Merge branch 'master_tishen_hw' of http://60.1.1.230/gaoxin/JL_Client into master_tishen_hw
commit
797b69e98d
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@ -53,7 +53,7 @@ namespace GameLogic
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/// <summary>
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/// 析构函数
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/// 析构函数
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|
|
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m_IsActive: 1
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|
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--- !u!224 &3122847029739947333
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|
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m_ObjectHideFlags: 0
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|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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|
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m_PrefabAsset: {fileID: 0}
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|
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m_GameObject: {fileID: 6406938328886149404}
|
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
|
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m_Children: []
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m_Father: {fileID: 2931217454655974565}
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m_RootOrder: 0
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|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
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m_AnchorMin: {x: 0.5, y: 0.5}
|
|
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m_AnchorMax: {x: 0.5, y: 0.5}
|
|
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m_AnchoredPosition: {x: 0, y: 0}
|
|
||||||
m_SizeDelta: {x: 100, y: 100}
|
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
|
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--- !u!222 &9172115513959909474
|
|
||||||
CanvasRenderer:
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|
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m_ObjectHideFlags: 0
|
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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|
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6406938328886149404}
|
|
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m_CullTransparentMesh: 0
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|
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--- !u!114 &6269553500272781496
|
|
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MonoBehaviour:
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|
||||||
m_ObjectHideFlags: 0
|
|
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m_CorrespondingSourceObject: {fileID: 0}
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|
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m_PrefabInstance: {fileID: 0}
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|
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m_PrefabAsset: {fileID: 0}
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|
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m_GameObject: {fileID: 6406938328886149404}
|
|
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m_Enabled: 1
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|
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m_EditorHideFlags: 0
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|
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
|
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m_Name:
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|
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m_EditorClassIdentifier:
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|
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m_Material: {fileID: 0}
|
|
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m_Color: {r: 0, g: 0, b: 0, a: 0.8}
|
|
||||||
m_RaycastTarget: 1
|
|
||||||
m_OnCullStateChanged:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
|
||||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
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m_Sprite: {fileID: 0}
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|
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m_Type: 0
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|
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m_PreserveAspect: 0
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m_FillCenter: 1
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|
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m_FillMethod: 4
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|
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m_FillAmount: 1
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|
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m_FillClockwise: 1
|
|
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m_FillOrigin: 0
|
|
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m_UseSpriteMesh: 0
|
|
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--- !u!1 &6801484805305654314
|
--- !u!1 &6801484805305654314
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -2185,7 +2185,7 @@ MonoBehaviour:
|
||||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
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m_FontData:
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 35
|
m_FontSize: 35
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m_FontStyle: 0
|
m_FontStyle: 0
|
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m_BestFit: 0
|
m_BestFit: 0
|
||||||
|
|
|
@ -592,6 +592,7 @@ RedPointType = {
|
||||||
LegendExplore = 118, --车迟斗法副本
|
LegendExplore = 118, --车迟斗法副本
|
||||||
EndLess = 119,--无尽副本
|
EndLess = 119,--无尽副本
|
||||||
Trial = 121,--森罗幻境
|
Trial = 121,--森罗幻境
|
||||||
|
TrialReward = 1211,--森罗任务
|
||||||
-- 充值
|
-- 充值
|
||||||
Recharge = 120,
|
Recharge = 120,
|
||||||
|
|
||||||
|
|
|
@ -227,6 +227,7 @@ end
|
||||||
--一种装备一种装备的循环检测 金币能合成的数量 与 背包装备能合成的数量 取最小值 然后扣除临时消耗道具
|
--一种装备一种装备的循环检测 金币能合成的数量 与 背包装备能合成的数量 取最小值 然后扣除临时消耗道具
|
||||||
--最后所有装备存在curPosEquips 与 之前背包 bagPosEquips 作比较 看合成了什么装备 删除了什么装备 和计算消耗材料
|
--最后所有装备存在curPosEquips 与 之前背包 bagPosEquips 作比较 看合成了什么装备 删除了什么装备 和计算消耗材料
|
||||||
function this.AutoCompound(_position)
|
function this.AutoCompound(_position)
|
||||||
|
local goldIsEnough = true
|
||||||
--表数据
|
--表数据
|
||||||
local curPosEquips = EquipTreasureManager.GetAllTabletTreasuresByRaceAndType(_position)--,curSelectEquip.equipType)
|
local curPosEquips = EquipTreasureManager.GetAllTabletTreasuresByRaceAndType(_position)--,curSelectEquip.equipType)
|
||||||
--实际数据
|
--实际数据
|
||||||
|
@ -304,6 +305,8 @@ function this.AutoCompound(_position)
|
||||||
--LogGreen("合成curPosEquipsData[equipData.equipType][equipData.quantity]之后:"..curPosEquipsData[equipData.equipType][equipData.quantity])
|
--LogGreen("合成curPosEquipsData[equipData.equipType][equipData.quantity]之后:"..curPosEquipsData[equipData.equipType][equipData.quantity])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
goldIsEnough = false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local origiData = EquipTreasureManager.GeEquipTreasureDatas(_position)
|
local origiData = EquipTreasureManager.GeEquipTreasureDatas(_position)
|
||||||
|
@ -313,12 +316,16 @@ function this.AutoCompound(_position)
|
||||||
--LogGreen("m:"..m.." origiData[i][n]:"..origiData[i][n])
|
--LogGreen("m:"..m.." origiData[i][n]:"..origiData[i][n])
|
||||||
if m > origiData[i][n] then
|
if m > origiData[i][n] then
|
||||||
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelConfig,"Location",i,"Level",n,"Race",_position)
|
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelConfig,"Location",i,"Level",n,"Race",_position)
|
||||||
|
local num = m - origiData[i][n]
|
||||||
--LogGreen("config.id:"..config.Id.." num:"..m - origiData[i][n])
|
--LogGreen("config.id:"..config.Id.." num:"..m - origiData[i][n])
|
||||||
table.insert(endReward,{config.Id,m - origiData[i][n]})
|
table.insert(endReward,{config.Id,num})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if LengthOfTable(endReward) < 1 then
|
if not goldIsEnough and LengthOfTable(endReward) < 1 then
|
||||||
|
PopupTipPanel.ShowTip("金币不足,无法合成")
|
||||||
|
return
|
||||||
|
elseif LengthOfTable(endReward) < 1 then
|
||||||
PopupTipPanel.ShowTip(Language[12258])
|
PopupTipPanel.ShowTip(Language[12258])
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
|
@ -1411,7 +1411,7 @@ function this.TimeFormat()
|
||||||
local startTime = ArenaTopMatchManager.GetTopMatchTime()
|
local startTime = ArenaTopMatchManager.GetTopMatchTime()
|
||||||
local tempTime = startTime - PlayerManager.serverTime
|
local tempTime = startTime - PlayerManager.serverTime
|
||||||
-- 当日五点开始显示
|
-- 当日五点开始显示
|
||||||
if tempTime < 16 * 60 * 60 then
|
if tempTime > 0 and tempTime < 16 * 60 * 60 then
|
||||||
SetTopMatchActive(true)
|
SetTopMatchActive(true)
|
||||||
this.topMatchTime.text = "距开始\n"..TimeToHMS(tempTime)
|
this.topMatchTime.text = "距开始\n"..TimeToHMS(tempTime)
|
||||||
else
|
else
|
||||||
|
|
|
@ -206,6 +206,20 @@ function this.GetTrialRewardState(id)
|
||||||
return 1
|
return 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
--任务红点检测
|
||||||
|
function this.TrialRewardRedPointCheck()
|
||||||
|
local d={}
|
||||||
|
for _, configInfo in ConfigPairs(trialKillConfig) do
|
||||||
|
table.insert(d, configInfo)
|
||||||
|
end
|
||||||
|
for i = 1, #d do
|
||||||
|
local state = MapTrialManager.GetTrialRewardState(d[i].Id)
|
||||||
|
if state == 1 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
--设置试练奖励信息
|
--设置试练奖励信息
|
||||||
function this.SetTrialRewardInfo(v)
|
function this.SetTrialRewardInfo(v)
|
||||||
|
@ -222,6 +236,7 @@ end
|
||||||
|
|
||||||
--设置试练已杀小怪数量
|
--设置试练已杀小怪数量
|
||||||
function this.SetKillCount(v)
|
function this.SetKillCount(v)
|
||||||
|
CheckRedPointStatus(RedPointType.TrialReward)
|
||||||
this.killCount=v
|
this.killCount=v
|
||||||
end
|
end
|
||||||
--获取已杀小怪数量
|
--获取已杀小怪数量
|
||||||
|
|
|
@ -70,6 +70,9 @@ function TrialMapPanel:InitComponent(root, mapPanel)
|
||||||
--boss召唤特效
|
--boss召唤特效
|
||||||
this.bossEffect = Util.GetGameObject(root, "UI_effect_shilian_tab")
|
this.bossEffect = Util.GetGameObject(root, "UI_effect_shilian_tab")
|
||||||
this.energyRoot = Util.GetGameObject(root, "stepROot")
|
this.energyRoot = Util.GetGameObject(root, "stepROot")
|
||||||
|
|
||||||
|
this.rewardRedPoint = Util.GetGameObject(root,"leftCenter/btnReward/redPoint")
|
||||||
|
BindRedPointObject(RedPointType.TrialReward, this.rewardRedPoint)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -461,6 +464,7 @@ function TrialMapPanel:OnClose()
|
||||||
end
|
end
|
||||||
|
|
||||||
function TrialMapPanel:OnDestroy()
|
function TrialMapPanel:OnDestroy()
|
||||||
|
ClearRedPointObject(RedPointType.TrialReward)
|
||||||
SubUIManager.Close(this.upView)
|
SubUIManager.Close(this.upView)
|
||||||
heroList={}
|
heroList={}
|
||||||
end
|
end
|
||||||
|
|
|
@ -44,7 +44,7 @@ function this.LoginRequest(openId, func)
|
||||||
data.distinct_id = AppConst.isSDK and ThinkingAnalyticsManager.GetDistinctId() or ""
|
data.distinct_id = AppConst.isSDK and ThinkingAnalyticsManager.GetDistinctId() or ""
|
||||||
data.openId = openId
|
data.openId = openId
|
||||||
data.channel_s = AppConst.isSDKLogin and AppConst.SdkChannel .. "#" .. AppConst.SdkPackageName or "" --pt_pid.."#"..pt_gid
|
data.channel_s = AppConst.isSDKLogin and AppConst.SdkChannel .. "#" .. AppConst.SdkPackageName or "" --pt_pid.."#"..pt_gid
|
||||||
data.platform_s = AppConst.isSDK and "ADR" or "PC"
|
data.platform_s = AppConst.Platform --and "ADR" or "PC"
|
||||||
|
|
||||||
local msg = data:SerializeToString()
|
local msg = data:SerializeToString()
|
||||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.LOGIN_REQUEST, MessageTypeProto_pb.LOGIN_RESPONSE, msg, function(buffer)
|
Network:SendMessageWithCallBack(MessageTypeProto_pb.LOGIN_REQUEST, MessageTypeProto_pb.LOGIN_RESPONSE, msg, function(buffer)
|
||||||
|
|
|
@ -201,6 +201,8 @@ end
|
||||||
|
|
||||||
function this.GetGrowthRedPointState()
|
function this.GetGrowthRedPointState()
|
||||||
local redPoint = false
|
local redPoint = false
|
||||||
|
local hasGift = OperatingManager.HasGoodsByShowType(4)
|
||||||
|
if not hasGift then return false end
|
||||||
local giftGoodsInfo = OperatingManager.IsGrowthGiftGoodsAvailable(GoodsTypeDef.GrowthReward)
|
local giftGoodsInfo = OperatingManager.IsGrowthGiftGoodsAvailable(GoodsTypeDef.GrowthReward)
|
||||||
if giftGoodsInfo then return false end
|
if giftGoodsInfo then return false end
|
||||||
local openId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.GrowthReward)
|
local openId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.GrowthReward)
|
||||||
|
|
|
@ -215,12 +215,15 @@ function OperatingPanel:RefreshTabStatus()
|
||||||
--判断成长基金活动是否开启或结束(16是最后一档活动ActivityId)
|
--判断成长基金活动是否开启或结束(16是最后一档活动ActivityId)
|
||||||
local t2 = false
|
local t2 = false
|
||||||
local GrowthRewardId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.GrowthReward)
|
local GrowthRewardId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.GrowthReward)
|
||||||
local singleRewardData
|
|
||||||
if GrowthRewardId then--是否开启
|
if GrowthRewardId then--是否开启
|
||||||
t2 = true
|
t2 = true
|
||||||
end
|
end
|
||||||
if GrowthRewardId == 16 then--是否结束
|
local hasGift = OperatingManager.HasGoodsByShowType(4)
|
||||||
singleRewardData = ActivityGiftManager.GetActivityInfo(GrowthRewardId, 5324)
|
if t2 and not hasGift then
|
||||||
|
t2 = false
|
||||||
|
end
|
||||||
|
if t2 and GrowthRewardId == 16 then--是否结束
|
||||||
|
local singleRewardData = ActivityGiftManager.GetActivityInfo(GrowthRewardId, 5324)
|
||||||
if not singleRewardData then
|
if not singleRewardData then
|
||||||
t2 = false
|
t2 = false
|
||||||
else
|
else
|
||||||
|
|
|
@ -107,6 +107,7 @@ function this.InitRedPointAllRelate()
|
||||||
|
|
||||||
RPData:SetParent(RedPointType.People_Mirror, RedPointType.Vientiane)
|
RPData:SetParent(RedPointType.People_Mirror, RedPointType.Vientiane)
|
||||||
RPData:SetParent(RedPointType.Trial, RedPointType.Vientiane)
|
RPData:SetParent(RedPointType.Trial, RedPointType.Vientiane)
|
||||||
|
RPData:SetParent(RedPointType.TrialReward, RedPointType.Trial)
|
||||||
RPData:SetParent(RedPointType.EndLess, RedPointType.Vientiane)
|
RPData:SetParent(RedPointType.EndLess, RedPointType.Vientiane)
|
||||||
|
|
||||||
RPData:SetParent(RedPointType.LuckyCat_GetReward, RedPointType.LuckyCat)
|
RPData:SetParent(RedPointType.LuckyCat_GetReward, RedPointType.LuckyCat)
|
||||||
|
@ -245,7 +246,7 @@ function this.InitRedPointAllRelate()
|
||||||
-- 成就
|
-- 成就
|
||||||
RPData:SetParent(RedPointType.Achievement_Main, RedPointType.DailyTaskMain)
|
RPData:SetParent(RedPointType.Achievement_Main, RedPointType.DailyTaskMain)
|
||||||
--大闹天宫 天宫秘宝
|
--大闹天宫 天宫秘宝
|
||||||
RPData:SetParent(RedPointType.Expedition_Treasure, RedPointType.Expedition)
|
RPData:SetParent(RedPointType.Expedition_Treasure, RedPointType.OrdinaryExplore)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- 注册红点检测方法
|
-- 注册红点检测方法
|
||||||
|
@ -394,14 +395,15 @@ function this.RegisterRedCheckFunc()
|
||||||
RPData:AddCheckFunc(RedPointType.QianKunBox,OperatingManager.GetQiankunBoxRedPointStatus)
|
RPData:AddCheckFunc(RedPointType.QianKunBox,OperatingManager.GetQiankunBoxRedPointStatus)
|
||||||
RPData:AddCheckFunc(RedPointType.PoZhenZhuXianTask, OperatingManager.CheckPoZhenZhuXianTaskRed)
|
RPData:AddCheckFunc(RedPointType.PoZhenZhuXianTask, OperatingManager.CheckPoZhenZhuXianTaskRed)
|
||||||
RPData:AddCheckFunc(RedPointType.PoZhenZhuXianRecharge, OperatingManager.CheckLeiJiChongZhiRedData)
|
RPData:AddCheckFunc(RedPointType.PoZhenZhuXianRecharge, OperatingManager.CheckLeiJiChongZhiRedData)
|
||||||
|
|
||||||
RPData:AddCheckFunc(RedPointType.OrdinaryExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.EXPEDITION)
|
|
||||||
RPData:AddCheckFunc(RedPointType.HeroExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN)
|
RPData:AddCheckFunc(RedPointType.HeroExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN)
|
||||||
RPData:AddCheckFunc(RedPointType.EpicExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.MONSTER_COMING)
|
RPData:AddCheckFunc(RedPointType.EpicExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.MONSTER_COMING)
|
||||||
RPData:AddCheckFunc(RedPointType.LegendExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.CARDELAY)
|
RPData:AddCheckFunc(RedPointType.LegendExplore, CarbonManager.CarbonRedCheck,FUNCTION_OPEN_TYPE.CARDELAY)
|
||||||
|
|
||||||
|
--万象境副本
|
||||||
RPData:AddCheckFunc(RedPointType.People_Mirror, XuanYuanMirrorManager.CarbonRedCheck)
|
RPData:AddCheckFunc(RedPointType.People_Mirror, XuanYuanMirrorManager.CarbonRedCheck)
|
||||||
RPData:AddCheckFunc(RedPointType.Trial, MapTrialManager.TrialRedCheck)
|
RPData:AddCheckFunc(RedPointType.Trial, MapTrialManager.TrialRedCheck)
|
||||||
|
RPData:AddCheckFunc(RedPointType.TrialReward, MapTrialManager.TrialRewardRedPointCheck)
|
||||||
RPData:AddCheckFunc(RedPointType.EndLess, EndLessMapManager.EndlessRedCheck)
|
RPData:AddCheckFunc(RedPointType.EndLess, EndLessMapManager.EndlessRedCheck)
|
||||||
|
|
||||||
RPData:AddCheckFunc(RedPointType.QinglongSerectTreasure, QinglongSerectTreasureManager.GetQinglongSerectTreasureRedPot)
|
RPData:AddCheckFunc(RedPointType.QinglongSerectTreasure, QinglongSerectTreasureManager.GetQinglongSerectTreasureRedPot)
|
||||||
|
|
|
@ -108,6 +108,7 @@ function this.SetScrollPre(root,data)
|
||||||
mask:SetActive(true)
|
mask:SetActive(true)
|
||||||
getBtn:SetActive(false)
|
getBtn:SetActive(false)
|
||||||
this.RefreshPanel()
|
this.RefreshPanel()
|
||||||
|
CheckRedPointStatus(RedPointType.TrialReward)
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
|
|
@ -90,6 +90,7 @@ function this:RemoveListener()
|
||||||
end
|
end
|
||||||
|
|
||||||
function this:OnShow(_parent,...)
|
function this:OnShow(_parent,...)
|
||||||
|
oldChoosed = nil
|
||||||
parent=_parent
|
parent=_parent
|
||||||
sortingOrder = _parent.sortingOrder
|
sortingOrder = _parent.sortingOrder
|
||||||
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
|
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
|
||||||
|
@ -142,8 +143,9 @@ function this.RefreshPanel()
|
||||||
hpExp.value=v.heroHp/10000
|
hpExp.value=v.heroHp/10000
|
||||||
Util.SetGray(o,v.heroHp<=0)
|
Util.SetGray(o,v.heroHp<=0)
|
||||||
|
|
||||||
choosed:SetActive(i==1)
|
choosed:SetActive(false)
|
||||||
if i==1 then
|
if MapTrialManager.selectHeroDid == v.heroId then
|
||||||
|
choosed:SetActive(true)
|
||||||
oldChoosed=choosed
|
oldChoosed=choosed
|
||||||
selectHeroDid=v.heroId
|
selectHeroDid=v.heroId
|
||||||
end
|
end
|
||||||
|
|
|
@ -468,7 +468,7 @@ function this.NextCurEquipData()
|
||||||
end
|
end
|
||||||
--界面关闭时调用(用于子类重写)
|
--界面关闭时调用(用于子类重写)
|
||||||
function RoleEquipChangePopup:OnClose()
|
function RoleEquipChangePopup:OnClose()
|
||||||
|
nextSuitProGo = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
--界面销毁时调用(用于子类重写)
|
--界面销毁时调用(用于子类重写)
|
||||||
|
|
|
@ -94,6 +94,7 @@ function ShopBuyPopup:OnOpen(shopType, shopItemId)
|
||||||
this.shopType = shopType
|
this.shopType = shopType
|
||||||
this.shopItemId = shopItemId
|
this.shopItemId = shopItemId
|
||||||
this.shopItemInfo = ShopManager.GetShopItemInfo(shopItemId)
|
this.shopItemInfo = ShopManager.GetShopItemInfo(shopItemId)
|
||||||
|
LogGreen(shopItemId..":shopItemId")
|
||||||
this.shopItemData = ShopManager.GetShopItemData(shopType, shopItemId)
|
this.shopItemData = ShopManager.GetShopItemData(shopType, shopItemId)
|
||||||
|
|
||||||
-- 商品基础信息显示
|
-- 商品基础信息显示
|
||||||
|
@ -104,7 +105,14 @@ function ShopBuyPopup:OnOpen(shopType, shopItemId)
|
||||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||||
this.itemContent.text = string.gsub(itemConfig[goodsId].ItemDescribe, "\\n", "\n")
|
this.itemContent.text = string.gsub(itemConfig[goodsId].ItemDescribe, "\\n", "\n")
|
||||||
this.itemIcon.sprite = SetIcon(goodsId)
|
this.itemIcon.sprite = SetIcon(goodsId)
|
||||||
this.itemBg.sprite = SetFrame(goodsId)
|
if itemConfig[this.shopItemInfo.Goods[1][1]].ItemType == 2 then
|
||||||
|
this.itemBg.sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[this.shopItemInfo.Goods[1][1]].Quantity))
|
||||||
|
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):SetActive(true)
|
||||||
|
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):GetComponent("Image").sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(itemConfig[this.shopItemInfo.Goods[1][1]].PropertyName))
|
||||||
|
else
|
||||||
|
this.itemBg.sprite = SetFrame(goodsId)
|
||||||
|
Util.GetGameObject(self.gameObject, "tipImage/item/proima"):SetActive(false)
|
||||||
|
end
|
||||||
this.itemNum.text = this.goods[1][2]
|
this.itemNum.text = this.goods[1][2]
|
||||||
-- 计算最大可购买的数量
|
-- 计算最大可购买的数量
|
||||||
local countLimitNum = ShopManager.GetShopItemLimitBuyCount(shopItemId)
|
local countLimitNum = ShopManager.GetShopItemLimitBuyCount(shopItemId)
|
||||||
|
|
|
@ -13,7 +13,7 @@ PlayerSettings:
|
||||||
useOnDemandResources: 0
|
useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: Test
|
companyName: Test
|
||||||
productName: "\u5185\u7F51\u6D4B\u8BD5\u5305"
|
productName: "\u592A\u521D\u884C"
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
@ -155,7 +155,7 @@ PlayerSettings:
|
||||||
androidSupportedAspectRatio: 1
|
androidSupportedAspectRatio: 1
|
||||||
androidMaxAspectRatio: 2.1
|
androidMaxAspectRatio: 2.1
|
||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Android: com.mht.tcxcsb.project
|
Android: com.tcxazcsb.pass
|
||||||
Standalone: com.doudou.dwc
|
Standalone: com.doudou.dwc
|
||||||
Tizen: com.junfine.luaframework
|
Tizen: com.junfine.luaframework
|
||||||
iOS: com.doudou.dwc
|
iOS: com.doudou.dwc
|
||||||
|
@ -248,11 +248,11 @@ PlayerSettings:
|
||||||
clonedFromGUID: 00000000000000000000000000000000
|
clonedFromGUID: 00000000000000000000000000000000
|
||||||
templatePackageId:
|
templatePackageId:
|
||||||
templateDefaultScene:
|
templateDefaultScene:
|
||||||
AndroidTargetArchitectures: 1
|
AndroidTargetArchitectures: 5
|
||||||
AndroidSplashScreenScale: 2
|
AndroidSplashScreenScale: 2
|
||||||
androidSplashScreen: {fileID: 0}
|
androidSplashScreen: {fileID: 0}
|
||||||
AndroidKeystoreName:
|
AndroidKeystoreName: E:/Git/mht_haiwai_chubaozipTest/mhthw_test.keystore
|
||||||
AndroidKeyaliasName:
|
AndroidKeyaliasName: mhthwtest
|
||||||
AndroidBuildApkPerCpuArchitecture: 0
|
AndroidBuildApkPerCpuArchitecture: 0
|
||||||
AndroidTVCompatibility: 0
|
AndroidTVCompatibility: 0
|
||||||
AndroidIsGame: 1
|
AndroidIsGame: 1
|
||||||
|
|
Loading…
Reference in New Issue