Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
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--- !u!224 &1317144675511236211
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -5180,7 +5258,7 @@ ParticleSystem:
|
|||
--- !u!199 &7136637659642796895
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
@ -10079,7 +10157,7 @@ ParticleSystem:
|
|||
--- !u!199 &5948455514502789201
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
@ -10155,7 +10233,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &7872927186107349327
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -14791,7 +14869,7 @@ ParticleSystem:
|
|||
--- !u!199 &8147078368002070576
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
@ -19592,7 +19670,7 @@ ParticleSystem:
|
|||
--- !u!199 &5593093079576810994
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_ObjectHideFlags: 2
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
@ -19707,7 +19785,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &1369439104674480286
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -19874,6 +19952,7 @@ RectTransform:
|
|||
m_Children:
|
||||
- {fileID: 8146944620792101845}
|
||||
- {fileID: 1317144675511236211}
|
||||
- {fileID: 1521671391380629744}
|
||||
m_Father: {fileID: 6851284815492602951}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -20579,6 +20658,83 @@ MonoBehaviour:
|
|||
m_LineSpacing: 1
|
||||
m_Text: "\u53BB\u6FC0\u6D3B"
|
||||
LanguageIndex: 0
|
||||
--- !u!1 &8528040598914995565
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5451725095897758111}
|
||||
- component: {fileID: 2417897709015247622}
|
||||
- component: {fileID: 7596891840400442835}
|
||||
m_Layer: 0
|
||||
m_Name: saoguang
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &5451725095897758111
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8528040598914995565}
|
||||
m_LocalRotation: {x: -0, y: 1, z: -0, w: 0.00000028088027}
|
||||
m_LocalPosition: {x: -14.5, y: 10.8, z: -10}
|
||||
m_LocalScale: {x: 70.18567, y: 27.355509, z: 0}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8962754582088625619}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 179.99998, z: 0}
|
||||
--- !u!33 &2417897709015247622
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8528040598914995565}
|
||||
m_Mesh: {fileID: 4300000, guid: f425defbdc50d3b4ea69b1098c8eb35d, type: 3}
|
||||
--- !u!23 &7596891840400442835
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8528040598914995565}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 42ee0bcddf3721e4fa975bae69de7802, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 0
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!1 &9207388326046412038
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -15,9 +15,12 @@ local crystalItemId = StoreConfig[10015].Cost[1][1]
|
|||
|
||||
-- 当前妖晶的所需消耗
|
||||
local crystalNeed = 0
|
||||
--
|
||||
local orginLayer = 0
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
function FastExploreInfoPopup:InitComponent()
|
||||
orginLayer = 0
|
||||
|
||||
this.imgFast = Util.GetGameObject(self.gameObject, "showMopUp/Bg/bg/title/title_fast")
|
||||
this.imgStatic = Util.GetGameObject(self.gameObject, "showMopUp/Bg/bg/title/title_static")
|
||||
|
@ -117,9 +120,7 @@ function this:OnShow()
|
|||
end
|
||||
end
|
||||
|
||||
--
|
||||
local orginLayer = -1
|
||||
function this:OnSortingOrderChange()
|
||||
function FastExploreInfoPopup:OnSortingOrderChange()
|
||||
Util.AddParticleSortLayer(this.privilegeEffect, self.sortingOrder - orginLayer)
|
||||
Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
|
||||
orginLayer = self.sortingOrder
|
||||
|
@ -178,9 +179,9 @@ function this.RefreshItemNum()
|
|||
this.effect:SetActive(not isActive)
|
||||
this.privilegeEffect:SetActive(isActive)
|
||||
if isActive then
|
||||
this.privilegeContent.text = "<color=#FFA278>极速探索特权:<size=40>每天增加免费<color=#F1C213>2次</color>,增加购买<color=#FFEBBD>8次</color></size></color>"
|
||||
this.privilegeContent.text = "<color=#FFA278>极速探索特权:每天增加免费<color=#F1C213>2次</color>,增加购买<color=#FFEBBD>8次</color></color>"
|
||||
else
|
||||
this.privilegeContent.text = "极速探索特权:<size=40>每天增加免费<color=#F1C213>2次</color>,增加购买<color=#FFEBBD>8次</color></size>"
|
||||
this.privilegeContent.text = "极速探索特权:每天增加免费<color=#F1C213>2次</color>,增加购买<color=#FFEBBD>8次</color>"
|
||||
end
|
||||
if isActive then
|
||||
local leftTime = PrivilegeManager.GetPrivilegeLeftTimeById(33)
|
||||
|
|
|
@ -692,6 +692,22 @@ function this.RefreshTriggerListen(id, openType, openArgs)
|
|||
Game.GlobalEvent:AddEvent(GameEvent.UI.OnOpen, trigger)
|
||||
end
|
||||
end
|
||||
--gm 用
|
||||
function this.AddFuncGuide(funcId)
|
||||
if not funcId then return end
|
||||
LogGreen(funcId.."funcId")
|
||||
