红包概率弹窗调整
parent
2429aa88fc
commit
729f426538
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@ -41,6 +41,7 @@ function this:OnOpen(rewardGroup)
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local itemInfo={}
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local itemInfo={}
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itemInfo.weight=rewardItemConfig.Chance
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itemInfo.weight=rewardItemConfig.Chance
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itemInfo.itemId=rewardItemConfig.ItemId
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itemInfo.itemId=rewardItemConfig.ItemId
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itemInfo.itemNum=rewardItemConfig.RandomMin
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itemInfo.randomMax=rewardItemConfig.RandomMax
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itemInfo.randomMax=rewardItemConfig.RandomMax
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winData[i].itemList[j]=itemInfo
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winData[i].itemList[j]=itemInfo
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end
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end
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@ -54,7 +55,7 @@ function this:OnOpen(rewardGroup)
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view.gameObject.name = "frame"..index
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view.gameObject.name = "frame"..index
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itemListPrefab[index] = view
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itemListPrefab[index] = view
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index=index+1
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index=index+1
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view:OnOpen(false,{itemData.itemId,1},1.15,true,false,false,self.sortingOrder)
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view:OnOpen(false,{itemData.itemId,itemData.itemNum},1.15,true,false,false,self.sortingOrder)
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local str=string.format("获取概率:%s%%",itemData.weight/ winData[i].allWeight*100)
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local str=string.format("获取概率:%s%%",itemData.weight/ winData[i].allWeight*100)
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view:ResetName(str)
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view:ResetName(str)
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end
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end
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