框底替换

TCX_LongZhu
PC-202302260912\Administrator 2024-12-23 19:21:47 +08:00
parent b79f2629fa
commit 785b74dbdc
5 changed files with 57 additions and 57 deletions

View File

@ -97,13 +97,13 @@ Hero_Profession_Type = {
} }
--品质框背景图片定义 --品质框背景图片定义
QualityBgDef = { QualityBgDef = {
[1] = "r_characterbg_gray", [1] = "UI_hz_beibao_pinjise_06_2",
[2] = "r_characterbg_green", [2] = "UI_hz_beibao_pinjise_lvse",
[3] = "r_characterbg_blue", [3] = "UI_hz_beibao_pinjise_qingse",
[4] = "r_characterbg_purple", [4] = "UI_hz_beibao_pinjise_zise",
[5] = "r_characterbg_goden", [5] = "UI_hz_beibao_pinjise_chengse",
[6] = "r_characterbg_gules", [6] = "UI_hz_beibao_pinjise_hongse",
[7] = "t_tongyong_topkaung" [7] = "UI_hz_beibao_pinjise_huangse"
} }
--Hero大卡前面遮罩 --Hero大卡前面遮罩
GetHeroCardQuantityImage = { GetHeroCardQuantityImage = {
@ -1356,8 +1356,8 @@ NPCPosType = {
YaoHunFrame = { YaoHunFrame = {
--[6] = "r_tongyong_yaohunkuang002", --[6] = "r_tongyong_yaohunkuang002",
--[7] = "r_tongyong_yaohunkuang001", --[7] = "r_tongyong_yaohunkuang001",
[6] = "r_characterbg_gules", [6] = "UI_hz_beibao_pinjise_hongse",
[7] = "t_tongyong_topkaung", [7] = "UI_hz_beibao_pinjise_huangse",
} }
--特权任务状态 --特权任务状态
VipTaskStatusDef = { VipTaskStatusDef = {

View File

@ -1180,19 +1180,19 @@ end
function GetBgByHeroNatural(id) function GetBgByHeroNatural(id)
if id == 1 then if id == 1 then
return "r_characterbg_goden" return "UI_hz_beibao_pinjise_chengse"
elseif id == 2 then elseif id == 2 then
return "r_characterbg_goden" return "UI_hz_beibao_pinjise_chengse"
elseif id == 3 then elseif id == 3 then
return "r_characterbg_goden" return "UI_hz_beibao_pinjise_chengse"
elseif id == 4 then elseif id == 4 then
return "r_characterbg_goden" return "UI_hz_beibao_pinjise_chengse"
elseif id == 5 then elseif id == 5 then
return "r_characterbg_gules" return "UI_hz_beibao_pinjise_hongse"
elseif id == 6 then elseif id == 6 then
return "t_tongyong_topkaung" return "UI_hz_beibao_pinjise_huangse"
elseif id == 7 then elseif id == 7 then
return "t_tongyong_topkaung" return "UI_hz_beibao_pinjise_huangse"
end end
end end
@ -1217,25 +1217,25 @@ function GetQuantityImageByquality(quality,star)
return "UI_hz_beibao_pinjise_06_2" return "UI_hz_beibao_pinjise_06_2"
end end
-- if star == 1 then -- if star == 1 then
-- return "r_characterbg_gray" -- return "UI_hz_beibao_pinjise_06_2"
-- elseif star == 2 then -- elseif star == 2 then
-- return "r_characterbg_green" -- return "UI_hz_beibao_pinjise_lvse"
-- elseif star == 3 then -- elseif star == 3 then
-- return "r_characterbg_blue" -- return "UI_hz_beibao_pinjise_qingse"
-- elseif star == 4 then -- elseif star == 4 then
-- return "r_characterbg_purple" -- return "UI_hz_beibao_pinjise_zise"
-- elseif star == 5 then -- elseif star == 5 then
-- return "r_characterbg_goden" -- return "UI_hz_beibao_pinjise_chengse"
-- elseif star >= 6 and star <=10 then -- elseif star >= 6 and star <=10 then
-- return "r_characterbg_gules" -- return "UI_hz_beibao_pinjise_hongse"
-- elseif star == 11 then -- elseif star == 11 then
-- return "t_tongyong_topkaung" -- return "UI_hz_beibao_pinjise_huangse"
-- end -- end
else else
if quality == 0 or quality == 1 then if quality == 0 or quality == 1 then
@ -1256,25 +1256,25 @@ function GetQuantityImageByquality(quality,star)
return "UI_hz_beibao_pinjise_06_1" return "UI_hz_beibao_pinjise_06_1"
end end
-- if quality == 0 or quality == 1 then -- if quality == 0 or quality == 1 then
-- return "r_characterbg_gray" -- return "UI_hz_beibao_pinjise_06_2"
-- elseif quality == 2 then -- elseif quality == 2 then
-- return "r_characterbg_green" -- return "UI_hz_beibao_pinjise_lvse"
-- elseif quality == 3 then -- elseif quality == 3 then
-- return "r_characterbg_blue" -- return "UI_hz_beibao_pinjise_qingse"
-- elseif quality == 4 then -- elseif quality == 4 then
-- return "r_characterbg_purple" -- return "UI_hz_beibao_pinjise_zise"
-- elseif quality == 5 then -- elseif quality == 5 then
-- return "r_characterbg_goden" -- return "UI_hz_beibao_pinjise_chengse"
-- elseif quality == 6 then -- elseif quality == 6 then
-- return "r_characterbg_gules" -- return "UI_hz_beibao_pinjise_hongse"
-- elseif quality == 7 then -- elseif quality == 7 then
-- return "t_tongyong_topkaung" -- return "UI_hz_beibao_pinjise_huangse"
-- elseif quality >= 8 then -- elseif quality >= 8 then
-- end -- end
end end
@ -1346,54 +1346,54 @@ end
function GetHeroQuantityImageByquality(quality,star) function GetHeroQuantityImageByquality(quality,star)
if star and star>0 then--and star > 5 if star and star>0 then--and star > 5
if star == 1 then if star == 1 then
return "r_characterbg_gray" return "UI_hz_beibao_pinjise_06_2"
elseif star == 2 then elseif star == 2 then
return "r_characterbg_green" return "UI_hz_beibao_pinjise_lvse"
elseif star == 3 then elseif star == 3 then
return "r_characterbg_blue" return "UI_hz_beibao_pinjise_qingse"
elseif star == 4 then elseif star == 4 then
return "r_characterbg_purple" return "UI_hz_beibao_pinjise_zise"
elseif star == 5 then elseif star == 5 then
return "r_characterbg_goden" return "UI_hz_beibao_pinjise_chengse"
elseif star >= 6 and star <=10 then elseif star >= 6 and star <=10 then
return "r_characterbg_gules" return "UI_hz_beibao_pinjise_hongse"
elseif star == 11 then elseif star == 11 then
return "t_tongyong_topkaung" return "UI_hz_beibao_pinjise_huangse"
else else
return "r_characterbg_lanjin" return "UI_hz_beibao_pinjise_06_3"
end end
else else
if quality == 0 or quality == 1 then if quality == 0 or quality == 1 then
return "r_characterbg_gray" return "UI_hz_beibao_pinjise_06_2"
elseif quality == 2 then elseif quality == 2 then
return "r_characterbg_green" return "UI_hz_beibao_pinjise_lvse"
elseif quality == 3 then elseif quality == 3 then
return "r_characterbg_blue" return "UI_hz_beibao_pinjise_qingse"
elseif quality == 4 then elseif quality == 4 then
return "r_characterbg_purple" return "UI_hz_beibao_pinjise_zise"
elseif quality == 5 then elseif quality == 5 then
return "r_characterbg_goden" return "UI_hz_beibao_pinjise_chengse"
elseif quality == 6 then elseif quality == 6 then
return "r_characterbg_gules" return "UI_hz_beibao_pinjise_hongse"
elseif quality >= 7 then elseif quality >= 7 then
return "t_tongyong_topkaung" return "UI_hz_beibao_pinjise_huangse"
end end
end end
end end
function GetHeroQuantityImageByHeroNatural(quality) function GetHeroQuantityImageByHeroNatural(quality)
if quality == 0 or quality == 1 then if quality == 0 or quality == 1 then
return "r_characterbg_gray" return "UI_hz_beibao_pinjise_06_2"
elseif quality == 2 then elseif quality == 2 then
return "r_characterbg_green" return "UI_hz_beibao_pinjise_lvse"
elseif quality == 3 then elseif quality == 3 then
return "r_characterbg_blue" return "UI_hz_beibao_pinjise_qingse"
elseif quality == 4 then elseif quality == 4 then
return "r_characterbg_goden" return "UI_hz_beibao_pinjise_chengse"
elseif quality == 5 then elseif quality == 5 then
return "r_characterbg_gules" return "UI_hz_beibao_pinjise_hongse"
elseif quality >= 6 then elseif quality >= 6 then
return "t_tongyong_topkaung" return "UI_hz_beibao_pinjise_huangse"
end end
end end

View File

@ -126,7 +126,7 @@ function this.SingleInfoDataShow(go,data)
for i = 1,6 do for i = 1,6 do
curHeroGoList[i] = Util.GetGameObject(go, "Demons/heroPro ("..i..")") curHeroGoList[i] = Util.GetGameObject(go, "Demons/heroPro ("..i..")")
Util.GetGameObject(curHeroGoList[i], "hero"):SetActive(false) Util.GetGameObject(curHeroGoList[i], "hero"):SetActive(false)
Util.GetGameObject(curHeroGoList[i], "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_characterbg_gray") Util.GetGameObject(curHeroGoList[i], "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_beibao_pinjise_06_2")
end end
-- --LogGreen(" #data.teamInfo ".. #data.teamInfo) -- --LogGreen(" #data.teamInfo ".. #data.teamInfo)
for i = 1, #data.teamInfo do for i = 1, #data.teamInfo do

View File

@ -162,7 +162,7 @@ function this.SingleHeroDataShow(go,_heroData,_index)
-- icon.sprite = this.spLoader:LoadSprite(artResourcesConfig[heroData.Icon].Name) -- icon.sprite = this.spLoader:LoadSprite(artResourcesConfig[heroData.Icon].Name)
-- proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName)) -- proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
-- SetHeroStars(this.spLoader, starGrid, heroData.Star,1,nil,-15) -- SetHeroStars(this.spLoader, starGrid, heroData.Star,1,nil,-15)
-- frame.sprite = this.spLoader:LoadSprite("t_tongyong_topkaung") -- frame.sprite = this.spLoader:LoadSprite("UI_hz_beibao_pinjise_huangse")
-- numText.gameObject:SetActive(false) -- numText.gameObject:SetActive(false)
-- else -- else
name.text = SubString2(GetLanguageStrById(heroData.Name),8) name.text = SubString2(GetLanguageStrById(heroData.Name),8)

View File

@ -561,7 +561,7 @@ function this.UpdateEquipPosHeroData(_type, _equipData)
end end
end) end)
this.equipMaterialsIcon:SetActive(false) this.equipMaterialsIcon:SetActive(false)
--this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_characterbg_goden") --this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_beibao_pinjise_chengse")
Util.GetGameObject(this.equipMaterialsAddBtn, "add/add"):SetActive(true) Util.GetGameObject(this.equipMaterialsAddBtn, "add/add"):SetActive(true)
this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(_equipData.frame) this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(_equipData.frame)
selectDeleteEquipData=nil selectDeleteEquipData=nil
@ -605,7 +605,7 @@ function this.UpdateEquipPosHeroData(_type, _equipData)
UIManager.ClosePanel(UIName.WorkShopEquipReforgePreviewPanel) UIManager.ClosePanel(UIName.WorkShopEquipReforgePreviewPanel)
end end
this.isSelectEquip = 2 this.isSelectEquip = 2
this.equipFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_characterbg_goden") this.equipFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_beibao_pinjise_chengse")
this.equipIcon:SetActive(false) this.equipIcon:SetActive(false)
Util.GetGameObject(this.equipAddBtn, "add/add"):SetActive(true) Util.GetGameObject(this.equipAddBtn, "add/add"):SetActive(true)
--this.equipFrame= --this.equipFrame=
@ -620,7 +620,7 @@ function this.UpdateEquipPosHeroData(_type, _equipData)
if selectEquipData ~=nil then if selectEquipData ~=nil then
this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(selectEquipData.frame) this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(selectEquipData.frame)
else else
this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_characterbg_goden") this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_beibao_pinjise_chengse")
end end
Util.GetGameObject(this.equipMaterialsAddBtn, "add/add"):SetActive(true) Util.GetGameObject(this.equipMaterialsAddBtn, "add/add"):SetActive(true)
--this.equipMaterialsFrame= --this.equipMaterialsFrame=
@ -662,7 +662,7 @@ function this.UpdateEquipPosHeroData(_type, _equipData)
if selectEquipData ~=nil then if selectEquipData ~=nil then
this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(selectEquipData.frame) this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(selectEquipData.frame)
else else
this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_characterbg_goden") this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_beibao_pinjise_chengse")
end end
Util.GetGameObject(this.equipMaterialsAddBtn, "add/add"):SetActive(true) Util.GetGameObject(this.equipMaterialsAddBtn, "add/add"):SetActive(true)
--this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(selectEquipData.frame) --this.equipMaterialsFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(selectEquipData.frame)