线上问题 宝器分解bug

dev_chengFeng
zhangqiang 2020-10-12 15:54:05 +08:00 committed by JieLing
parent d58311bb2b
commit 721418b30a
1 changed files with 10 additions and 6 deletions

View File

@ -631,13 +631,17 @@ function this.GetEquipTreasureResolveItems(selectEquipTreasureData)
end
end
--加自身分解消耗的东西
local rewardShowStr1 = {}
local resolveRewardStr = curEquipTreasureData.itemConfig.ResolveReward
if resolveRewardStr and rewardGroup[tonumber(resolveRewardStr)] then
local curRewardGroupData = rewardGroup[tonumber(resolveRewardStr)]
for key, curRewardGroupDatavalue in ipairs(curRewardGroupData.ShowItem) do
this.GetEquipTreasureResolveItems2(curRewardGroupDatavalue[1], curRewardGroupDatavalue[2])
-- local rewardShowStr1 = {}
if curEquipTreasureData.refineLv <= 0 and curEquipTreasureData.lv <= 0 then
local resolveRewardStr = curEquipTreasureData.itemConfig.ResolveReward
if resolveRewardStr and rewardGroup[tonumber(resolveRewardStr)] then
local curRewardGroupData = rewardGroup[tonumber(resolveRewardStr)]
for key, curRewardGroupDatavalue in ipairs(curRewardGroupData.ShowItem) do
this.GetEquipTreasureResolveItems2(curRewardGroupDatavalue[1], curRewardGroupDatavalue[2])
end
end
else
this.GetEquipTreasureResolveItems2(curEquipTreasureData.id, 1)
end
end
local dropList = {}