去掉pating和spriteloader相关的代码
parent
d54713749e
commit
734cb92be9
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@ -217,7 +217,7 @@ function FormationSetPanel:SingleHeroDataShow(_go,_heroData)
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Util.GetGameObject(_go.transform, "card/bg"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroCardQuantityImage[heroData.heroConfig.Quality])
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Util.GetGameObject(_go.transform, "card/lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(_go.transform, "card/name"):GetComponent("Text").text = GetLanguageStrById(heroData.heroConfig.ReadingName)
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Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(heroData.painting)
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Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(heroData.heroConfig.ShowLive)
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Util.GetGameObject(_go.transform, "card/pos/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(heroData.professionIcon)
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Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.changeProId))
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Util.GetGameObject(_go.transform, "card/heroStage"):GetComponent("Image").sprite = self.spLoader:LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
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@ -106,7 +106,7 @@ function HandBookRoleSkinPanel:SetSingleData(go,data)
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if data.IsDefault == 1 then
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skinName.text = Language[11828]
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end
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icon.sprite = this.spLoader:LoadSprite(artResConfig[data.Painting].Name)
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--icon.sprite = this.spLoader:LoadSprite(artResConfig[data.Painting].Name)
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if not porpertys then
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porpertys = {}
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end
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@ -231,7 +231,7 @@ function LikeAbilityPanel:SingleHeroDataShow(_go,data)
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local card = Util.GetGameObject(_go.transform, "card")
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local bg = Util.GetGameObject(card, "bg")
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local icon = Util.GetGameObject(card, "icon"):GetComponent("Image")
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icon.sprite = self.spLoader:LoadSprite(GetResourcePath(data.Painting))
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-- icon.sprite = self.spLoader:LoadSprite(GetResourcePath(data.Painting))
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--SetHEeroLiveToward(icon.gameObject,data.Toward)
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SetHeroBg(self.spLoader,card ,bg ,data.Star,data.Quality)
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local pro = Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image")
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@ -106,7 +106,7 @@ function RoleSkinPanel:SetSingleData(go,data)
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if data.IsDefault == 1 then
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skinName.text = Language[11828]
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end
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icon.sprite = this.spLoader:LoadSprite(artResConfig[data.Painting].Name)
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--icon.sprite = this.spLoader:LoadSprite(artResConfig[data.Painting].Name)
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if not porpertys then
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porpertys = {}
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end
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@ -71,7 +71,7 @@ function RoleItemView:OnShowHeroData(effectLayer)
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starSize = Vector2.New(60,57)
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end
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SetHeroBg(this.spLoader, Util.GetGameObject(self.gameObject, "iconMask"),self.frame,star,self.heroData.heroConfig.Quality)
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self.icon.sprite = this.spLoader:LoadSprite(self.heroData.painting)
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self.icon.sprite = this.spLoader:LoadSprite(self.heroData.heroConfig.ShowLive)
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--SetHEeroLiveToward(self.icon.gameObject,self.heroData.heroConfig.Toward )
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self.lv.text=self.heroData.lv
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-- self.pos.sprite=this.spLoader:LoadSprite(self.heroData.professionIcon)
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