Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
7d1f1d7f01
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Load Diff
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@ -1155,8 +1155,8 @@ MonoBehaviour:
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@ -67,7 +67,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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@ -959,6 +959,8 @@ RedPointType = {
|
||||||
FightLevel = 802,--山河社稷图入口
|
FightLevel = 802,--山河社稷图入口
|
||||||
JourneyWithWind = 804,--缥缈之旅
|
JourneyWithWind = 804,--缥缈之旅
|
||||||
FightLevelTrial = 8021,--山河试炼
|
FightLevelTrial = 8021,--山河试炼
|
||||||
|
FightLevelBoxReward = 8022,--山河社稷图宝箱奖励
|
||||||
|
FightLevelDailyReward = 8023,--山河试炼每日奖励
|
||||||
--化虚坛
|
--化虚坛
|
||||||
Huaxutan = 803,--化虚坛主界面红点
|
Huaxutan = 803,--化虚坛主界面红点
|
||||||
Huaxutan_CompoundHero = 8031,--化虚坛英雄合成红点
|
Huaxutan_CompoundHero = 8031,--化虚坛英雄合成红点
|
||||||
|
|
|
@ -482,6 +482,7 @@ GameEvent = {
|
||||||
--山河社稷图
|
--山河社稷图
|
||||||
FightLevel={
|
FightLevel={
|
||||||
MainLevelInfoRefresh = "FightLevel.MainLevelInfoRefresh",--主关卡详情界面属性
|
MainLevelInfoRefresh = "FightLevel.MainLevelInfoRefresh",--主关卡详情界面属性
|
||||||
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DailyRewardStateChange = "FightLevel.DailyRewardStateChange",--每日奖励状态变化
|
||||||
},
|
},
|
||||||
--心魔试炼
|
--心魔试炼
|
||||||
MonsterCamp={
|
MonsterCamp={
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||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -74,6 +74,7 @@ GETPLAYERINFORESPONSE_DRAWTIMES_FIELD = protobuf.FieldDescriptor();
|
||||||
GETPLAYERINFORESPONSE_HELPFIGHTLIST_FIELD = protobuf.FieldDescriptor();
|
GETPLAYERINFORESPONSE_HELPFIGHTLIST_FIELD = protobuf.FieldDescriptor();
|
||||||
GETPLAYERINFORESPONSE_SIXIANGINFOS_FIELD = protobuf.FieldDescriptor();
|
GETPLAYERINFORESPONSE_SIXIANGINFOS_FIELD = protobuf.FieldDescriptor();
|
||||||
GETPLAYERINFORESPONSE_SERVEROPENTIME_FIELD = protobuf.FieldDescriptor();
|
GETPLAYERINFORESPONSE_SERVEROPENTIME_FIELD = protobuf.FieldDescriptor();
|
||||||
|
GETPLAYERINFORESPONSE_XIUWEILEVEL_FIELD = protobuf.FieldDescriptor();
|
||||||
GETITEMINFOREQUEST = protobuf.Descriptor();
|
GETITEMINFOREQUEST = protobuf.Descriptor();
|
||||||
GETITEMINFOREQUEST_INDEX_FIELD = protobuf.FieldDescriptor();
|
GETITEMINFOREQUEST_INDEX_FIELD = protobuf.FieldDescriptor();
|
||||||
GETITEMINFORESPONSE = protobuf.Descriptor();
|
GETITEMINFORESPONSE = protobuf.Descriptor();
|
||||||
|
@ -551,6 +552,7 @@ WELFAREREDPACKETSENDRESPONSE_REDPACKET_FIELD = protobuf.FieldDescriptor();
|
||||||
HARDSTAGEREQUEST = protobuf.Descriptor();
|
HARDSTAGEREQUEST = protobuf.Descriptor();
|
||||||
HARDSTAGERESPONSE = protobuf.Descriptor();
|
HARDSTAGERESPONSE = protobuf.Descriptor();
|
||||||
HARDSTAGERESPONSE_INFO_FIELD = protobuf.FieldDescriptor();
|
HARDSTAGERESPONSE_INFO_FIELD = protobuf.FieldDescriptor();
|
||||||
|
HARDSTAGERESPONSE_ISTAKE_FIELD = protobuf.FieldDescriptor();
|
||||||
HARDSTAGEFIGHTREQUEST = protobuf.Descriptor();
|
HARDSTAGEFIGHTREQUEST = protobuf.Descriptor();
|
||||||
HARDSTAGEFIGHTREQUEST_NODEID_FIELD = protobuf.FieldDescriptor();
|
HARDSTAGEFIGHTREQUEST_NODEID_FIELD = protobuf.FieldDescriptor();
|
||||||
HARDSTAGEFIGHTREQUEST_TEAMID_FIELD = protobuf.FieldDescriptor();
|
HARDSTAGEFIGHTREQUEST_TEAMID_FIELD = protobuf.FieldDescriptor();
|
||||||
|
@ -568,6 +570,8 @@ HARDSTAGEREPORTREQUSET = protobuf.Descriptor();
|
||||||
HARDSTAGEREPORTREQUSET_HARDSTAGEID_FIELD = protobuf.FieldDescriptor();
|
HARDSTAGEREPORTREQUSET_HARDSTAGEID_FIELD = protobuf.FieldDescriptor();
|
||||||
HARDSTAGEREPORTRESPONSE = protobuf.Descriptor();
|
HARDSTAGEREPORTRESPONSE = protobuf.Descriptor();
|
||||||
HARDSTAGEREPORTRESPONSE_PLAYER_FIELD = protobuf.FieldDescriptor();
|
HARDSTAGEREPORTRESPONSE_PLAYER_FIELD = protobuf.FieldDescriptor();
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE = protobuf.Descriptor();
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE_DROP_FIELD = protobuf.FieldDescriptor();
|
||||||
VIPLEVELSTATEREQUSET = protobuf.Descriptor();
|
VIPLEVELSTATEREQUSET = protobuf.Descriptor();
|
||||||
VIPLEVELSTATERESPONSE = protobuf.Descriptor();
|
VIPLEVELSTATERESPONSE = protobuf.Descriptor();
|
||||||
VIPLEVELSTATERESPONSE_VIPSTATE_FIELD = protobuf.FieldDescriptor();
|
VIPLEVELSTATERESPONSE_VIPSTATE_FIELD = protobuf.FieldDescriptor();
|
||||||
|
@ -1317,11 +1321,21 @@ GETPLAYERINFORESPONSE_SERVEROPENTIME_FIELD.default_value = 0
|
||||||
GETPLAYERINFORESPONSE_SERVEROPENTIME_FIELD.type = 5
|
GETPLAYERINFORESPONSE_SERVEROPENTIME_FIELD.type = 5
|
||||||
GETPLAYERINFORESPONSE_SERVEROPENTIME_FIELD.cpp_type = 1
|
GETPLAYERINFORESPONSE_SERVEROPENTIME_FIELD.cpp_type = 1
|
||||||
|
|
||||||
|
GETPLAYERINFORESPONSE_XIUWEILEVEL_FIELD.name = "xiuweiLevel"
|
||||||
|
GETPLAYERINFORESPONSE_XIUWEILEVEL_FIELD.full_name = ".rpc.protocols.GetPlayerInfoResponse.xiuweiLevel"
|
||||||
|
GETPLAYERINFORESPONSE_XIUWEILEVEL_FIELD.number = 48
|
||||||
|
GETPLAYERINFORESPONSE_XIUWEILEVEL_FIELD.index = 46
|
||||||
|
GETPLAYERINFORESPONSE_XIUWEILEVEL_FIELD.label = 1
|
||||||
|
GETPLAYERINFORESPONSE_XIUWEILEVEL_FIELD.has_default_value = false
|
||||||
|
GETPLAYERINFORESPONSE_XIUWEILEVEL_FIELD.default_value = 0
|
||||||
|
GETPLAYERINFORESPONSE_XIUWEILEVEL_FIELD.type = 5
|
||||||
|
GETPLAYERINFORESPONSE_XIUWEILEVEL_FIELD.cpp_type = 1
|
||||||
|
|
||||||
GETPLAYERINFORESPONSE.name = "GetPlayerInfoResponse"
|
GETPLAYERINFORESPONSE.name = "GetPlayerInfoResponse"
|
||||||
GETPLAYERINFORESPONSE.full_name = ".rpc.protocols.GetPlayerInfoResponse"
|
GETPLAYERINFORESPONSE.full_name = ".rpc.protocols.GetPlayerInfoResponse"
|
||||||
GETPLAYERINFORESPONSE.nested_types = {}
|
GETPLAYERINFORESPONSE.nested_types = {}
|
||||||
GETPLAYERINFORESPONSE.enum_types = {}
|
GETPLAYERINFORESPONSE.enum_types = {}
|
||||||
GETPLAYERINFORESPONSE.fields = {GETPLAYERINFORESPONSE_PLAYER_FIELD, GETPLAYERINFORESPONSE_NEWPLAYERGUIDEPOINT_FIELD, GETPLAYERINFORESPONSE_PRIVILEGE_FIELD, GETPLAYERINFORESPONSE_GIFTGOODSINFO_FIELD, GETPLAYERINFORESPONSE_BUYGOODSID_FIELD, GETPLAYERINFORESPONSE_SUDDENLYBOSSINFO_FIELD, GETPLAYERINFORESPONSE_VIPLEVETAKE_FIELD, GETPLAYERINFORESPONSE_USERCREATETIME_FIELD, GETPLAYERINFORESPONSE_REDTYPE_FIELD, GETPLAYERINFORESPONSE_RANDCOUNT_FIELD, GETPLAYERINFORESPONSE_HEROHANDBOOK_FIELD, GETPLAYERINFORESPONSE_EQUIPHANDBOOK_FIELD, GETPLAYERINFORESPONSE_TOWERRECEIVEDREWARD_FIELD, GETPLAYERINFORESPONSE_GOODSTYPEDURATION_FIELD, GETPLAYERINFORESPONSE_TREASURELEVEL_FIELD, GETPLAYERINFORESPONSE_HADBUYTREASURE_FIELD, GETPLAYERINFORESPONSE_SIGNININFO_FIELD, GETPLAYERINFORESPONSE_FIRSTTENTH_FIELD, GETPLAYERINFORESPONSE_MONSTERATTACKTIME_FIELD, GETPLAYERINFORESPONSE_ISDAYFIRST_FIELD, GETPLAYERINFORESPONSE_PLAYERBINDPHONE_FIELD, GETPLAYERINFORESPONSE_QUESTIONSTATE_FIELD, GETPLAYERINFORESPONSE_SOULEQUIPPOOL_FIELD, GETPLAYERINFORESPONSE_PLAYEDMAPTYPES_FIELD, GETPLAYERINFORESPONSE_AMOUNT_FIELD, GETPLAYERINFORESPONSE_VIPDAILY_FIELD, GETPLAYERINFORESPONSE_MISSINGREFRESHCOUNT_FIELD, GETPLAYERINFORESPONSE_MONTHINFOS_FIELD, GETPLAYERINFORESPONSE_DAILYCHALLENGEINFO_FIELD, GETPLAYERINFORESPONSE_EXPEDITIONLEVE_FIELD, GETPLAYERINFORESPONSE_HADLUCKTIME_FIELD, GETPLAYERINFORESPONSE_HADADVANCELUCKTIME_FIELD, GETPLAYERINFORESPONSE_WORLDLEVE_FIELD, GETPLAYERINFORESPONSE_DEMONSTRIALREWARDINFO_FIELD, GETPLAYERINFORESPONSE_HEADFRAMEBAG_FIELD, GETPLAYERINFORESPONSE_USERSKINLIST_FIELD, GETPLAYERINFORESPONSE_USERTITLELIST_FIELD, GETPLAYERINFORESPONSE_USERMOUNTLIST_FIELD, GETPLAYERINFORESPONSE_DAILYREDPACK_FIELD, GETPLAYERINFORESPONSE_PRACTICELEVEL_FIELD, GETPLAYERINFORESPONSE_SEALLIST_FIELD, GETPLAYERINFORESPONSE_RANDOMCOUNT_FIELD, GETPLAYERINFORESPONSE_DRAWTIMES_FIELD, GETPLAYERINFORESPONSE_HELPFIGHTLIST_FIELD, GETPLAYERINFORESPONSE_SIXIANGINFOS_FIELD, GETPLAYERINFORESPONSE_SERVEROPENTIME_FIELD}
|
GETPLAYERINFORESPONSE.fields = {GETPLAYERINFORESPONSE_PLAYER_FIELD, GETPLAYERINFORESPONSE_NEWPLAYERGUIDEPOINT_FIELD, GETPLAYERINFORESPONSE_PRIVILEGE_FIELD, GETPLAYERINFORESPONSE_GIFTGOODSINFO_FIELD, GETPLAYERINFORESPONSE_BUYGOODSID_FIELD, GETPLAYERINFORESPONSE_SUDDENLYBOSSINFO_FIELD, GETPLAYERINFORESPONSE_VIPLEVETAKE_FIELD, GETPLAYERINFORESPONSE_USERCREATETIME_FIELD, GETPLAYERINFORESPONSE_REDTYPE_FIELD, GETPLAYERINFORESPONSE_RANDCOUNT_FIELD, GETPLAYERINFORESPONSE_HEROHANDBOOK_FIELD, GETPLAYERINFORESPONSE_EQUIPHANDBOOK_FIELD, GETPLAYERINFORESPONSE_TOWERRECEIVEDREWARD_FIELD, GETPLAYERINFORESPONSE_GOODSTYPEDURATION_FIELD, GETPLAYERINFORESPONSE_TREASURELEVEL_FIELD, GETPLAYERINFORESPONSE_HADBUYTREASURE_FIELD, GETPLAYERINFORESPONSE_SIGNININFO_FIELD, GETPLAYERINFORESPONSE_FIRSTTENTH_FIELD, GETPLAYERINFORESPONSE_MONSTERATTACKTIME_FIELD, GETPLAYERINFORESPONSE_ISDAYFIRST_FIELD, GETPLAYERINFORESPONSE_PLAYERBINDPHONE_FIELD, GETPLAYERINFORESPONSE_QUESTIONSTATE_FIELD, GETPLAYERINFORESPONSE_SOULEQUIPPOOL_FIELD, GETPLAYERINFORESPONSE_PLAYEDMAPTYPES_FIELD, GETPLAYERINFORESPONSE_AMOUNT_FIELD, GETPLAYERINFORESPONSE_VIPDAILY_FIELD, GETPLAYERINFORESPONSE_MISSINGREFRESHCOUNT_FIELD, GETPLAYERINFORESPONSE_MONTHINFOS_FIELD, GETPLAYERINFORESPONSE_DAILYCHALLENGEINFO_FIELD, GETPLAYERINFORESPONSE_EXPEDITIONLEVE_FIELD, GETPLAYERINFORESPONSE_HADLUCKTIME_FIELD, GETPLAYERINFORESPONSE_HADADVANCELUCKTIME_FIELD, GETPLAYERINFORESPONSE_WORLDLEVE_FIELD, GETPLAYERINFORESPONSE_DEMONSTRIALREWARDINFO_FIELD, GETPLAYERINFORESPONSE_HEADFRAMEBAG_FIELD, GETPLAYERINFORESPONSE_USERSKINLIST_FIELD, GETPLAYERINFORESPONSE_USERTITLELIST_FIELD, GETPLAYERINFORESPONSE_USERMOUNTLIST_FIELD, GETPLAYERINFORESPONSE_DAILYREDPACK_FIELD, GETPLAYERINFORESPONSE_PRACTICELEVEL_FIELD, GETPLAYERINFORESPONSE_SEALLIST_FIELD, GETPLAYERINFORESPONSE_RANDOMCOUNT_FIELD, GETPLAYERINFORESPONSE_DRAWTIMES_FIELD, GETPLAYERINFORESPONSE_HELPFIGHTLIST_FIELD, GETPLAYERINFORESPONSE_SIXIANGINFOS_FIELD, GETPLAYERINFORESPONSE_SERVEROPENTIME_FIELD, GETPLAYERINFORESPONSE_XIUWEILEVEL_FIELD}
|
||||||
GETPLAYERINFORESPONSE.is_extendable = false
|
GETPLAYERINFORESPONSE.is_extendable = false
|
||||||
GETPLAYERINFORESPONSE.extensions = {}
|
GETPLAYERINFORESPONSE.extensions = {}
|
||||||
GETITEMINFOREQUEST_INDEX_FIELD.name = "index"
|
GETITEMINFOREQUEST_INDEX_FIELD.name = "index"
|
||||||
|
@ -5650,11 +5664,21 @@ HARDSTAGERESPONSE_INFO_FIELD.message_type = CommonProto_pb.HARDSTAGEINFO
|
||||||
HARDSTAGERESPONSE_INFO_FIELD.type = 11
|
HARDSTAGERESPONSE_INFO_FIELD.type = 11
|
||||||
HARDSTAGERESPONSE_INFO_FIELD.cpp_type = 10
|
HARDSTAGERESPONSE_INFO_FIELD.cpp_type = 10
|
||||||
|
|
||||||
|
HARDSTAGERESPONSE_ISTAKE_FIELD.name = "isTake"
|
||||||
|
HARDSTAGERESPONSE_ISTAKE_FIELD.full_name = ".rpc.protocols.HardStageResponse.isTake"
|
||||||
|
HARDSTAGERESPONSE_ISTAKE_FIELD.number = 2
|
||||||
|
HARDSTAGERESPONSE_ISTAKE_FIELD.index = 1
|
||||||
|
HARDSTAGERESPONSE_ISTAKE_FIELD.label = 1
|
||||||
|
HARDSTAGERESPONSE_ISTAKE_FIELD.has_default_value = false
|
||||||
|
HARDSTAGERESPONSE_ISTAKE_FIELD.default_value = false
|
||||||
|
HARDSTAGERESPONSE_ISTAKE_FIELD.type = 8
|
||||||
|
HARDSTAGERESPONSE_ISTAKE_FIELD.cpp_type = 7
|
||||||
|
|
||||||
HARDSTAGERESPONSE.name = "HardStageResponse"
|
HARDSTAGERESPONSE.name = "HardStageResponse"
|
||||||
HARDSTAGERESPONSE.full_name = ".rpc.protocols.HardStageResponse"
|
HARDSTAGERESPONSE.full_name = ".rpc.protocols.HardStageResponse"
|
||||||
HARDSTAGERESPONSE.nested_types = {}
|
HARDSTAGERESPONSE.nested_types = {}
|
||||||
HARDSTAGERESPONSE.enum_types = {}
|
HARDSTAGERESPONSE.enum_types = {}
|
||||||
HARDSTAGERESPONSE.fields = {HARDSTAGERESPONSE_INFO_FIELD}
|
HARDSTAGERESPONSE.fields = {HARDSTAGERESPONSE_INFO_FIELD, HARDSTAGERESPONSE_ISTAKE_FIELD}
|
||||||
HARDSTAGERESPONSE.is_extendable = false
|
HARDSTAGERESPONSE.is_extendable = false
|
||||||
HARDSTAGERESPONSE.extensions = {}
|
HARDSTAGERESPONSE.extensions = {}
|
||||||
HARDSTAGEFIGHTREQUEST_NODEID_FIELD.name = "nodeId"
|
HARDSTAGEFIGHTREQUEST_NODEID_FIELD.name = "nodeId"
|
||||||
|
@ -5813,6 +5837,24 @@ HARDSTAGEREPORTRESPONSE.enum_types = {}
|
||||||
HARDSTAGEREPORTRESPONSE.fields = {HARDSTAGEREPORTRESPONSE_PLAYER_FIELD}
|
HARDSTAGEREPORTRESPONSE.fields = {HARDSTAGEREPORTRESPONSE_PLAYER_FIELD}
|
||||||
HARDSTAGEREPORTRESPONSE.is_extendable = false
|
HARDSTAGEREPORTRESPONSE.is_extendable = false
|
||||||
HARDSTAGEREPORTRESPONSE.extensions = {}
|
HARDSTAGEREPORTRESPONSE.extensions = {}
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE_DROP_FIELD.name = "drop"
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE_DROP_FIELD.full_name = ".rpc.protocols.HardStageDailyRewardResponse.drop"
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE_DROP_FIELD.number = 1
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE_DROP_FIELD.index = 0
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE_DROP_FIELD.label = 1
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE_DROP_FIELD.has_default_value = false
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE_DROP_FIELD.default_value = nil
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE_DROP_FIELD.message_type = CommonProto_pb.DROP
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE_DROP_FIELD.type = 11
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE_DROP_FIELD.cpp_type = 10
|
||||||
|
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE.name = "HardStageDailyRewardResponse"
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE.full_name = ".rpc.protocols.HardStageDailyRewardResponse"
