPData:AddCheckFunc(RedPointType.HeroGiftCompound,GiftManager.CheckHeroGiftComRed)
|
RPData:AddCheckFunc(RedPointType.HeroGiftCompound,GiftManager.CheckHeroGiftComRed)
|
||||||
RPData:AddCheckFunc(RedPointType.PlayerGiftCompound,GiftManager.CheckPlayerGiftComRed)
|
RPData:AddCheckFunc(RedPointType.PlayerGiftCompound,GiftManager.CheckPlayerGiftComRed)
|
||||||
|
RPData:AddCheckFunc(RedPointType.HelpFight, HelpFightManager.CheckRedPoint)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 向红点绑定物体
|
-- 向红点绑定物体
|
||||||
|
|
|
||||||
|
|
@ -50,6 +50,10 @@ function this:BindEvent()
|
||||||
PopupTipPanel.ShowTip("请不要选择同一个英雄!")
|
PopupTipPanel.ShowTip("请不要选择同一个英雄!")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
if CheckListIsContainValue1(HelpFightManager.upHeroList, selectHero1) or CheckListIsContainValue1(HelpFightManager.upHeroList, selectHero2) then
|
||||||
|
PopupTipPanel.ShowTip("请在助阵功能中下阵再进行置换")
|
||||||
|
return
|
||||||
|
end
|
||||||
NetManager.SendHeroChangeRequest(selectHero1,selectHero2,useItemId,function()
|
NetManager.SendHeroChangeRequest(selectHero1,selectHero2,useItemId,function()
|
||||||
PopupTipPanel.ShowTip("置换成功!")
|
PopupTipPanel.ShowTip("置换成功!")
|
||||||
self:ClosePanel()
|
self:ClosePanel()
|
||||||
|
|
|
||||||
|
|
@ -136,7 +136,13 @@ local InfoBtns = {
|
||||||
this.GiftInfoShow(data, obj)
|
this.GiftInfoShow(data, obj)
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
|
[7] = {
|
||||||
|
name = "助 阵",
|
||||||
|
gridName = "helpFgithInfo",
|
||||||
|
func = function(data, obj)
|
||||||
|
this.HelpFightInfoShow(data, obj)
|
||||||
|
end
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
local curPlayerName = ""
|
local curPlayerName = ""
|
||||||
|
|
@ -217,6 +223,8 @@ function PlayerInfoPopup:InitComponent()
|
||||||
this.InfoBtnsList = {}
|
this.InfoBtnsList = {}
|
||||||
this.ItemPreList = {}
|
this.ItemPreList = {}
|
||||||
this.ItemList = {}
|
this.ItemList = {}
|
||||||
|
this.helpFightTxt = Util.GetGameObject(self.transform, "tipImage/panel/InfoGrids/Bg/helpFgithInfo/Text")
|
||||||
|
:GetComponent("Text")
|
||||||
end
|
end
|
||||||
|
|
||||||
--绑定事件(用于子类重写)
|
--绑定事件(用于子类重写)
|
||||||
|
|
@ -829,7 +837,18 @@ function this.GiftInfoShow(teamInfo, Grid)
|
||||||
Grid:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
|
Grid:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
--助战信息
|
||||||
|
function this.HelpFightInfoShow(teamInfo, Grid)
|
||||||
|
LogError("HelpFightInfoShow==========================" .. teamInfo.assistAdd)
|
||||||
|
local str = ""
|
||||||
|
for i = 1, #teamInfo.assistAttribute do
|
||||||
|
local v = teamInfo.assistAttribute[i]
|
||||||
|
str = str ..
|
||||||
|
GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig, v.propertyId).Info) ..
|
||||||
|
" +" .. v.propertyValue .. string.format(Language[12173], teamInfo.assistAdd / 100)
|
||||||
|
end
|
||||||
|
this.helpFightTxt.text = str
|
||||||
|
end
|
||||||
--============================底部按钮显示===========================
|
--============================底部按钮显示===========================
|
||||||
function this.RefreshBtnShow()
|
function this.RefreshBtnShow()
|
||||||
this.btnBox:SetActive(true)
|
this.btnBox:SetActive(true)
|
||||||
|
|
|
||||||
|
|
@ -184,6 +184,10 @@ function RoleInfoPanel:BindEvent()
|
||||||
PopupTipPanel.ShowTip(Language[12263])
|
PopupTipPanel.ShowTip(Language[12263])
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
if CheckListIsContainValue1(HelpFightManager.upHeroList, curHeroData.dynamicId) then
|
||||||
|
PopupTipPanel.ShowTip("请在助阵功能中下阵再进行回退")
|
||||||
|
return
|
||||||
|
end
|
||||||
if HarmonyManager.IsChangeColor(curHeroData.dynamicId) then
|
if HarmonyManager.IsChangeColor(curHeroData.dynamicId) then
|
||||||
PopupTipPanel.ShowTip(Language[12184])
|
PopupTipPanel.ShowTip(Language[12184])
|
||||||
return
|
return
|
||||||
|
|
|
||||||
|
|
@ -475,6 +475,9 @@ function RoleUpStarLayout:StarUpClick()
|
||||||
NetManager.HeroUpStarEvent(curHeroData.dynamicId,upStarConsumeMaterial ,function (msg)
|
NetManager.HeroUpStarEvent(curHeroData.dynamicId,upStarConsumeMaterial ,function (msg)
|
||||||
UIManager.OpenPanel(UIName.RoleUpStarSuccessPanel,curHeroData,upStarRankUpConfig.Id,upStarRankUpConfig.OpenLevel,function ()
|
UIManager.OpenPanel(UIName.RoleUpStarSuccessPanel,curHeroData,upStarRankUpConfig.Id,upStarRankUpConfig.OpenLevel,function ()
|
||||||
local dropItemTabs = BagManager.GetTableByBackDropData(msg)
|
local dropItemTabs = BagManager.GetTableByBackDropData(msg)
|
||||||
|
if CheckListIsContainValue1(HelpFightManager.upHeroList, curHeroData.dynamicId) then
|
||||||
|
HeroPropManager.SetFuncPropDirty(Func_Prop_Type.HelpFight)
|
||||||
|
end
|
||||||
if #dropItemTabs > 0 then
|
if #dropItemTabs > 0 then
|
||||||
BagManager.SetDropIsSHowEquipPrint(false)
|
BagManager.SetDropIsSHowEquipPrint(false)
|
||||||
UIManager.OpenPanel(UIName.RewardItemPopup, msg, 1, function ()
|
UIManager.OpenPanel(UIName.RewardItemPopup, msg, 1, function ()
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue