去掉pating和spriteloader相关的代码

onepiece_demo_arena
xiejun 2023-08-16 11:55:55 +08:00
parent d54713749e
commit 734cb92be9
5 changed files with 5 additions and 5 deletions

View File

@ -217,7 +217,7 @@ function FormationSetPanel:SingleHeroDataShow(_go,_heroData)
Util.GetGameObject(_go.transform, "card/bg"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroCardQuantityImage[heroData.heroConfig.Quality])
Util.GetGameObject(_go.transform, "card/lv/Text"):GetComponent("Text").text = heroData.lv
Util.GetGameObject(_go.transform, "card/name"):GetComponent("Text").text = GetLanguageStrById(heroData.heroConfig.ReadingName)
Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(heroData.painting)
Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(heroData.heroConfig.ShowLive)
Util.GetGameObject(_go.transform, "card/pos/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(heroData.professionIcon)
Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.changeProId))
Util.GetGameObject(_go.transform, "card/heroStage"):GetComponent("Image").sprite = self.spLoader:LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])

View File

@ -106,7 +106,7 @@ function HandBookRoleSkinPanel:SetSingleData(go,data)
if data.IsDefault == 1 then
skinName.text = Language[11828]
end
icon.sprite = this.spLoader:LoadSprite(artResConfig[data.Painting].Name)
--icon.sprite = this.spLoader:LoadSprite(artResConfig[data.Painting].Name)
if not porpertys then
porpertys = {}
end

View File

@ -231,7 +231,7 @@ function LikeAbilityPanel:SingleHeroDataShow(_go,data)
local card = Util.GetGameObject(_go.transform, "card")
local bg = Util.GetGameObject(card, "bg")
local icon = Util.GetGameObject(card, "icon"):GetComponent("Image")
icon.sprite = self.spLoader:LoadSprite(GetResourcePath(data.Painting))
-- icon.sprite = self.spLoader:LoadSprite(GetResourcePath(data.Painting))
--SetHEeroLiveToward(icon.gameObject,data.Toward)
SetHeroBg(self.spLoader,card ,bg ,data.Star,data.Quality)
local pro = Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image")

View File

@ -106,7 +106,7 @@ function RoleSkinPanel:SetSingleData(go,data)
if data.IsDefault == 1 then
skinName.text = Language[11828]
end
icon.sprite = this.spLoader:LoadSprite(artResConfig[data.Painting].Name)
--icon.sprite = this.spLoader:LoadSprite(artResConfig[data.Painting].Name)
if not porpertys then
porpertys = {}
end

View File

@ -71,7 +71,7 @@ function RoleItemView:OnShowHeroData(effectLayer)
starSize = Vector2.New(60,57)
end
SetHeroBg(this.spLoader, Util.GetGameObject(self.gameObject, "iconMask"),self.frame,star,self.heroData.heroConfig.Quality)
self.icon.sprite = this.spLoader:LoadSprite(self.heroData.painting)
self.icon.sprite = this.spLoader:LoadSprite(self.heroData.heroConfig.ShowLive)
--SetHEeroLiveToward(self.icon.gameObject,self.heroData.heroConfig.Toward )
self.lv.text=self.heroData.lv
-- self.pos.sprite=this.spLoader:LoadSprite(self.heroData.professionIcon)