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE.nested_types = {}
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE.enum_types = {}
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE.fields = {HARDSTAGEDAILYREWARDRESPONSE_DROP_FIELD}
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE.is_extendable = false
|
||||||
|
HARDSTAGEDAILYREWARDRESPONSE.extensions = {}
|
||||||
VIPLEVELSTATEREQUSET.name = "VipLevelStateRequset"
|
VIPLEVELSTATEREQUSET.name = "VipLevelStateRequset"
|
||||||
VIPLEVELSTATEREQUSET.full_name = ".rpc.protocols.VipLevelStateRequset"
|
VIPLEVELSTATEREQUSET.full_name = ".rpc.protocols.VipLevelStateRequset"
|
||||||
VIPLEVELSTATEREQUSET.nested_types = {}
|
VIPLEVELSTATEREQUSET.nested_types = {}
|
||||||
|
@ -6347,6 +6389,7 @@ GetSomeActitityInfoRespone = protobuf.Message(GETSOMEACTITITYINFORESPONE)
|
||||||
GetSomeActivityInfoRequest = protobuf.Message(GETSOMEACTIVITYINFOREQUEST)
|
GetSomeActivityInfoRequest = protobuf.Message(GETSOMEACTIVITYINFOREQUEST)
|
||||||
GetStoreInfosResponse = protobuf.Message(GETSTOREINFOSRESPONSE)
|
GetStoreInfosResponse = protobuf.Message(GETSTOREINFOSRESPONSE)
|
||||||
GetWorkShopInfoResponse = protobuf.Message(GETWORKSHOPINFORESPONSE)
|
GetWorkShopInfoResponse = protobuf.Message(GETWORKSHOPINFORESPONSE)
|
||||||
|
HardStageDailyRewardResponse = protobuf.Message(HARDSTAGEDAILYREWARDRESPONSE)
|
||||||
HardStageFightRequest = protobuf.Message(HARDSTAGEFIGHTREQUEST)
|
HardStageFightRequest = protobuf.Message(HARDSTAGEFIGHTREQUEST)
|
||||||
HardStageFightResponse = protobuf.Message(HARDSTAGEFIGHTRESPONSE)
|
HardStageFightResponse = protobuf.Message(HARDSTAGEFIGHTRESPONSE)
|
||||||
HardStageReportRequset = protobuf.Message(HARDSTAGEREPORTREQUSET)
|
HardStageReportRequset = protobuf.Message(HARDSTAGEREPORTREQUSET)
|
||||||
|
|
|
@ -176,6 +176,7 @@ local icon = {
|
||||||
function DailyRechargePanel:SetSelectBtn()
|
function DailyRechargePanel:SetSelectBtn()
|
||||||
self.select.gameObject:SetActive(true)
|
self.select.gameObject:SetActive(true)
|
||||||
self.select.transform:SetParent(self.items[index].go.transform)
|
self.select.transform:SetParent(self.items[index].go.transform)
|
||||||
|
self.select.transform:SetSiblingIndex(1)
|
||||||
self.select.transform.localPosition = Vector3.zero
|
self.select.transform.localPosition = Vector3.zero
|
||||||
if MoneyUtil.MT == MoneyType.RMB then
|
if MoneyUtil.MT == MoneyType.RMB then
|
||||||
self.selectIma.sprite = self.spLoader:LoadSprite(missionIndex[index].selectImaRMB)
|
self.selectIma.sprite = self.spLoader:LoadSprite(missionIndex[index].selectImaRMB)
|
||||||
|
@ -265,8 +266,7 @@ function DailyRechargePanel:RefreshRedShow()
|
||||||
for i = 1,#self.actInfo.mission do
|
for i = 1,#self.actInfo.mission do
|
||||||
if self.items[i] and self.items[i].redpot then
|
if self.items[i] and self.items[i].redpot then
|
||||||
if self.actInfo.mission[i].state == 0
|
if self.actInfo.mission[i].state == 0
|
||||||
and DailyRechargeManager.ReceivedEnabled(self.actInfo.mission[i].missionId)
|
and DailyRechargeManager.ReceivedEnabled(self.actInfo.mission[i].missionId) then
|
||||||
and index ~= i then
|
|
||||||
self.items[i].redpot:SetActive(true)
|
self.items[i].redpot:SetActive(true)
|
||||||
else
|
else
|
||||||
self.items[i].redpot:SetActive(false)
|
self.items[i].redpot:SetActive(false)
|
||||||
|
|
|
@ -19,6 +19,16 @@ function FightLevelChapterPanel:InitComponent()
|
||||||
this.prb, nil, Vector2.New(1080, 1865.8), 1, 1, Vector2.New(0,0))
|
this.prb, nil, Vector2.New(1080, 1865.8), 1, 1, Vector2.New(0,0))
|
||||||
this.ScrollView.moveTween.MomentumAmount = 1
|
this.ScrollView.moveTween.MomentumAmount = 1
|
||||||
this.ScrollView.moveTween.Strength = 1
|
this.ScrollView.moveTween.Strength = 1
|
||||||
|
|
||||||
|
-- 奖励按钮
|
||||||
|
self.rewardBtn = Util.GetGameObject(self.gameObject, "rewardBtn")
|
||||||
|
self.rewardRedPot = Util.GetGameObject(self.gameObject, "rewardBtn/red")
|
||||||
|
self.rewardTai = Util.GetGameObject(self.gameObject, "rewardBtn/Tai"):GetComponent("Image")
|
||||||
|
self.rewardTextBg = Util.GetGameObject(self.gameObject, "rewardBtn/TextBg"):GetComponent("Image")
|
||||||
|
self.rewardTip = Util.GetGameObject(self.gameObject, "rewardBtn/Text"):GetComponent("Text")
|
||||||
|
self.rewardKaiQi = Util.GetGameObject(self.gameObject, "rewardBtn/BoxBtn1/UI_Effect_BaoXiang_KaiQi")
|
||||||
|
self.rewardKeKaiQi = Util.GetGameObject(self.gameObject, "rewardBtn/BoxBtn1/UI_Effect_BaoXiang_KeKaiQi")
|
||||||
|
self.rewardOpen = Util.GetGameObject(self.gameObject, "rewardBtn/BoxBtn1/open")
|
||||||
end
|
end
|
||||||
|
|
||||||
--绑定事件(用于子类重写)
|
--绑定事件(用于子类重写)
|
||||||
|
@ -33,8 +43,38 @@ function FightLevelChapterPanel:BindEvent()
|
||||||
Util.AddClick(self.sortBtn, function()
|
Util.AddClick(self.sortBtn, function()
|
||||||
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[15],1)
|
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[15],1)
|
||||||
end)
|
end)
|
||||||
|
Util.AddClick(self.rewardBtn, function()
|
||||||
|
local data = FightLevelManager.GetDailyRewardData()
|
||||||
|
if not data.state or data.state ~= 0 then
|
||||||
|
PopupTipPanel.ShowTip("今日已领取,请明日再来!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
-- 请求领取奖励
|
||||||
|
self.rewardKeKaiQi:SetActive(false)
|
||||||
|
self.rewardOpen:SetActive(false)
|
||||||
|
self.rewardKaiQi:SetActive(false)
|
||||||
|
self.rewardKaiQi:SetActive(true)
|
||||||
|
Timer.New(function()
|
||||||
|
FightLevelManager.RequestGetDailyReward()
|
||||||
|
end, 1):Start()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
--添加事件监听(用于子类重写)
|
||||||
|
function FightLevelChapterPanel:AddListener()
|
||||||
|
Game.GlobalEvent:AddEvent(GameEvent.FightLevel.DailyRewardStateChange, self.SetDailyRewardShow, self)
|
||||||
|
|
||||||
|
BindRedPointObject(RedPointType.FightLevelDailyReward, self.rewardRedPot)
|
||||||
|
end
|
||||||
|
|
||||||
|
--移除事件监听(用于子类重写)
|
||||||
|
function FightLevelChapterPanel:RemoveListener()
|
||||||
|
Game.GlobalEvent:RemoveEvent(GameEvent.FightLevel.DailyRewardStateChange, self.SetDailyRewardShow, self)
|
||||||
|
|
||||||
|
ClearRedPointObject(RedPointType.FightLevelDailyReward, self.rewardRedPot)
|
||||||
end
|
end
|
||||||
function FightLevelChapterPanel:OnSortingOrderChange()
|
function FightLevelChapterPanel:OnSortingOrderChange()
|
||||||
|
Util.SetParticleSortLayer(self.rewardKaiQi, self.sortingOrder + 1)
|
||||||
|
Util.SetParticleSortLayer(self.rewardKeKaiQi, self.sortingOrder + 1)
|
||||||
orginLayer = self.sortingOrder
|
orginLayer = self.sortingOrder
|
||||||
end
|
end
|
||||||
--界面打开时调用(用于子类重写)
|
--界面打开时调用(用于子类重写)
|
||||||
|
@ -62,6 +102,9 @@ function this.OnShowPanel()
|
||||||
end,true,true)
|
end,true,true)
|
||||||
local curIndex = FightLevelManager.GetCurChapterId()
|
local curIndex = FightLevelManager.GetCurChapterId()
|
||||||
this.ScrollView:SetShow(curIndex)
|
this.ScrollView:SetShow(curIndex)
|
||||||
|
|
||||||
|
-- 设置每日奖励显示
|
||||||
|
this:SetDailyRewardShow()
|
||||||
end
|
end
|
||||||
function this.SingleChapterDataShow(go, data)
|
function this.SingleChapterDataShow(go, data)
|
||||||
|
|
||||||
|
@ -88,7 +131,13 @@ function this.SingleChapterDataShow(go, data)
|
||||||
-- designation = PlayerManager.GetPlayerDesignation()
|
-- designation = PlayerManager.GetPlayerDesignation()
|
||||||
}
|
}
|
||||||
npc = PlayerLiveView:New(playerParent.transform,2, PlayerLiveViewData,this.sortingOrder)
|
npc = PlayerLiveView:New(playerParent.transform,2, PlayerLiveViewData,this.sortingOrder)
|
||||||
npc:OnOpen(GetPlayerRoleSingleConFig().Scale6,Vector3.New(0,0,0),WALK_DIR.IDLE_LEFT)
|
-- npc:OnOpen(GetPlayerRoleSingleConFig().Scale6,Vector3.New(0,0,0),WALK_DIR.IDLE_LEFT)
|
||||||
|
if data.userMount and data.userMount > 0 and data.userMount ~= PlayerRide.YUJIAN then
|
||||||
|
npc:OnOpen(GetPlayerRoleSingleConFig().Scale6,Vector3.New(0,0,0),WALK_DIR.IDLE_LEFT)
|
||||||
|
else
|
||||||
|
npc:OnOpen(GetPlayerRoleSingleConFig().Scale6,Vector3.New(0,0,0),WALK_DIR.IDLE_FRONT)
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
if curChapterId == data.chapterId then
|
if curChapterId == data.chapterId then
|
||||||
playerParent.gameObject:SetActive(true)
|
playerParent.gameObject:SetActive(true)
|
||||||
|
@ -125,6 +174,27 @@ function this.SingleChapterDataShow(go, data)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- 设置日常奖励显示
|
||||||
|
function FightLevelChapterPanel:SetDailyRewardShow()
|
||||||
|
local data = FightLevelManager.GetDailyRewardData()
|
||||||
|
if data and data.state == 0 then
|
||||||
|
self.rewardTip.text = string.format("<color=%s>%s</color>", UIColorStr.GREEN, "可领取")
|
||||||
|
self.rewardKaiQi:SetActive(false)
|
||||||
|
self.rewardKeKaiQi:SetActive(true)
|
||||||
|
self.rewardOpen:SetActive(false)
|
||||||
|
self.rewardTai.sprite = this.spLoader:LoadSprite("s_shanhe_xiaoditu_zhongbiao")
|
||||||
|
self.rewardTextBg.sprite = this.spLoader:LoadSprite("s_shanhe_xiaoditu_biaoxiamingzidi")
|
||||||
|
else
|
||||||
|
self.rewardTip.text = string.format("<color=%s>%s</color>", UIColorStr.YELLOW, "明日刷新")
|
||||||
|
self.rewardKaiQi:SetActive(false)
|
||||||
|
self.rewardKeKaiQi:SetActive(false)
|
||||||
|
self.rewardOpen:SetActive(true)
|
||||||
|
self.rewardTai.sprite = this.spLoader:LoadSprite("s_shanhe_xiaoditu_zhongbiao_01")
|
||||||
|
self.rewardTextBg.sprite = this.spLoader:LoadSprite("s_shanhe_xiaoditu_biaoxiamingzidi_01")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--界面关闭时调用(用于子类重写)
|
--界面关闭时调用(用于子类重写)
|
||||||
function FightLevelChapterPanel:OnClose()
|
function FightLevelChapterPanel:OnClose()
|
||||||
end
|
end
|
||||||
|
|
|
@ -54,7 +54,7 @@ function this.UpdataChapterData(msg,_isShowChapterOpenPopup)
|
||||||
if msg then
|
if msg then
|
||||||
for i = 1, #msg.chapter do
|
for i = 1, #msg.chapter do
|
||||||
local singleHardStageChapter = allChapterData[msg.chapter[i].chapterId]
|
local singleHardStageChapter = allChapterData[msg.chapter[i].chapterId]
|
||||||
-- Log("chapterId:"..msg.chapter[i].chapterId.." stars"..msg.chapter[i].stars.." node"..#msg.chapter[i].node.."reward:"..#msg.chapter[i].reward.." needStars:"..singleHardStageChapter.stars)
|
Log("chapterId:"..msg.chapter[i].chapterId)--.." stars"..msg.chapter[i].stars.." node"..#msg.chapter[i].node.."reward:"..#msg.chapter[i].reward.." needStars:"..singleHardStageChapter.stars)
|
||||||
singleHardStageChapter.chapterId = msg.chapter[i].chapterId
|
singleHardStageChapter.chapterId = msg.chapter[i].chapterId
|
||||||
if singleHardStageChapter.chapterId > oldChapterId and _isShowChapterOpenPopup then
|
if singleHardStageChapter.chapterId > oldChapterId and _isShowChapterOpenPopup then
|
||||||
this.SetisShowChapterOpenPopup(true)
|
this.SetisShowChapterOpenPopup(true)
|
||||||
|
@ -84,7 +84,7 @@ function this.UpdataChapterData(msg,_isShowChapterOpenPopup)
|
||||||
table.sort(singleHardStageChapter.reward, function(a,b) return a.id < b.id end)
|
table.sort(singleHardStageChapter.reward, function(a,b) return a.id < b.id end)
|
||||||
allChapterData[msg.chapter[i].chapterId] = singleHardStageChapter
|
allChapterData[msg.chapter[i].chapterId] = singleHardStageChapter
|
||||||
end
|
end
|
||||||
CheckRedPointStatus(RedPointType.FightLevel)
|
CheckRedPointStatus(RedPointType.FightLevelBoxReward)
|
||||||
PracticeManager.StarNum = FightLevelManager.GetAllChapterStars()
|
PracticeManager.StarNum = FightLevelManager.GetAllChapterStars()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -349,4 +349,46 @@ function this.CheckTrialRedPoint()
|
||||||
end
|
end
|
||||||
--=====================================================================
|
--=====================================================================
|
||||||
|
|
||||||
|
-- 设置山河社稷图每日奖励数据
|
||||||
|
local _DailyRewardData = {}
|
||||||
|
function this.SetDailyRewardData(msg)
|
||||||
|
|
||||||
|
Log("山河每日奖励:"..tostring(msg.isTake))
|
||||||
|
_DailyRewardData = {}
|
||||||
|
_DailyRewardData.state = msg.isTake and 1 or 0 -- 0 未领取 1 已领取
|
||||||
|
-- 刷新红点状态
|
||||||
|
CheckRedPointStatus(RedPointType.FightLevelDailyReward)
|
||||||
|
-- 触发状态改变
|
||||||
|
Game.GlobalEvent:DispatchEvent(GameEvent.FightLevel.DailyRewardStateChange)
|
||||||
|
end
|
||||||
|
function this.GetDailyRewardData()
|
||||||
|
return _DailyRewardData
|
||||||
|
end
|
||||||
|
-- 请求领取每日奖励
|
||||||
|
function this.RequestGetDailyReward()
|
||||||
|
--
|
||||||
|
if not _DailyRewardData.state or _DailyRewardData.state ~= 0 then
|
||||||
|
PopupTipPanel.ShowTip("今日已领取,请明日再来!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
NetManager.GetHardStageDailyReward(function(msg)
|
||||||
|
_DailyRewardData.state = 1
|
||||||
|
-- 刷新红点状态
|
||||||
|
CheckRedPointStatus(RedPointType.FightLevelDailyReward)
|
||||||
|
-- 触发状态改变
|
||||||
|
Game.GlobalEvent:DispatchEvent(GameEvent.FightLevel.DailyRewardStateChange)
|
||||||
|
-- 显示掉落
|
||||||
|
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1)
|
||||||
|
end)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 检测红点状态
|
||||||
|
function this.CheckDailyRewardRed()
|
||||||
|
if _DailyRewardData.state and _DailyRewardData.state == 0 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
return this
|
return this
|
|
@ -316,7 +316,7 @@ function this.SetlevelBox(_rewardBoxDatas)
|
||||||
NetManager.GetHardStageChapterReward(chapterData.chapterId,missionConfigData.Id,function(msg)
|
NetManager.GetHardStageChapterReward(chapterData.chapterId,missionConfigData.Id,function(msg)
|
||||||
--自己刷新一下宝箱数据
|
--自己刷新一下宝箱数据
|
||||||
FightLevelManager.SetChapterBoxRewardData(chapterData.chapterId,missionConfigData.Id,1)
|
FightLevelManager.SetChapterBoxRewardData(chapterData.chapterId,missionConfigData.Id,1)
|
||||||
CheckRedPointStatus(RedPointType.FightLevel)
|
CheckRedPointStatus(RedPointType.FightLevelBoxReward)
|
||||||
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop, 1,function()--isBackBattle true时 为回放不走回调
|
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop, 1,function()--isBackBattle true时 为回放不走回调
|
||||||
if chapterData.reward and LengthOfTable(chapterData.reward) > 0 then
|
if chapterData.reward and LengthOfTable(chapterData.reward) > 0 then
|
||||||
this.SetlevelBox(chapterData.reward)
|
this.SetlevelBox(chapterData.reward)
|
||||||
|
|
|
@ -982,6 +982,7 @@ function this.HardStageResponse(buffer)
|
||||||
local msg = PlayerInfoProto_pb.HardStageResponse()
|
local msg = PlayerInfoProto_pb.HardStageResponse()
|
||||||
msg:ParseFromString(data)
|
msg:ParseFromString(data)
|
||||||
FightLevelManager.UpdataChapterData(msg.info,true)
|
FightLevelManager.UpdataChapterData(msg.info,true)
|
||||||
|
FightLevelManager.SetDailyRewardData(msg)
|
||||||
end
|
end
|
||||||
|
|
||||||
--神印信息推送
|
--神印信息推送
|
||||||
|
|
|
@ -5409,15 +5409,16 @@ end
|
||||||
function NetManager.HardStageRequest(func)
|
function NetManager.HardStageRequest(func)
|
||||||
local data = PlayerInfoProto_pb.HardStageRequest()
|
local data = PlayerInfoProto_pb.HardStageRequest()
|
||||||
local msg = data:SerializeToString()
|
local msg = data:SerializeToString()
|
||||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.HARD_STAGE_INFO_REQUEST, MessageTypeProto_pb.HARD_STAGE_INFO_RESPONSE, msg, function(buffer)
|
Network:SendMessageWithCallBack(MessageTypeProto_pb.HARD_STAGE_INFO_REQUEST, MessageTypeProto_pb.HARD_STAGE_INFO_RESPONSE, msg, function(buffer)
|
||||||
local data = buffer:DataByte()
|
local data = buffer:DataByte()
|
||||||
local msg = PlayerInfoProto_pb.HardStageResponse()
|
local msg = PlayerInfoProto_pb.HardStageResponse()
|
||||||
msg:ParseFromString(data)
|
msg:ParseFromString(data)
|
||||||
FightLevelManager.UpdataChapterData(msg.info)
|
FightLevelManager.UpdataChapterData(msg.info)
|
||||||
|
FightLevelManager.SetDailyRewardData(msg)
|
||||||
if func then
|
if func then
|
||||||
func(msg)
|
func(msg)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
--山河社稷图领取宝箱奖励
|
--山河社稷图领取宝箱奖励
|
||||||
function NetManager.GetHardStageChapterReward(_chapterId,_rewradId,func)
|
function NetManager.GetHardStageChapterReward(_chapterId,_rewradId,func)
|
||||||
|
@ -5434,6 +5435,17 @@ function NetManager.GetHardStageChapterReward(_chapterId,_rewradId,func)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
--山河社稷图领取每日奖励
|
||||||
|
function NetManager.GetHardStageDailyReward(func)
|
||||||
|
Network:SendMessageWithCallBack(MessageTypeProto_pb.HARD_STAGE_TAKE_DAILY_REWAR_REQUEST, MessageTypeProto_pb.HARD_STAGE_TAKE_DAILY_REWAR_RESPONSE, nil, function(buffer)
|
||||||
|
local data = buffer:DataByte()
|
||||||
|
local msg = PlayerInfoProto_pb.HardStageDailyRewardResponse()
|
||||||
|
msg:ParseFromString(data)
|
||||||
|
if func then
|
||||||
|
func(msg)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
--vip特权奖励初始化
|
--vip特权奖励初始化
|
||||||
function NetManager.VipLevelStateRequset(func)
|
function NetManager.VipLevelStateRequset(func)
|
||||||
local data = PlayerInfoProto_pb.VipLevelStateRequset()
|
local data = PlayerInfoProto_pb.VipLevelStateRequset()
|
||||||
|
|
|
@ -307,6 +307,11 @@ function this.InitRedPointAllRelate()
|
||||||
RPData:SetParent(RedPointType.QiJieShiLian, RedPointType.JumpServer_MainCity)
|
RPData:SetParent(RedPointType.QiJieShiLian, RedPointType.JumpServer_MainCity)
|
||||||
--玉虚论道
|
--玉虚论道
|
||||||
RPData:SetParent(RedPointType.WorldArena_reward, RedPointType.JumpServer_MainCity)
|
RPData:SetParent(RedPointType.WorldArena_reward, RedPointType.JumpServer_MainCity)
|
||||||
|
-- 山河社稷图
|
||||||
|
RPData:SetParent(RedPointType.FightLevelBoxReward, RedPointType.FightLevel)
|
||||||
|
RPData:SetParent(RedPointType.FightLevelDailyReward, RedPointType.FightLevel)
|
||||||
|
|
||||||
|
|
||||||
for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityGroups)) do
|
for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityGroups)) do
|
||||||
if v.RpType > 0 and v.RpTypeParent > 0 then
