【易经宝库】商店特效

dev_chengFeng
ZhangBiao 2021-08-20 16:28:38 +08:00
parent 9a02e18582
commit 7d93e96d9b
2 changed files with 418 additions and 141 deletions

View File

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propertyPath: m_Pivot.x
value: 0.5
objectReference: {fileID: 0}
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type: 3}
propertyPath: m_Pivot.y
value: 0.5
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: ccf72b26803e0d34cb0033c5bdd37418, type: 3}
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RectTransform:
m_CorrespondingSourceObject: {fileID: 545869090935395575, guid: ccf72b26803e0d34cb0033c5bdd37418,
type: 3}
m_PrefabInstance: {fileID: 2647139741308460174}
m_PrefabAsset: {fileID: 0}
--- !u!1001 &5181184346715491501 --- !u!1001 &5181184346715491501
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -28,8 +28,8 @@ function YiJingBaoKu:InitComponent()
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn") self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
self.rewardPre = Util.GetGameObject(self.gameObject, "rightUp/rewardPre") self.rewardPre = Util.GetGameObject(self.gameObject, "rightUp/rewardPre")
self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"rightUp/zhenqibaogeBtn") self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"rightUp/zqbg")
self.zhenqibaogeBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_zhenqibaohe_zh") self.zqbgEffect = Util.GetGameObject(self.zhenqibaogeBtn,"Fx_Circle 1")
--mid --mid
self.grid = Util.GetGameObject(self.gameObject, "mid/content/grid") self.grid = Util.GetGameObject(self.gameObject, "mid/content/grid")
@ -95,8 +95,9 @@ end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写) --界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function YiJingBaoKu:OnShow(_sortingOrder) function YiJingBaoKu:OnShow(_sortingOrder)
self.gameObject:SetActive(true) self.gameObject:SetActive(true)
Util.AddParticleSortLayer(self.effect, _sortingOrder - sortingOrder)
sortingOrder = _sortingOrder sortingOrder = _sortingOrder
Util.AddParticleSortLayer(self.effect, sortingOrder + 1)
Util.SetParticleSortLayer(self.zqbgEffect, sortingOrder + 1)
self.actId = self.actConfig.ActId self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType