Merge branch 'master_devlop_ys' of http://60.1.1.230/gaoxin/JL_Client into master_devlop_ys
commit
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|
m_MaxSize: 50
|
||||||
m_Alignment: 4
|
m_Alignment: 1
|
||||||
m_AlignByGeometry: 0
|
m_AlignByGeometry: 0
|
||||||
m_RichText: 1
|
m_RichText: 1
|
||||||
m_HorizontalOverflow: 0
|
m_HorizontalOverflow: 0
|
||||||
|
|
@ -13368,7 +13368,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0.000015258789, y: -41.63}
|
m_AnchoredPosition: {x: 0.000015258789, y: -130.00012}
|
||||||
m_SizeDelta: {x: 50.8, y: 200.8}
|
m_SizeDelta: {x: 50.8, y: 200.8}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &2092370304
|
--- !u!222 &2092370304
|
||||||
|
|
@ -13406,7 +13406,7 @@ MonoBehaviour:
|
||||||
m_BestFit: 0
|
m_BestFit: 0
|
||||||
m_MinSize: 0
|
m_MinSize: 0
|
||||||
m_MaxSize: 50
|
m_MaxSize: 50
|
||||||
m_Alignment: 4
|
m_Alignment: 1
|
||||||
m_AlignByGeometry: 0
|
m_AlignByGeometry: 0
|
||||||
m_RichText: 1
|
m_RichText: 1
|
||||||
m_HorizontalOverflow: 0
|
m_HorizontalOverflow: 0
|
||||||
|
|
|
||||||
|
|
@ -5,19 +5,6 @@ local cursortingOrder
|
||||||
local freeTravel = ConfigManager.GetConfig(ConfigName.FreeTravel)
|
local freeTravel = ConfigManager.GetConfig(ConfigName.FreeTravel)
|
||||||
|
|
||||||
local _MaxNum = 10
|
local _MaxNum = 10
|
||||||
local _Zi = {
|
|
||||||
[1] = "x_xiaoyaoyou_ditu_dizi",
|
|
||||||
[2] = "x_xiaoyaoyou_ditu_buzi",
|
|
||||||
[3] = "x_xiaoyaoyou_ditu_hezi",
|
|
||||||
[4] = "x_xiaoyaoyou_ditu_huangzi",
|
|
||||||
[5] = "x_xiaoyaoyou_ditu_jingzi",
|
|
||||||
[6] = "x_xiaoyaoyou_ditu_longzi",
|
|
||||||
[7] = "x_xiaoyaoyou_ditu_luzi",
|
|
||||||
[8] = "x_xiaoyaoyou_ditu_shengzi",
|
|
||||||
[9] = "x_xiaoyaoyou_ditu_xianzi",
|
|
||||||
[10] = "x_xiaoyaoyou_ditu_xuezi",
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
--初始化组件(用于子类重写)
|
--初始化组件(用于子类重写)
|
||||||
function this:InitComponent()
|
function this:InitComponent()
|
||||||
|
|
@ -67,7 +54,7 @@ function this:OnOpen(data)
|
||||||
local _cruLevel = PlayerManager.level
|
local _cruLevel = PlayerManager.level
|
||||||
Log("当前玩家等级:".._cruLevel)
|
Log("当前玩家等级:".._cruLevel)
|
||||||
for index, config in ConfigPairs(freeTravel) do
|
for index, config in ConfigPairs(freeTravel) do
|
||||||
local _isUnLock=_cruLevel>=config.UnlockLevel--判断章节是否开启
|
local _isUnLock = config.UnlockLevel >= 0 and _cruLevel >= config.UnlockLevel--判断章节是否开启
|
||||||
local showReward = ConfigManager.GetConfigData(ConfigName.RewardGroup,config.FinalReward).ShowItem
|
local showReward = ConfigManager.GetConfigData(ConfigName.RewardGroup,config.FinalReward).ShowItem
|
||||||
local _progress=0
|
local _progress=0
|
||||||
Log("当前mapid:"..config.MapID)
|
Log("当前mapid:"..config.MapID)
|
||||||
|
|
@ -78,6 +65,7 @@ function this:OnOpen(data)
|
||||||
mapId=config.MapID,
|
mapId=config.MapID,
|
||||||
mapName=config.FreeTravelName,
|
mapName=config.FreeTravelName,
|
||||||
mapImage=config.MapIcon,
|
mapImage=config.MapIcon,
|
||||||
|
ziImage=config.NameIcon,
|
||||||
isUnLock=_isUnLock,
|
isUnLock=_isUnLock,
|
||||||
progress=_progress,
|
progress=_progress,
|
||||||
passReward=showReward[1],
|
passReward=showReward[1],
|
||||||
|
|
