Merge branch 'master_xma_local' of http://60.1.1.230/gaoxin/JL_Client into master_xma_local
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@ -377,6 +377,8 @@ function SkillCaster:CheckSkillForoleEffect(combat, skill)
|
|||
local sortingOrder
|
||||
if self.owner.cam == 0 then
|
||||
sortingOrder = self.owner.GameObject:GetComponent("Canvas").sortingOrder
|
||||
else
|
||||
sortingOrder = BattleManager.GetBattleSorting() + 20
|
||||
end
|
||||
go = BattleManager.LoadAsset(path, sortingOrder)
|
||||
go.transform:SetParent(self.owner.GameObject.transform)
|
||||
|
@ -413,12 +415,11 @@ end
|
|||
-- 检测技能命中特效显示
|
||||
function SkillCaster:CheckSkillHitEffect(checkType, combat, skill)
|
||||
if not combat then return end
|
||||
|
||||
if checkType == "skill" then
|
||||
-- 释放技能时检测,如果是范围命中效果
|
||||
if combat.HitEffectType == 2 and combat.Hit then
|
||||
local targets = skill:GetDirectTargets()
|
||||
if not targets or not targets[1] or targets[1]:IsDead() then return end
|
||||
if not targets or not targets[1] then return end -- or targets[1]:IsDead() 删除了死亡的判断,会偶现被击特效不显示的问题
|
||||
local tv = self.owner.RootPanel.GetRoleView(targets[1])
|
||||
if not tv then return end
|
||||
|
||||
|
@ -430,7 +431,7 @@ function SkillCaster:CheckSkillHitEffect(checkType, combat, skill)
|
|||
-- 特效的偏移量
|
||||
local offset = combat.HitOffset and Vector3.New(combat.HitOffset[1], combat.HitOffset[2], 0) or Vector3.zero
|
||||
|
||||
local sortingOrder = tv.role.camp == 0 and tv.GameObject:GetComponent("Canvas").sortingOrder + 21 or nil
|
||||
local sortingOrder = tv.role.camp == 0 and tv.GameObject:GetComponent("Canvas").sortingOrder + 21 or BattleManager.GetBattleSorting() + 20
|
||||
local go = BattleManager.LoadAsset(combat.Hit, sortingOrder)
|
||||
go.transform:SetParent(self.effectRoot.transform)
|
||||
-- 检测特效旋转
|
||||
|
@ -448,7 +449,7 @@ function SkillCaster:CheckSkillHitEffect(checkType, combat, skill)
|
|||
if combat.HitEffectType == 1 and combat.Hit then
|
||||
local offset = combat.HitOffset and Vector3.New(combat.HitOffset[1], combat.HitOffset[2], 0) or Vector3.zero
|
||||
|
||||
local sortingOrder = self.owner.role.camp == 0 and self.owner.GameObject:GetComponent("Canvas").sortingOrder + 21 or nil
|
||||
local sortingOrder = self.owner.role.camp == 0 and self.owner.GameObject:GetComponent("Canvas").sortingOrder + 21 or BattleManager.GetBattleSorting() + 20
|
||||
local go2 = BattleManager.LoadAsset(combat.Hit, sortingOrder)
|
||||
go2.transform:SetParent(self.owner.GameObject.transform.parent)
|
||||
-- 检测特效旋转
|
||||
|
|
Loading…
Reference in New Issue