线上问题 宝器分解bug
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d58311bb2b
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@ -631,13 +631,17 @@ function this.GetEquipTreasureResolveItems(selectEquipTreasureData)
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end
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end
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end
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end
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--加自身分解消耗的东西
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--加自身分解消耗的东西
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local rewardShowStr1 = {}
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-- local rewardShowStr1 = {}
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local resolveRewardStr = curEquipTreasureData.itemConfig.ResolveReward
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if curEquipTreasureData.refineLv <= 0 and curEquipTreasureData.lv <= 0 then
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if resolveRewardStr and rewardGroup[tonumber(resolveRewardStr)] then
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local resolveRewardStr = curEquipTreasureData.itemConfig.ResolveReward
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local curRewardGroupData = rewardGroup[tonumber(resolveRewardStr)]
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if resolveRewardStr and rewardGroup[tonumber(resolveRewardStr)] then
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for key, curRewardGroupDatavalue in ipairs(curRewardGroupData.ShowItem) do
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local curRewardGroupData = rewardGroup[tonumber(resolveRewardStr)]
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this.GetEquipTreasureResolveItems2(curRewardGroupDatavalue[1], curRewardGroupDatavalue[2])
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for key, curRewardGroupDatavalue in ipairs(curRewardGroupData.ShowItem) do
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this.GetEquipTreasureResolveItems2(curRewardGroupDatavalue[1], curRewardGroupDatavalue[2])
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end
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end
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end
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else
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this.GetEquipTreasureResolveItems2(curEquipTreasureData.id, 1)
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end
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end
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end
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end
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local dropList = {}
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local dropList = {}
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