【灵脉秘境】特效
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@ -19,10 +19,10 @@ local fakeName = {
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[6] = "天级",
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}
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local effectName = {
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[3] = "ui-tianmen-huang",
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[4] = "ui-tianmen-zi",
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[5] = "ui-tianmen-lan",
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[6] = "ui-tianmen-lv",
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[6] = "ui-tianmen-huang",
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[5] = "ui-tianmen-zi",
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[4] = "ui-tianmen-lan",
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[3] = "ui-tianmen-lv",
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}
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--初始化组件(用于子类重写)
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function LingMaiMiJingPanel:InitComponent()
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@ -222,6 +222,9 @@ function LingMaiMiJingPanel:SetVeins()
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end
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end)
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for i = 3, 6 do
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Util.GetGameObject(go,effectName[i]):SetActive(false)
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end
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local effect1 = Util.GetGameObject(go,effectName[data.Quality])
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Util.SetParticleSortLayer(effect1, self.sortingOrder + 1)
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effect1:SetActive(data.uid == PlayerManager.uid)
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