【战斗】============被动313修改
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e25750d948
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7a5d44a8f2
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@ -6844,12 +6844,13 @@ local passivityList = {
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end
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end
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local len=BattleUtil.LengthOfTable(passTable)
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local len=BattleUtil.LengthOfTable(passTable)
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local addIds={}
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local addIds={}
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if BattleUtil.LengthOfTable(addIds)>= len then
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return
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end
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-- 释放技能后
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-- 释放技能后
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local onRoleBeDamaged = function(caster, damage)
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local onRoleBeDamaged = function(caster, damage)
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local ft = role:GetRoleData(RoleDataName.Hp)/role:GetRoleData(RoleDataName.MaxHp)
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local ft = role:GetRoleData(RoleDataName.Hp)/role:GetRoleData(RoleDataName.MaxHp)
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if BattleUtil.LengthOfTable(addIds)>= len then
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return
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end
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for key, value in pairs(passTable) do
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for key, value in pairs(passTable) do
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if ft<value[2] and not BattleUtil.ChecklistIsContainValue(addIds,value[1]) then
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if ft<value[2] and not BattleUtil.ChecklistIsContainValue(addIds,value[1]) then
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role:AddPassiveById(value[1])
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role:AddPassiveById(value[1])
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