【更新界面】修改背景图的加载位置
parent
770b4e57a5
commit
70d78be2f6
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@ -44,10 +44,10 @@ namespace GameLogic
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{
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{
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if (AppConst.bundleMode)
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if (AppConst.bundleMode)
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{
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{
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string path = AppConst.PersistentDataPath + "lz4/bg/loading/" + updatePanelBg + ".unity3d";
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string path = AppConst.PersistentDataPath + "lz4/bgnc/" + updatePanelBg + ".unity3d";
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if (!File.Exists(path))
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if (!File.Exists(path))
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{
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{
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path = AppConst.StreamPath + "lz4/bg/loading/" + updatePanelBg + ".unity3d";
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path = AppConst.StreamPath + "lz4/bgnc/" + updatePanelBg + ".unity3d";
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}
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}
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bundle = AssetBundle.LoadFromFile(path, 0, GameLogic.AppConst.EncyptBytesLength);
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bundle = AssetBundle.LoadFromFile(path, 0, GameLogic.AppConst.EncyptBytesLength);
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if (bundle == null)
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if (bundle == null)
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@ -60,7 +60,7 @@ namespace GameLogic
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else
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else
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{
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{
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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string path = AppConst.GameResPath + "/BG/Loading/" + updatePanelBg + ".jpg";
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string path = AppConst.GameResPath + "/BGNC/" + updatePanelBg + ".jpg";
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Sprite sp = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
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Sprite sp = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
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this.transform.Find("Canvas/LoadingScreen/bg1").GetComponent<Image>().sprite = sp;
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this.transform.Find("Canvas/LoadingScreen/bg1").GetComponent<Image>().sprite = sp;
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#endif
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#endif
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