[战斗]======被动376 377修改
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83583747ad
commit
7dfa28321c
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@ -9202,7 +9202,7 @@ local passivityList = {
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end
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end
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local arr = BattleUtil.ChooseTarget(role,targets)
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local arr = BattleUtil.ChooseTarget(role,targets)
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for i=1, #arr do
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for i=1, #arr do
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arr[i]:AddBuff(Buff.Create(arr[i], BuffName.PropertyChange, round, BattlePropList[p1],v1, ct))
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arr[i]:AddBuff(Buff.Create(role, BuffName.PropertyChange, round, BattlePropList[p1],v1, ct))
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end
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end
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triggerTime=triggerTime+1
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triggerTime=triggerTime+1
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end
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end
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@ -9229,6 +9229,10 @@ local passivityList = {
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if arr[1].position<=3 then
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if arr[1].position<=3 then
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return
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return
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end
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end
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local front=RoleManager.Query(function(v) return role.camp == v.camp and v.position<=3 end)
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if not front or #front==0 then
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return
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end
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local function _CallBack(v, ct)
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local function _CallBack(v, ct)
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if v then
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if v then
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table.insert(cl, {v, ct})
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table.insert(cl, {v, ct})
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