【战斗】========灵兽卡面翻转提交

dev_chengFeng
wangzhenxing 2021-11-25 18:47:53 +08:00
parent 6927b52365
commit 7949e8c21c
31 changed files with 63093 additions and 10 deletions

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@ -162,6 +162,10 @@ function this:InitComponent(root, go)
this.lingshouCastDown = Util.GetGameObject(this.transform, "LingshouCastDown")
this.lingshouCastDownRoot = Util.GetGameObject(this.transform, "LingshouCastDown/EFFECT_Casting_LingShou_Xia/DongHua/RENWU")
this.lingshouUpEffect=Util.GetGameObject(this.transform, "LingshouCastUp/EFFECT_Casting_LingShou_Shang/DongHua/RENWU/fx_kapianfanmian")
this.lingshouDownEffect=Util.GetGameObject(this.transform, "LingshouCastDown/EFFECT_Casting_LingShou_Xia/DongHua/RENWU/fx_kapianfanmian")
this.lingshouUpEffect:SetActive(false)
this.lingshouDownEffect:SetActive(false)
this.enemyMonster=Util.GetGameObject(this.transform, "enemyMonster")
this.playerMonster=Util.GetGameObject(this.transform, "playerMonster")
this.ElementalResonanceView = SubUIManager.Open(SubUIConfig.ElementalResonanceView, self.gameObject.transform)

View File

@ -27,7 +27,7 @@ function MonsterView:onCreate(go, role, position, root)
self.skillCastRoot = role.camp == 0 and self.RootPanel.lingshouCastDownRoot or self.RootPanel.lingshouCastUpRoot
self.liveRoot = role.camp == 0 and Util.GetGameObject(self.RootPanel.gameObject, "playerMonster/live") or Util.GetGameObject(self.RootPanel.gameObject, "enemyMonster/live")
self.icon = Util.GetGameObject(go, "icon"):GetComponent("Image")
self.turnEffect=role.camp == 0 and self.RootPanel.lingshouDownEffect or self.RootPanel.lingshouUpEffect
-- 获取数据
local live=0
if position==100 then
@ -64,7 +64,13 @@ function MonsterView:onCreate(go, role, position, root)
-- casting技能立绘
self.RoleLiveGO2 = poolManager:LoadLive(self.livePath, self.skillCastRoot.gameObject.transform.parent, Vector3.one, Vector3.zero)
self.RoleLiveGO2=nil
local aaa=Util.GetGameObject(self.skillCastRoot.gameObject.transform.parent,self.livePath)
if aaa then
self.RoleLiveGO2=aaa
else
self.RoleLiveGO2 = poolManager:LoadLive(self.livePath, self.skillCastRoot.gameObject.transform.parent, Vector3.one, Vector3.zero)
end
self.RoleLiveGO2.transform:SetParent(self.skillCastRoot.gameObject.transform)
local offset = self.camp == 0 and self.offset or self.outOffset
@ -80,11 +86,8 @@ function MonsterView:onCreate(go, role, position, root)
self.RoleLiveGOTran2 = self.RoleLiveGO2:GetComponent("RectTransform")
self.RoleLiveGOGraphic2.AnimationState:SetAnimation(0, "idle", true)
self.RoleLiveGOTran2.sizeDelta = Vector2.New(1000, 1000)
-- 创建技能播放器
self.SkillCaster = SkillCaster.New(self, self.spAtkTime, self.atkSoundTime, self.attackSound, self.castingEfectNode, self.castingNameNode)
if IsOpenBattleDebug then
local URoleProperty = go:GetComponent(typeof(RoleProperty))
if not URoleProperty then
@ -144,8 +147,42 @@ function MonsterView:PlaySpineAnim(gog, time, name, isLoop)
end
--
function MonsterView:OnSkillCastStart()
function MonsterView:OnSkillCastStart(skill)
-- self.RoleLiveGO:SetActive(true)
local name=nil
if skill and skill.id and skill.id~=0 then
local aaa=SkillLogicConfig[skill.id].Hero
if aaa and aaa~=0 then
local liveId=ConfigManager.GetConfigData(ConfigName.HeroConfig,aaa).Live
if liveId then
name=ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,liveId).Name
end
end
end
if name then
self.RoleLiveGO3=nil
local aaa1=Util.GetGameObject(self.skillCastRoot.gameObject.transform.parent,name)
if aaa1 then
self.RoleLiveGO3=aaa1
else
self.RoleLiveGO3 = poolManager:LoadLive(name, self.skillCastRoot.gameObject.transform.parent, Vector3.one, Vector3.zero)
end
self.RoleLiveGO3.transform:SetParent(self.skillCastRoot.gameObject.transform)
self.RoleLiveGO3.transform:SetSiblingIndex(0)
local offset = self.camp == 0 and self.offset or self.outOffset
self.RoleLiveGO3:GetComponent("RectTransform").anchoredPosition = Vector2.New(offset[1], offset[2])
if self.camp==1 then
self.RoleLiveGO3.transform.rotation=Vector3.New(0,180,0)
end
local scale = self.camp == 0 and self.play_liveScale or self.enemy_liveScale
self.RoleLiveGO3.transform.localScale = Vector3.one * scale --* 2
self.RoleLiveGO3:SetActive(false)
self.RoleLiveGOGraphic3 = self.RoleLiveGO3:GetComponent("SkeletonGraphic")
self.RoleLiveGOTran3 = self.RoleLiveGO3:GetComponent("RectTransform")
self.RoleLiveGOGraphic3.AnimationState:SetAnimation(0, "attack", true)
self.RoleLiveGOTran3.sizeDelta = Vector2.New(1000, 1000)
LogError("heroname==="..name)
end
end
--
function MonsterView:OnSkillPlay()
@ -156,15 +193,41 @@ function MonsterView:OnSkillEnd()
-- self.RoleLiveGO:SetActive(false)
end
function MonsterView:OnSkillCastingStart()
function MonsterView:OnSkillCastingStart(skill)
if self.RoleLiveGO2 then
-- 提前进入下一阶段
self.turnEffect:SetActive(false)
self.RoleLiveGO2:SetActive(true)
local animName="attack"
if self.role.roleData.id==20100 then
animName="idle"
end
self:PlaySpineAnim(self.RoleLiveGOGraphic2, 0,animName , false)
if self.RoleLiveGO3 then
self.RoleLiveGO3:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, -90, 0))
self.RoleLiveGO2:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 0, 0))
coroutine.start(function()
coroutine.wait(0.7)
-- self.RoleLiveGO2.transform:DOLocalMoveY(0, 0.2, false):OnComplete(function()
-- rightList[i].transform:DOLocalMoveX(10, 0.3, false)
self.RoleLiveGO2.transform:DORotate(Vector3.New(0, 90, 0),0.5):OnComplete(function()
self.RoleLiveGO2.gameObject:SetActive(false)
self.RoleLiveGO3.gameObject:SetActive(true)
self.RoleLiveGO3.transform:DORotate(Vector3.New(0,0, 0),0.5)
animName="attack"
self:PlaySpineAnim(self.RoleLiveGOGraphic3, 0,animName , false)
coroutine.wait(1.5)
--self.turnEffect:SetActive(false)
end)
coroutine.wait(0.1)
self.turnEffect:SetActive(true)
end)
else
self:PlaySpineAnim(self.RoleLiveGOGraphic2, 0,animName , false)
end
end
end
@ -173,6 +236,9 @@ function MonsterView:OnSkillCastingEnd()
if self.RoleLiveGO2 then
self.RoleLiveGO2:SetActive(false)
end
if self.RoleLiveGO3 then
self.RoleLiveGO3:SetActive(false)
end
end