|
if v.RpType > 0 and v.RpTypeParent > 0 then
|
||||||
RPData:SetParent(v.RpType,v.RpTypeParent)
|
RPData:SetParent(v.RpType,v.RpTypeParent)
|
||||||
|
@ -498,7 +503,9 @@ function this.RegisterRedCheckFunc()
|
||||||
RPData:AddCheckFunc(RedPointType.QinglongSerectTreasure, QinglongSerectTreasureManager.GetQinglongSerectTreasureRedPot)
|
RPData:AddCheckFunc(RedPointType.QinglongSerectTreasure, QinglongSerectTreasureManager.GetQinglongSerectTreasureRedPot)
|
||||||
RPData:AddCheckFunc(RedPointType.QinglongSerectTreasureTrail, QinglongSerectTreasureManager.GetSerectTreasureTrailRedPot)
|
RPData:AddCheckFunc(RedPointType.QinglongSerectTreasureTrail, QinglongSerectTreasureManager.GetSerectTreasureTrailRedPot)
|
||||||
|
|
||||||
RPData:AddCheckFunc(RedPointType.FightLevel, FightLevelManager.GetChapterRewardBoxRedPoint)
|
-- 山河社稷图相关
|
||||||
|
RPData:AddCheckFunc(RedPointType.FightLevelBoxReward, FightLevelManager.GetChapterRewardBoxRedPoint, FUNCTION_OPEN_TYPE.FIGHTLEVEL)
|
||||||
|
RPData:AddCheckFunc(RedPointType.FightLevelDailyReward, FightLevelManager.CheckDailyRewardRed, FUNCTION_OPEN_TYPE.FIGHTLEVEL)
|
||||||
RPData:AddCheckFunc(RedPointType.JourneyWithWind, ActivityGiftManager.JourneyWithWindAllRedPointState)
|
RPData:AddCheckFunc(RedPointType.JourneyWithWind, ActivityGiftManager.JourneyWithWindAllRedPointState)
|
||||||
|
|
||||||
RPData:AddCheckFunc(RedPointType.WeekGiftPage,OperatingManager.CheckWeekGiftPageRedPoint)
|
RPData:AddCheckFunc(RedPointType.WeekGiftPage,OperatingManager.CheckWeekGiftPageRedPoint)
|
||||||
|
|
|
@ -251,6 +251,7 @@ function this.RefreshHeroGrowList()
|
||||||
value = curScore/maxScore
|
value = curScore/maxScore
|
||||||
str = string.format("%d/%d", curScore, maxScore)
|
str = string.format("%d/%d", curScore, maxScore)
|
||||||
end
|
end
|
||||||
|
progress.gameObject:SetActive(data.Control == 1)
|
||||||
progress.value = value
|
progress.value = value
|
||||||
progressText.text = str
|
progressText.text = str
|
||||||
|
|
||||||
|
|
|
@ -155,11 +155,11 @@ function this.RankNodeAdapter(node, data,index)
|
||||||
local heroTeam={}
|
local heroTeam={}
|
||||||
heroTeam.team={}
|
heroTeam.team={}
|
||||||
heroTeam.totalForce=msg.recordData.yxldMyForce[i]
|
heroTeam.totalForce=msg.recordData.yxldMyForce[i]
|
||||||
LogError("myforce=="..msg.recordData.yxldMyForce[i])
|
--LogError("myforce=="..msg.recordData.yxldMyForce[i])
|
||||||
local enTeam={}
|
local enTeam={}
|
||||||
enTeam.team={}
|
enTeam.team={}
|
||||||
enTeam.totalForce=msg.recordData.yxldDefForce[i]
|
enTeam.totalForce=msg.recordData.yxldDefForce[i]
|
||||||
LogError("en force=="..msg.recordData.yxldDefForce[i])
|
--LogError("en force=="..msg.recordData.yxldDefForce[i])
|
||||||
for i = 1, #fightData.heroFightInfos.fightUnitList do
|
for i = 1, #fightData.heroFightInfos.fightUnitList do
|
||||||
local hero=fightData.heroFightInfos.fightUnitList[i]
|
local hero=fightData.heroFightInfos.fightUnitList[i]
|
||||||
local newHero={}
|
local newHero={}
|
||||||
|
@ -172,18 +172,21 @@ function this.RankNodeAdapter(node, data,index)
|
||||||
newHero.skinId=hero.skinId
|
newHero.skinId=hero.skinId
|
||||||
table.insert(heroTeam.team,newHero)
|
table.insert(heroTeam.team,newHero)
|
||||||
end
|
end
|
||||||
for i = 1, #fightData.monsterList[1].fightUnitList do
|
|
||||||
local hero=fightData.monsterList[1].fightUnitList[i]
|
if fightData.monsterList[1] then
|
||||||
local newHero={}
|
for i = 1, #fightData.monsterList[1].fightUnitList do
|
||||||
newHero.heroTid=tonumber(hero.unitId)
|
local hero=fightData.monsterList[1].fightUnitList[i]
|
||||||
local pro=string.split(hero.property,"#")
|
local newHero={}
|
||||||
newHero.level=pro[1]
|
newHero.heroTid=tonumber(hero.unitId)
|
||||||
newHero.heroid=hero.realId
|
local pro=string.split(hero.property,"#")
|
||||||
newHero.star=hero.star
|
newHero.level=pro[1]
|
||||||
newHero.position=hero.position
|
newHero.heroid=hero.realId
|
||||||
newHero.skinId=hero.skinId
|
newHero.star=hero.star
|
||||||
table.insert(enTeam.team,newHero)
|
newHero.position=hero.position
|
||||||
end
|
newHero.skinId=hero.skinId
|
||||||
|
table.insert(enTeam.team,newHero)
|
||||||
|
end
|
||||||
|
end
|
||||||
table.insert(allHeroTeam,heroTeam)
|
table.insert(allHeroTeam,heroTeam)
|
||||||
table.insert(allEnTeam,enTeam)
|
table.insert(allEnTeam,enTeam)
|
||||||
-- allHeroTeam[i]=heroTeam
|
-- allHeroTeam[i]=heroTeam
|
||||||
|
|
Loading…
Reference in New Issue