【先遣配置】修改打包和战斗校验服分支配置
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@ -27,9 +27,9 @@ public class AutoPack : EditorWindow
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new string[]{ "灵动商务", "Logo_mht_sw", "MHT_GN_SW" , "china/mht_sw"},
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new string[]{ "灵动商务", "Logo_mht_sw", "MHT_GN_SW" , "china/mht_sw"},
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//先遣
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//先遣
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new string[]{ "跨服", "LogoChinaXQCS", "MHT_GN_KUAFU", "china/test"},
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new string[]{ "跨服", "LogoChinaXQCS", "MHT_GN_KUAFU", "china/xq"},
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new string[]{ "先遣-测试", "LogoChinaXQCS", "MHT_GN_XQ_TEST", "china/test"},
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new string[]{ "先遣-测试", "LogoChinaXQCS", "MHT_GN_XQ_TEST", "china/xq"},
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new string[]{ "先遣", "LogoChinaXQ", "MHT_GN_XQ", "china/test"},
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new string[]{ "先遣", "LogoChinaXQ", "MHT_GN_XQ", "china/xq"},
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};
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};
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@ -35,7 +35,7 @@ namespace GameEditor.Core.DataConfig
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{
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{
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ServerBattleConfig.Clear();
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ServerBattleConfig.Clear();
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ServerBattleConfig.Add("china/dev", "test");
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ServerBattleConfig.Add("china/dev", "test");
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ServerBattleConfig.Add("china/test", "master_zh_test");
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ServerBattleConfig.Add("china/xq", "master_zh_test");
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ServerBattleConfig.Add("china/zf_test", "master_zh_online_special");
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ServerBattleConfig.Add("china/zf_test", "master_zh_online_special");
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m_CurGitBench = GitUtil.GetCurBenchName();
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m_CurGitBench = GitUtil.GetCurBenchName();
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ServerBattleConfig.TryGetValue(m_CurGitBench, out m_CurServerBattlePath);
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ServerBattleConfig.TryGetValue(m_CurGitBench, out m_CurServerBattlePath);
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