【更新界面】修改背景图的加载位置

dev_chengFeng
gaoxin 2021-06-04 21:11:40 +08:00
parent 770b4e57a5
commit 70d78be2f6
1 changed files with 3 additions and 3 deletions

View File

@ -44,10 +44,10 @@ namespace GameLogic
{ {
if (AppConst.bundleMode) if (AppConst.bundleMode)
{ {
string path = AppConst.PersistentDataPath + "lz4/bg/loading/" + updatePanelBg + ".unity3d"; string path = AppConst.PersistentDataPath + "lz4/bgnc/" + updatePanelBg + ".unity3d";
if (!File.Exists(path)) if (!File.Exists(path))
{ {
path = AppConst.StreamPath + "lz4/bg/loading/" + updatePanelBg + ".unity3d"; path = AppConst.StreamPath + "lz4/bgnc/" + updatePanelBg + ".unity3d";
} }
bundle = AssetBundle.LoadFromFile(path, 0, GameLogic.AppConst.EncyptBytesLength); bundle = AssetBundle.LoadFromFile(path, 0, GameLogic.AppConst.EncyptBytesLength);
if (bundle == null) if (bundle == null)
@ -60,7 +60,7 @@ namespace GameLogic
else else
{ {
#if UNITY_EDITOR #if UNITY_EDITOR
string path = AppConst.GameResPath + "/BG/Loading/" + updatePanelBg + ".jpg"; string path = AppConst.GameResPath + "/BGNC/" + updatePanelBg + ".jpg";
Sprite sp = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path); Sprite sp = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
this.transform.Find("Canvas/LoadingScreen/bg1").GetComponent<Image>().sprite = sp; this.transform.Find("Canvas/LoadingScreen/bg1").GetComponent<Image>().sprite = sp;
#endif #endif