命石修改提交
parent
7ee8c0888c
commit
73d2f0afb5
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@ -13478,7 +13478,7 @@ Animator:
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m_Controller: {fileID: 9100000, guid: cd489364b363c7e488d5f7feb9175aba, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_ApplyRootMotion: 1
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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@ -20027,7 +20027,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: -0.2999878, y: -18.98}
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m_AnchoredPosition: {x: -13, y: -18.98}
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m_SizeDelta: {x: 171.95, y: 30.05}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1661540442898954606
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@ -34733,8 +34733,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 179, y: 164}
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m_AnchoredPosition: {x: -7.845, y: -3}
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m_SizeDelta: {x: 159, y: 164}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5475369139453199335
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CanvasRenderer:
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@ -195,6 +195,9 @@ function Gem:UpdatePanelData(_type)
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end
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local nextNum=0
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--LogError("progress==============="..progresss)
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if isCan==false then
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-- self.boxIcon.gameObject:GetComponent("Animator").Play("Entry")
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end
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self.boxIcon.gameObject:GetComponent("Animator").enabled = isCan
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local curBoxConfig=ConfigManager.TryGetAllConfigsDataByKey(ConfigName.GemLotteryConfig,"Library",_type)
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if curBoxConfig then
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@ -364,7 +367,7 @@ end
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function Gem:OnOpen()
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.Gem })
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--self.BtView:OnOpen(self,{ sortOrder = self.sortingOrder, panelType = PanelTypeView.Practice })
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self.TabCtrl:Init(self.tab, _TabData,2)
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self.TabCtrl:Init(self.tab, _TabData,1)
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end
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@ -179,7 +179,7 @@ function RewardGemSingleShowPopup:OnShow()
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this.jumpViewList = {}
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this.equipQuaText.gameObject:SetActive(true)
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this.equipQuaText.text = GetStringByEquipQua(itemData.config.Quality, GetQuaStringByEquipQua(itemData.config.Quality))
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this.equipQuaText.text = GetQuaStringByEquipQua(itemData.config.Quality)
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this.armorInfo.gameObject:SetActive(true)
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this.armorTitle.gameObject:SetActive(false)
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this.armorDesc.gameObject:SetActive(false)
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