if not AppConst.isGuide then
|
||||
LogGreen("不在引导内")
|
||||
return
|
||||
end
|
||||
local guideId = GlobalSystemConfig[funcId].GuideId
|
||||
-- if guideId and guideId ~= 0 then
|
||||
-- table.insert(_FuncGuideList, guideId)
|
||||
-- end
|
||||
LogGreen("guideId:"..guideId)
|
||||
GuideManager.ShowGuide(guideId)
|
||||
end
|
||||
|
||||
|
||||
|
||||
return this
|
|
@ -135,7 +135,7 @@ function this:InitComponent()
|
|||
this.btnTianShuMiJuan = Util.GetGameObject(this.gameObject, "scene/layer7/btnTianShuMiJuan")
|
||||
this.operateIcon = {
|
||||
[FUNCTION_OPEN_TYPE.SHOP] = this:AddFuncItem(this.btnShangdian, 50),
|
||||
[FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this:AddFuncItem(this.btnFenjie, -200),
|
||||
[FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this:AddFuncItem(this.btnFenjie, -1100),
|
||||
[FUNCTION_OPEN_TYPE.ARENA] = this:AddFuncItem(this.btnJingjichang, -200),
|
||||
[FUNCTION_OPEN_TYPE.ENDLESS] = this:AddFuncItem(this.btnColorfulWorld, -1500),
|
||||
[FUNCTION_OPEN_TYPE.COMPOUND] = this:AddFuncItem(this.btnEquipCompound, -200),
|
||||
|
|
|
@ -4,7 +4,7 @@ local this = NotEnoughPopup
|
|||
|
||||
-- 跳转商店购买窗口,物品id对应界面及参数
|
||||
local _JumpConfig = {
|
||||
[16] = 36010,
|
||||
[16] = 36008,
|
||||
--[15] = {36010},
|
||||
--[16] = {36010},
|
||||
}
|
||||
|
|
|
@ -76,7 +76,7 @@ function CumulativeSignInPage:BindEvent()
|
|||
self.rewardPanel:GetComponent("RectTransform").localPosition = pos[i]
|
||||
end)
|
||||
else
|
||||
Util.AddOnceClick(self.boxs[i],function()
|
||||
Util.AddOnceClick(self.boxs[i].btnBox,function()
|
||||
NetManager.GetActivityRewardRequest(data.mission[i].missionId, data.activityId, function(drop)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1)
|
||||
self:RefreshBox()
|
||||
|
|
|
@ -153,7 +153,23 @@ function EveryDayGift:RefreshGiftData()
|
|||
local callBack = function(index, item)
|
||||
self:RefreshShowData(item, self.shopData[index],index)
|
||||
end
|
||||
local curindex = 0
|
||||
self.scrollView:SetData(self.shopData, callBack)
|
||||
for i = 1 ,#self.shopData do
|
||||
if self.shopData[i].DataType == DynamicActivityManager.selectIndex.dataType then
|
||||
for j = 1 , #DynamicActivityManager.selectIndex.goodsId do
|
||||
if (self.shopData[i].data.shopData.id or self.shopData[i].data.shopData.goodsId) == DynamicActivityManager.selectIndex.goodsId[j] then
|
||||
curindex = i
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if curindex ~= 0 then
|
||||
break
|
||||
end
|
||||
end
|
||||
LogGreen("curindex:"..curindex)
|
||||
self.scrollView:SetIndex(curindex)
|
||||
end
|
||||
|
||||
function EveryDayGift:isBought()
|
||||
|
|
|
@ -82,16 +82,6 @@ function GiftPre:InitComponent()
|
|||
self.tip4_en = Util.GetGameObject(self.tipRoot,"tip4_en")
|
||||
self.tip5 = Util.GetGameObject(self.tipRoot,"tip5")
|
||||
self.tip5Text = Util.GetGameObject(self.tip5,"Text"):GetComponent("Text")
|
||||
self.tipRoot:SetActive(false)
|
||||
self.tip1:SetActive(false)
|
||||
self.tip1_en:SetActive(false)
|
||||
self.tip2:SetActive(false)
|
||||
self.tip2_en:SetActive(false)
|
||||
self.tip3:SetActive(false)
|
||||
self.tip3_en:SetActive(false)
|
||||
self.tip4:SetActive(false)
|
||||
self.tip4_en:SetActive(false)
|
||||
self.tip5:SetActive(false)
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
@ -230,6 +220,16 @@ function GiftPre:SetContent1()
|
|||
self.grid:GetComponent("RectTransform").anchoredPosition = offSetX[0].scroll
|
||||
self.type1.gameObject:SetActive(false)
|
||||
self.type2.gameObject:SetActive(false)
|
||||
self.tipRoot:SetActive(false)
|
||||
self.tip1:SetActive(false)
|
||||
self.tip1_en:SetActive(false)
|
||||
self.tip2:SetActive(false)
|
||||
self.tip2_en:SetActive(false)
|
||||
self.tip3:SetActive(false)
|
||||
self.tip3_en:SetActive(false)
|
||||
self.tip4:SetActive(false)
|
||||
self.tip4_en:SetActive(false)
|
||||
self.tip5:SetActive(false)
|
||||
self.btnBuy:GetComponent("Image").sprite = Util.LoadSprite("s_slbz_1anniuhuangse")
|
||||
if self.data.DataType == DataType.Direct and self.data.buyType == DirectBuyType.DAILY_GIFT then
|
||||
self.type2.gameObject:SetActive(true)
|
||||
|
@ -299,10 +299,10 @@ function GiftPre:SetTip()
|
|||
end
|
||||
elseif self.data.data.shopData.goodsId and self.data.data.shopData.goodsId == 4003 then
|
||||
self.tip5:SetActive(true)
|
||||
self.tip5.text = "轩辕宝境必备特权!每天增加2次免费次数,6次额外购买次数!"
|
||||
self.tip5Text.text = "轩辕宝境必备特权!每天增加2次免费次数,6次额外购买次数!"
|
||||
elseif self.data.data.shopData.goodsId and self.data.data.shopData.goodsId == 7105 then
|
||||
self.tip5:SetActive(true)
|
||||
self.tip5.text = "每日可额外增加3次免费的灵兽山招募机会,同时灵兽山妖晶招募价格变为8折!"
|
||||
self.tip5Text.text = "每日可额外增加3次免费的灵兽山招募机会,同时灵兽山妖晶招募价格变为8折!"
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue