Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
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||||
weights: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b3059016602827b498a9d22dcc4876c0
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -778,8 +778,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 301.8, y: 460}
|
||||
m_AnchoredPosition: {x: 0, y: -2.93}
|
||||
m_SizeDelta: {x: 301.8, y: 465.87}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &2320031818592630697
|
||||
CanvasRenderer:
|
||||
|
@ -3262,6 +3262,7 @@ RectTransform:
|
|||
- {fileID: 2714879218901962114}
|
||||
- {fileID: 2320031819405606823}
|
||||
- {fileID: 2320031819680067771}
|
||||
- {fileID: 2656711172591673257}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -3576,7 +3577,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -91.4, y: -130.2}
|
||||
m_AnchoredPosition: {x: -91.4, y: -135.99}
|
||||
m_SizeDelta: {x: 44, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7628389762105003491
|
||||
|
@ -3870,7 +3871,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: -80.5}
|
||||
m_AnchoredPosition: {x: 0, y: -84.4}
|
||||
m_SizeDelta: {x: 328, y: 178}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &871236208832719773
|
||||
|
@ -4093,8 +4094,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0.02002, y: 114.2}
|
||||
m_SizeDelta: {x: 221.93, y: 535.73}
|
||||
m_AnchoredPosition: {x: 0.02002, y: 118.43}
|
||||
m_SizeDelta: {x: 221.93, y: 527.26}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3163805232807138981
|
||||
CanvasRenderer:
|
||||
|
@ -4190,3 +4191,83 @@ MonoBehaviour:
|
|||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1001 &4231452985202746890
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 2535060995107670383}
|
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m_Modifications:
|
||||
- target: {fileID: 8625282820443212099, guid: b3059016602827b498a9d22dcc4876c0,
|
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type: 3}
|
||||
propertyPath: m_Name
|
||||
value: UI_Effect_jinkuang_KaPai
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8625282820443212099, guid: b3059016602827b498a9d22dcc4876c0,
|
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type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 0
|
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objectReference: {fileID: 0}
|
||||
- target: {fileID: 2190909609007774115, guid: b3059016602827b498a9d22dcc4876c0,
|
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type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2190909609007774115, guid: b3059016602827b498a9d22dcc4876c0,
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type: 3}
|
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propertyPath: m_LocalPosition.y
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value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 2190909609007774115, guid: b3059016602827b498a9d22dcc4876c0,
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type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 2190909609007774115, guid: b3059016602827b498a9d22dcc4876c0,
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type: 3}
|
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propertyPath: m_LocalRotation.x
|
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value: -0
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objectReference: {fileID: 0}
|
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- target: {fileID: 2190909609007774115, guid: b3059016602827b498a9d22dcc4876c0,
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type: 3}
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propertyPath: m_LocalRotation.y
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value: -0
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objectReference: {fileID: 0}
|
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- target: {fileID: 2190909609007774115, guid: b3059016602827b498a9d22dcc4876c0,
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type: 3}
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propertyPath: m_LocalRotation.z
|
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value: -0
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objectReference: {fileID: 0}
|
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- target: {fileID: 2190909609007774115, guid: b3059016602827b498a9d22dcc4876c0,
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type: 3}
|
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
|
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- target: {fileID: 2190909609007774115, guid: b3059016602827b498a9d22dcc4876c0,
|
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type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 14
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2190909609007774115, guid: b3059016602827b498a9d22dcc4876c0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2190909609007774115, guid: b3059016602827b498a9d22dcc4876c0,
|
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type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
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objectReference: {fileID: 0}
|
||||
- target: {fileID: 2190909609007774115, guid: b3059016602827b498a9d22dcc4876c0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: b3059016602827b498a9d22dcc4876c0, type: 3}
|
||||
--- !u!4 &2656711172591673257 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 2190909609007774115, guid: b3059016602827b498a9d22dcc4876c0,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 4231452985202746890}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
|
||||
|
||||
// Simplified Diffuse shader. Differences from regular Diffuse one:
|
||||
// - no Main Color
|
||||
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
|
||||
|
||||
Shader "Hidden/Default-Diffuse" {
|
||||
Properties {
|
||||
//_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
}
|
||||
SubShader {
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 150
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf Lambert noforwardadd
|
||||
|
||||
//sampler2D _MainTex;
|
||||
|
||||
struct Input {
|
||||
float2 uv_MainTex;
|
||||
};
|
||||
|
||||
void surf (Input IN, inout SurfaceOutput o) {
|
||||
//fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
|
||||
o.Albedo = fixed3(1,1,1);
|
||||
o.Alpha = 1;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
Fallback "Hidden/InternalErrorShader"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1cf234f48b286c5458c446aca9ea60c7
|
||||
timeCreated: 1505447125
|
||||
licenseType: Free
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -420,7 +420,7 @@ function SetHeroBg(bg,cardBg,star,quality)
|
|||
bg:GetComponent("Image").sprite = Util.LoadSprite(GetHeroCardStarImage[2])
|
||||
cardBg:GetComponent("Image").sprite = Util.LoadSprite(GetHeroCardQuantityImage[10])
|
||||
if hong then
|
||||
hong.gameObject:SetActive(true)
|
||||
hong.gameObject:SetActive(false)
|
||||
end
|
||||
if bai then
|
||||
bai.gameObject:SetActive(false)
|
||||
|
@ -432,7 +432,7 @@ function SetHeroBg(bg,cardBg,star,quality)
|
|||
hong.gameObject:SetActive(false)
|
||||
end
|
||||
if bai then
|
||||
bai.gameObject:SetActive(true)
|
||||
bai.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -123,6 +123,14 @@ function this:FormationAdapter()
|
|||
end
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData)
|
||||
end
|
||||
|
||||
function this.OnSortingOrderChange()
|
||||
for i = 1, #heroListGo do
|
||||
Util.AddParticleSortLayer(heroListGo[i], self.sortingOrder - sortingOrder)
|
||||
end
|
||||
sortingOrder = self.sortingOrder
|
||||
end
|
||||
|
||||
--设置单个上阵英雄信息
|
||||
function this.SetCardSingleData(o,monsterId, _pos)
|
||||
o.transform.parent:GetComponent("Image").sprite=Util.LoadSprite("t_biandui.xuanzhongkuang")
|
||||
|
@ -166,6 +174,11 @@ function this.SetCardSingleData(o,monsterId, _pos)
|
|||
|
||||
pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
|
||||
SetCardStars(starGrid,heroConfig.Star)
|
||||
if heroConfig.Star > 9 then
|
||||
Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(true)
|
||||
else
|
||||
Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(false)
|
||||
end
|
||||
name.text=heroConfig.ReadingName
|
||||
|
||||
|
||||
|
|
|
@ -195,6 +195,9 @@ end
|
|||
function this:OnSortingOrderChange()
|
||||
-- 设置特效
|
||||
Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
|
||||
for _,o in pairs(heroListGo) do
|
||||
Util.AddParticleSortLayer(o, self.sortingOrder - orginLayer)
|
||||
end
|
||||
orginLayer = self.sortingOrder
|
||||
end
|
||||
|
||||
|
@ -428,12 +431,16 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
|
|||
|
||||
yuanImage:SetActive(heroData.createtype == 1)
|
||||
lv.text=heroData.lv
|
||||
|
||||
|
||||
fg.sprite = Util.LoadSprite(GetHeroCardStarFg[heroData.star])
|
||||
|
||||
pro.sprite=Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
|
||||
SetCardStars(starGrid,heroData.star)
|
||||
if heroData.star > 9 then
|
||||
Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(true)
|
||||
else
|
||||
Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(false)
|
||||
end
|
||||
name.text=heroData.heroConfig.ReadingName
|
||||
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
GuildCarDelayLootPopup = Inherit(BasePanel)
|
||||
local this = GuildCarDelayLootPopup
|
||||
local CarChallenegList--抢夺后端信息
|
||||
local origilayer = 0
|
||||
--初始化组件(用于子类重写)
|
||||
function GuildCarDelayLootPopup:InitComponent()
|
||||
this.ItemPre = Util.GetGameObject(self.gameObject, "ItemPre")
|
||||
|
@ -39,6 +40,12 @@ function GuildCarDelayLootPopup:OnOpen(_msg)
|
|||
--CarChallenegList = _msg
|
||||
end
|
||||
|
||||
function GuildCarDelayLootPopup:OnSortingOrderChange()
|
||||
for i = 1, this.ScrollView.transform.childCount do
|
||||
Util.AddParticleSortLayer(this.ScrollView.transform:GetChild(i - 1).gameObject, self.sortingOrder - origilayer)
|
||||
end
|
||||
origilayer = self.sortingOrder
|
||||
end
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
function GuildCarDelayLootPopup:OnShow()
|
||||
NetManager.GetCarChallenegListResponse(function (msg)
|
||||
|
@ -112,6 +119,11 @@ function this.SingleInfoDataShow(go,data)
|
|||
Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(curHeroConfig.Icon))
|
||||
Util.GetGameObject(curHeroGoList[data.teamInfo[i].position], "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(curHeroConfig.Star))
|
||||
SetHeroStars(Util.GetGameObject(heroGo, "starGrid"), data.teamInfo[i].star)
|
||||
if heroConfig.Star > 9 then
|
||||
Util.GetGameObject(go,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(true)
|
||||
else
|
||||
Util.GetGameObject(go,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(false)
|
||||
end
|
||||
Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text=data.teamInfo[i].level
|
||||
local heroData = {}
|
||||
Util.AddOnceClick(Util.GetGameObject(Util.GetGameObject(curHeroGoList[data.teamInfo[i].position], "frame"), "frame"), function()
|
||||
|
|
|
@ -2,14 +2,21 @@
|
|||
GMPanel = Inherit(BasePanel)
|
||||
local this = MainPanel
|
||||
local chooseID
|
||||
local heroList = { "4#10003#11", "4#10006#11", "4#10008#11", "4#10009#11", "4#10013#11", "4#10014#11"}
|
||||
local heroList = { "4#10003#12", "4#10006#12", "4#10008#12", "4#10009#12", "4#10013#12", "4#10014#12",
|
||||
"4#10003#11", "4#10006#11", "4#10008#11", "4#10009#11", "4#10013#11", "4#10014#11",
|
||||
"4#10003#9", "4#10006#9", "4#10008#9", "4#10009#9", "4#10013#9", "4#10014#9",
|
||||
"4#10003#8", "4#10006#8", "4#10008#8", "4#10009#8", "4#10013#8", "4#10014#8",
|
||||
"4#10003#7", "4#10006#7", "4#10008#7", "4#10009#7", "4#10013#7", "4#10014#7",
|
||||
"4#10003#6", "4#10006#6", "4#10008#6", "4#10009#6", "4#10013#6", "4#10014#6",
|
||||
"4#10003#5", "4#10006#5", "4#10008#5", "4#10009#5", "4#10013#5", "4#10014#5",
|
||||
"4#10003#4", "4#10006#4", "4#10008#4", "4#10009#4", "4#10013#4", "4#10014#4"}
|
||||
local moneyList = {"1#3#999999999", "1#4#999999999", "1#5#999999999", "1#14#999999999", "1#15#999999999", "1#16#999999999"}
|
||||
local mapId = {
|
||||
[0] = 100,
|
||||
[1] = 101,
|
||||
[2] = 102,
|
||||
[3] = 103,
|
||||
[4] = 104,
|
||||
[4] = 104,
|
||||
[5] = 105,
|
||||
[6] = 106,
|
||||
[7] = 107,
|
||||
|
|
|
@ -121,7 +121,6 @@ function this.OnClickEnterHero(go,heroData,type)
|
|||
end
|
||||
|
||||
function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
|
||||
|
||||
local choosed = Util.GetGameObject(go.transform, "choosed")
|
||||
choosed:SetActive(false)
|
||||
if curSelectHeroList[heroData.dynamicId] then
|
||||
|
@ -141,7 +140,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
|
|||
Util.GetGameObject(formationMask.transform, "lockImage"):SetActive( heroData.lockState == 1)
|
||||
Util.GetGameObject(go.transform, "noumenon"):SetActive( heroData.id == curHeroData.id )
|
||||
local starGrid = Util.GetGameObject(go.transform, "star")
|
||||
SetHeroStars(starGrid, heroData.star)
|
||||
SetHeroStars(starGrid, heroData.star,1,nil,nil,Vector2.New(0,1))
|
||||
local cardBtn = Util.GetGameObject(go.transform, "icon")
|
||||
Util.AddOnceClick(cardBtn, function()
|
||||
if curSelectHeroList[heroData.dynamicId] then
|
||||
|
|
Loading…
Reference in New Issue