【工具】自动打包工具GIT操作加入
parent
3e12b64118
commit
70bc51f319
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@ -3,6 +3,7 @@ using UnityEditor;
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using System.IO;
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using System;
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using GameEditor.FrameTool;
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using GameEditor.Util;
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public class AutoPack : EditorWindow
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{
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@ -31,6 +32,8 @@ public class AutoPack : EditorWindow
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static string ExportPackPath;
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static string ScenePath;
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static string ABPath;
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static string APKPath;
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static string PackTime;
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// 判断是否要重新导出工程
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static string[] ExportTypeList =
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@ -178,15 +181,18 @@ public class AutoPack : EditorWindow
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ExportAS(i);
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ReplaceFromProject(i);
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ReplaceConfigAndVersion(i);
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CreateLogFile(i);
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StartGradleBuild(i);
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break;
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case 1: // 只替换AB
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ReplaceFromAB(i);
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ReplaceConfigAndVersion(i);
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CreateLogFile(i);
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StartGradleBuild(i);
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break;
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case 2: // 只重新打包
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ReplaceConfigAndVersion(i);
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CreateLogFile(i);
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StartGradleBuild(i);
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break;
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}
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@ -194,6 +200,21 @@ public class AutoPack : EditorWindow
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}
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public static void CreateLogFile(int index)
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{
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APKPath = _MomPackPath + PackConfig[index][2] + "/APK/";
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if (!Directory.Exists(APKPath))
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{
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Directory.CreateDirectory(APKPath);
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}
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PackTime = DateTime.Now.ToString("yyyy_MM_dd_hh_mm_ss");
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APKPath += PackTime;
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if (!Directory.Exists(APKPath))
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{
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Directory.CreateDirectory(APKPath);
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}
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}
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// 导出android 工程
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public static void ExportAS(int index)
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{
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@ -333,29 +354,34 @@ public class AutoPack : EditorWindow
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// 开始生成apk
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private static void StartGradleBuild(int index)
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{
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EditorUtility.DisplayProgressBar("正在生成APK", "", 0.5f);
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string apkPath = _MomPackPath + PackConfig[index][2] + "/APK/";
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if (!Directory.Exists(apkPath))
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{
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Directory.CreateDirectory(apkPath);
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}
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string time = DateTime.Now.ToString("yyyy_MM_dd_hh_mm_ss");
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if (!Directory.Exists(apkPath + time))
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{
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Directory.CreateDirectory(apkPath + time);
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}
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GameEditor.Util.ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "gradlew assembleRelease>" + apkPath + time +"/_log.txt");
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EditorUtility.DisplayProgressBar("正在生成APK", "", 0f);
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GameEditor.Util.ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "gradlew assembleRelease>" + APKPath + "/_log.txt");
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EditorUtility.DisplayProgressBar("正在导出APK", "", 0.5f);
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EditorUtility.DisplayProgressBar("正在导出APK", "", 1f);
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string apkFilePath = _MomPackPath + PackConfig[index][2] + "/build/outputs/apk/release/" + PackConfig[index][2] + "-release.apk";
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if (File.Exists(apkFilePath))
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{
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File.Copy(apkFilePath, apkPath + time + "/" + PackConfig[index][2] + ".apk");
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File.Copy(apkFilePath, APKPath + "/" + PackConfig[index][2] + ".apk");
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}
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Debug.Log(PackConfig[index][0] + ":打包完成");
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EditorUtility.ClearProgressBar();
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}
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private static void GitUpdate(int index)
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{
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EditorUtility.DisplayProgressBar("正在更新母包", "", 0f);
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ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "git pull>" + APKPath + "/_log.txt");
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EditorUtility.ClearProgressBar();
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}
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private static void GitCommit(int index)
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{
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EditorUtility.DisplayProgressBar("正在提交修改", "", 0f);
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ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "git add .>" + APKPath + "/_log.txt");
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ProcessUtil.ProcessCommand(_MomPackPath + PackConfig[index][2], "git commit 'AutoPack:"+ PackConfig[index][0]+" "+PackTime+"/"+ PackConfig[index][2] +".apk'");
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EditorUtility.ClearProgressBar();
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}
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//private static void ExportXcode(string _sceneName)
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//{
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// PlayerSettings.productName = "太初行";
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