【ID1011391】
飞升鸿蒙阵等级限制调整 (cherry picked from commit 0f69eb822293597556fe825a6b9f99d27b8d8f91)dev_chengFeng
parent
9f2b6a80b5
commit
701938ad27
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@ -60,6 +60,8 @@ function RoleFlyUpLayout:InitComponent()
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this.help=Util.GetGameObject(self.gameObject,"upStar/btns/help")
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this.help=Util.GetGameObject(self.gameObject,"upStar/btns/help")
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this.heroSource = Util.GetGameObject(self.gameObject,"upStar/btns/heroSource")
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this.heroSource = Util.GetGameObject(self.gameObject,"upStar/btns/heroSource")
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this.tip = Util.GetGameObject(self.gameObject,"upStar/tip"):GetComponent("Text")
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end
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end
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--绑定事件(用于子类重写)s
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--绑定事件(用于子类重写)s
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@ -113,6 +115,18 @@ function RoleFlyUpLayout:SetData(_sortinglayer,_parent,_curHerodata,_isUpZhen,_h
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isUpZhen = _isUpZhen
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isUpZhen = _isUpZhen
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this:GetCurHeroUpLvOrUpStarSData()
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this:GetCurHeroUpLvOrUpStarSData()
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this:UpdateHeroUpStarData()--进阶
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this:UpdateHeroUpStarData()--进阶
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if upStarRankUpConfig then
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LogGreen("AddLv:"..HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv).." LimitHongmengLevel:"..upStarRankUpConfig.LimitHongmengLevel)
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if HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) >= upStarRankUpConfig.LimitHongmengLevel then -- 鸿蒙阵神将共鸣等级
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this.upStarBtn.gameObject:SetActive(true)
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this.tip.gameObject:SetActive(false)
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else
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this.upStarBtn.gameObject:SetActive(false)
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this.tip.gameObject:SetActive(true)
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this.tip.text = "飞升需求鸿蒙阵等级:"..upStarRankUpConfig.LimitHongmengLevel
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end
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end
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end
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end
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--更新英雄进阶数据
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--更新英雄进阶数据
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