回退修改提交
parent
c6eb719fa6
commit
73283bd818
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@ -5155,7 +5155,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -200, y: -221.89}
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m_AnchoredPosition: {x: -200, y: -238.5}
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m_SizeDelta: {x: 250, y: 110}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6326318158986269378
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@ -19531,7 +19531,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -21.789864, y: -78}
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m_AnchoredPosition: {x: -21.789864, y: 69}
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m_SizeDelta: {x: 54.376, y: 61.11}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &871341731707611719
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@ -29259,7 +29259,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &252139921712663492
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RectTransform:
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m_ObjectHideFlags: 0
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@ -31783,7 +31783,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -0.6, y: -146}
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m_AnchoredPosition: {x: -0.6, y: -308}
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m_SizeDelta: {x: 400, y: 64.4}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8763394174418918953
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@ -38375,7 +38375,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 200, y: -221.89}
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m_AnchoredPosition: {x: 200, y: -238.5}
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m_SizeDelta: {x: 250, y: 110}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6034950785758288794
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@ -40483,7 +40483,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 94, y: -81.1001}
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m_AnchoredPosition: {x: 94, y: 65.8999}
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m_SizeDelta: {x: 157.13, y: 65.07}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1299252007534824681
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@ -127,15 +127,8 @@ function this.UpdateHeroDatas(_msgHeroData, isFindHandBook)
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heroData.jewels = _msgHeroData.jewels
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heroData.talismanList = _msgHeroData.especialEquipLevel --法宝等级
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heroData.sealIdList = _msgHeroData.sealIdList --紫府神印list
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if (#_msgHeroData.soulPos >= 1) then
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local soulPrintList = {}
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for i, v in ipairs(_msgHeroData.soulPos) do
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local soulPrint = {equipId = v.equipId, position = v.position}
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SoulPrintManager.AddSoulPrintUpHeroDynamicId(v.equipId, heroData.dynamicId)
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table.insert(soulPrintList, soulPrint)
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end
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heroData.soulPrintList = soulPrintList
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end
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heroData.soulPrintList = this.SetSoulPrint(_msgHeroData.soulPos)
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heroData.skillIdList = {}
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--主动技
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this.UpdateSkillIdList(heroData)
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@ -268,6 +261,30 @@ end
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function this.SetTalismanLv(did, lv)
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heroDatas[did].talismanList = lv
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end
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function this.SetSoulPrint(soulPos,did)
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local soulPrintList = {}
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if (#soulPos >= 1) then
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local soulPrintList = {}
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for i, v in ipairs(soulPos) do
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local soulPrint = {equipId = v.equipId, position = v.position}
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SoulPrintManager.AddSoulPrintUpHeroDynamicId(v.equipId, did)
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table.insert(soulPrintList, soulPrint)
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end
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end
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return soulPrintList
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end
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--一键卸下所有魂印
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function this.SetSoulPrintNil(did)
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if heroDatas[did] then
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for i = 1,#heroDatas[did].soulPrintList do
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SoulPrintManager.DelSoulPrintUpHeroDynamicId(heroDatas[did].soulPrintList[i].equipId, did)
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end
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end
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heroDatas[did].soulPrintList = {}
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end
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function this.GetTalismanLv(did)
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if heroDatas[did] then
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return heroDatas[did].talismanList
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@ -2597,25 +2614,7 @@ function this.GetHeroReturnItems(selectHeroData, type)
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)
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return dropList
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elseif type == GENERAL_POPUP_TYPE.TalismanResolve then --法宝回归
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local specificValue = tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig, 35).Value) / 10000
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local ShowItemlist = {}
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for i, v in pairs(selectHeroData) do
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local curHeroData = heroDatas[i]
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local temp = {}
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if curHeroData.talismanList > 1 then
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local temp1 =tonumber(ConfigManager.GetConfigData(ConfigName.HeroConfig, curHeroData.id).EquipTalismana[2])
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for i = 1, curHeroData.talismanList - 1 do
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temp = ConfigManager.GetConfigDataByDoubleKey(ConfigName.EquipTalismana,"TalismanaId",temp1,"Level",i).RankupBasicMaterial
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for i = 1,#temp do
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if not ShowItemlist[temp[i][1]] then
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ShowItemlist[temp[i][1]] = {temp[i][1], temp[i][2] * specificValue}
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else
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ShowItemlist[temp[i][1]] = {temp[i][1],ShowItemlist[temp[i][1]][2] + temp[i][2] * specificValue}
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end
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end
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end
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end
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end
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local ShowItemlist = this.GetReturnItemsByType(selectHeroData)
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local dropList = {}
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for k, v in pairs(ShowItemlist) do
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local curReward = {}
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@ -2661,14 +2660,47 @@ function this.GetHeroReturnItems(selectHeroData, type)
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curReward.id = tempRankConfig.IsId
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curReward.num = v
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curReward.itemConfig = itemConfig[curReward.id]
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curReward.star = 5
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curReward.star = 0
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table.insert(dropList, curReward)
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end
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end
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end
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local ShowItemlist = this.GetReturnItemsByType(selectHeroData)
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for k, v in pairs(ShowItemlist) do
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local curReward = {}
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curReward.id = v[1]
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curReward.num = math.floor(v[2])
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curReward.itemConfig = itemConfig[curReward.id]
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curReward.star = 0
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table.insert(dropList, curReward)
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end
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return dropList
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end
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end
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function this.GetReturnItemsByType(selectHeroData)
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local specificValue = tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig, 35).Value) / 10000
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local ShowItemlist = {}
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for i, v in pairs(selectHeroData) do
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local curHeroData = heroDatas[i]
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local temp = {}
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if curHeroData.talismanList > 1 then
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local temp1 =tonumber(ConfigManager.GetConfigData(ConfigName.HeroConfig, curHeroData.id).EquipTalismana[2])
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for i = 1, curHeroData.talismanList - 1 do
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temp = ConfigManager.GetConfigDataByDoubleKey(ConfigName.EquipTalismana,"TalismanaId",temp1,"Level",i).RankupBasicMaterial
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for i = 1,#temp do
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if not ShowItemlist[temp[i][1]] then
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ShowItemlist[temp[i][1]] = {temp[i][1], temp[i][2] * specificValue}
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else
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ShowItemlist[temp[i][1]] = {temp[i][1],ShowItemlist[temp[i][1]][2] + temp[i][2] * specificValue}
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end
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end
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end
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end
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end
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return ShowItemlist
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end
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function this.GetHeroReturnItems2(ShowItemlist, allRewardData)
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for i = 1, #ShowItemlist do
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local curReward = {}
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@ -52,7 +52,13 @@ function this:BindEvent()
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NetManager.HeroRetureEvent(data, function(msg)
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local oldPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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HeroManager.ResetHeroStar(data)
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HeroManager.SetTalismanLv(data, 1)
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HeroManager.SetSoulPrintNil(data)
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PopupTipPanel.ShowTip("回退成功")
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HeroPropManager.SetDirtyByType(data, Hero_Prop_Type.Base)
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HeroPropManager.SetDirtyByType(data, Hero_Prop_Type.Talisman)
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HeroPropManager.SetDirtyByType(data, Hero_Prop_Type.SoulPrint)
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HeroPropManager.SetDirtyByType(data, Hero_Prop_Type.PassiveSkill)
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parent:ClosePanel()
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function ()
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-- ResolvePanel.SwitchView(2,true,true)
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@ -65,8 +71,7 @@ function this:BindEvent()
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Role.UpdateRoleInfoPanel)
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end,0,nil,nil,1)
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HeroPropManager.SetDirtyByType(data, Hero_Prop_Type.Base)
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HeroPropManager.SetDirtyByType(data, Hero_Prop_Type.PassiveSkill)
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end,1)
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end)
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end
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