Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
7b28309e1c
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@ -64435,7 +64435,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 0
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m_MaxSize: 60
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m_Alignment: 0
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m_Alignment: 1
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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@ -1058,7 +1058,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 526, y: -21.5}
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m_AnchoredPosition: {x: 554, y: -25}
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m_SizeDelta: {x: 284, y: 42}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1776344020
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@ -6700,7 +6700,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 30, y: 71.9}
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m_SizeDelta: {x: 668, y: 43}
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m_SizeDelta: {x: 696, y: 50}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &2518333084048825677
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CanvasRenderer:
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@ -6930,7 +6930,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 76, y: -21.5}
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m_AnchoredPosition: {x: 76, y: -25}
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m_SizeDelta: {x: 152, y: 42}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2518333084341339611
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@ -14130,8 +14130,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 363, y: -21.5}
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m_SizeDelta: {x: 22, y: 43}
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m_AnchoredPosition: {x: 377, y: -25}
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m_SizeDelta: {x: 50, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5213216419983842381
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CanvasRenderer:
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@ -14161,7 +14161,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 1e2d84c75cd281242a2bf1f69edfec36, type: 3}
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m_Sprite: {fileID: 21300000, guid: 9b622bdc0076f3943adb78ee8d828620, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -15968,7 +15968,7 @@ PrefabInstance:
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- target: {fileID: 5986877063528201156, guid: f668b18eb108cc14485203ad2dcd9229,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -21.5
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value: -25
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objectReference: {fileID: 0}
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- target: {fileID: 5986877063528201156, guid: f668b18eb108cc14485203ad2dcd9229,
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type: 3}
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@ -32,7 +32,7 @@ local _ViewConfig = {
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},
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}
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local curPlayerName = ""
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local _PlayerHead = nil
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--初始化组件(用于子类重写)
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function PlayerInfoPopup:InitComponent()
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@ -155,6 +155,7 @@ function PlayerInfoPopup:OnShow()
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-- LogGreen(this._PlayerId.." "..this._Config.formationType)
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NetManager.RequestPlayerInfo(this._PlayerId, this._Config.formationType, function(msg)
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-- 如果是好友更新好友数据
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curPlayerName = msg.teamInfo.name
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GoodFriendManager.UpdateFriendData(this._PlayerId, msg.teamInfo.level, JingJiShouWeiToEn(msg.teamInfo.name) , msg.teamInfo.head, msg.teamInfo.headFrame)
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this._PlayerData = msg.teamInfo
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this.RefreshPlayerInfo(msg.teamInfo)
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@ -162,6 +163,7 @@ function PlayerInfoPopup:OnShow()
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this.FormationAdapter(teamInfo)
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--
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this.RefreshFunction()
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this.RefreshBtnShow()
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end)
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end
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@ -291,7 +293,7 @@ end
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-- 刷新按钮显示
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function this.RefreshBtnShow()
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-- 自己
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if this._PlayerId == PlayerManager.uid then
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if this._PlayerId == PlayerManager.uid or curPlayerName == Language[12230] then
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this.boxLine:SetActive(false)
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this.btnBox:SetActive(false)
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return
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@ -294,6 +294,9 @@ function RewardItemSingleShowPopup:OnShow()
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end
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for i = 1, #jumpSortData do
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if jumpSortData[i].id > 0 then
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if JumpConfig[jumpSortData[i].id].Type < 10000 then
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if not ActTimeCtrlManager.SingleFuncState(JumpConfig[jumpSortData[i].id].Type) then break end
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end
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if not RECHARGEABLE then--(是否开启充值)
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if this.isRewardItemPop == true or itemConfigData.Id == 61 or itemConfigData.Id == 19 or itemConfigData.ItemType == 17 then
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SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,false,self)
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@ -390,7 +390,6 @@ function GiftView:RefreshShowData(item, data, buyType, DataTypeIndex)
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--绑定组件
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local localSelf = self
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local name = Util.GetGameObject(item, "context/text"):GetComponent("Text")
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Util.GetGameObject(item, "context/Image"):GetComponent("Image").sprite = Util.LoadSprite("c_czlb_yuan_zh")
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local icon = Util.GetGameObject(item, "btnBuy/icon")
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local price = Util.GetGameObject(item, "btnBuy/price"):GetComponent("Text")
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local buyInfo = Util.GetGameObject(item, "buyInfo"):GetComponent("Text")
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