@ -115,9 +103,9 @@ function this.SingleDataShow(btn, go, data, index)
|
||||||
local reward = Util.GetGameObject(go, "fightIcon/reward")
|
local reward = Util.GetGameObject(go, "fightIcon/reward")
|
||||||
local name = Util.GetGameObject(go, "fightIcon/name"):GetComponent("Text")
|
local name = Util.GetGameObject(go, "fightIcon/name"):GetComponent("Text")
|
||||||
local _rewardObj= SubUIManager.Open(SubUIConfig.ItemView, reward.transform)
|
local _rewardObj= SubUIManager.Open(SubUIConfig.ItemView, reward.transform)
|
||||||
local progressObj=Util.GetGameObject(go,"fightIcon/progress")
|
-- local progressObj=Util.GetGameObject(go,"fightIcon/progress")
|
||||||
local progress=Util.GetGameObject(go,"fightIcon/progress/Image"):GetComponent("Image")
|
-- local progress=Util.GetGameObject(go,"fightIcon/progress/Image"):GetComponent("Image")
|
||||||
local progressVle=Util.GetGameObject(go,"fightIcon/progress/Text"):GetComponent("Text")
|
-- local progressVle=Util.GetGameObject(go,"fightIcon/progress/Text"):GetComponent("Text")
|
||||||
local tip = Util.GetGameObject(go,"fightIcon/tip"):GetComponent("Text")
|
local tip = Util.GetGameObject(go,"fightIcon/tip"):GetComponent("Text")
|
||||||
local num = Util.GetGameObject(go,"fightIcon/tip/num"):GetComponent("Text")
|
local num = Util.GetGameObject(go,"fightIcon/tip/num"):GetComponent("Text")
|
||||||
local tip2 = Util.GetGameObject(go,"fightIcon/tip/tip"):GetComponent("Text")
|
local tip2 = Util.GetGameObject(go,"fightIcon/tip/tip"):GetComponent("Text")
|
||||||
|
|
@ -136,20 +124,27 @@ function this.SingleDataShow(btn, go, data, index)
|
||||||
-- lock:SetActive(not data.isUnLock)
|
-- lock:SetActive(not data.isUnLock)
|
||||||
name.text=data.mapName
|
name.text=data.mapName
|
||||||
if data.isUnLock then
|
if data.isUnLock then
|
||||||
tip.text = "已\n解\n锁"
|
tip.text = "云\n游\n进\n度"
|
||||||
tip2.text = ""
|
tip2.text = ""
|
||||||
num.text = ""
|
local prog=data.progress < 100 and data.progress or 0
|
||||||
|
num.text = string.format("%u\n%%",prog)
|
||||||
else
|
else
|
||||||
|
if data.unlockLevel >= 0 then
|
||||||
tip.text = "玩\n家\n等\n级"
|
tip.text = "玩\n家\n等\n级"
|
||||||
tip2.text = "解\n锁"
|
tip2.text = "解\n锁"
|
||||||
num.text = data.unlockLevel
|
num.text = data.unlockLevel
|
||||||
|
else
|
||||||
|
tip.text = "敬\n请\n期\n待"
|
||||||
|
tip2.text = ""
|
||||||
|
num.text = ""
|
||||||
|
end
|
||||||
end
|
end
|
||||||
-- fightIcon.sprite=Util.LoadSprite(data.mapImage)
|
-- fightIcon.sprite=Util.LoadSprite(data.mapImage)
|
||||||
zi.sprite = Util.LoadSprite(_Zi[index])
|
zi.sprite = Util.LoadSprite(data.ziImage)
|
||||||
local prog=data.progress < 100 and data.progress or 0
|
local prog=data.progress < 100 and data.progress or 0
|
||||||
progressObj:SetActive(data.isUnLock)
|
-- progressObj:SetActive(data.isUnLock)
|
||||||
progress.fillAmount=prog/100
|
-- progress.fillAmount=prog/100
|
||||||
progressVle.text=string.format("%u/100",prog)
|
-- progressVle.text=string.format("%u/100",prog)
|
||||||
_rewardObj:OnOpen(false, data.passReward, 1)
|
_rewardObj:OnOpen(false, data.passReward, 1)
|
||||||
end
|
end
|
||||||
function this:OnShow()
|
function this:OnShow()
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue