Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
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@ -8520,17 +8520,18 @@ local passivityList = {
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end
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end
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BattleLogic.Event:AddEvent(BattleEventName.BattleRoundChange,onRoundChange,nil,nil,role)
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BattleLogic.Event:AddEvent(BattleEventName.BattleRoundChange,onRoundChange,nil,nil,role)
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||||||
end,
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end,
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||||||
-- 修改技能[a]的参数,第[b]个参数改变为[c],第[d]个参数改变为[e]
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-- 修改技能id:[a] 技能类型:[b]的参数,第[c]个参数改变为[d],第[e]个参数改变为[f]
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||||||
-- a[int 技能的id],b[int],c[float/int],d[int],e[int/float]
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-- a[int 技能的id],b[int 技能的type类型],c[int],d[float/int],e[int],f[int/float]
|
||||||
[356] = function(role, args,id,judge)
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[356] = function(role, args,id,judge)
|
||||||
local type = args[1]
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local id = args[1]
|
||||||
local i1 = args[2]
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local type = args[2]
|
||||||
local v1 = args[3]
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local i1 = args[3]
|
||||||
local i2 = args[4]
|
local v1 = args[4]
|
||||||
local v2 = args[5]
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local i2 = args[5]
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||||||
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local v2 = args[6]
|
||||||
local onSkillEffectBefore = function(skill, e, func)
|
local onSkillEffectBefore = function(skill, e, func)
|
||||||
if skill.type == BattleSkillType.Special then
|
if skill.type == BattleSkillType.Special then
|
||||||
if skill.id == type then
|
if skill.id == id and e.type == type then
|
||||||
if e.args[i1] then
|
if e.args[i1] then
|
||||||
e.args[i1] = v1
|
e.args[i1] = v1
|
||||||
end
|
end
|
||||||
|
|
@ -8637,13 +8638,16 @@ local passivityList = {
|
||||||
if skill and not skill.isTriggerJudge and judge==1 then
|
if skill and not skill.isTriggerJudge and judge==1 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
if skill.owner==role then
|
||||||
|
return
|
||||||
|
end
|
||||||
if time==num then
|
if time==num then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if role.element~=camp then
|
if skill.owner.element~=camp then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if role.job==job then
|
if skill.owner.job==job then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if skill.type == BattleSkillType.Special then
|
if skill.type == BattleSkillType.Special then
|
||||||
|
|
@ -8653,7 +8657,7 @@ local passivityList = {
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
role.Event:AddEvent(BattleEventName.SkillCastEnd, onSkillEnd,nil,nil,role)
|
BattleLogic.Event:AddEvent(BattleEventName.SkillCastEnd, onSkillEnd,nil,nil,role)
|
||||||
|
|
||||||
local function onRoundChange()
|
local function onRoundChange()
|
||||||
time=0
|
time=0
|
||||||
|
|
|
||||||
|
|
@ -25,6 +25,7 @@ function RewardEquipSingleShowPopup2:InitComponent()
|
||||||
self.equipInfoText=Util.GetGameObject(self.topBar, "equipInfoText"):GetComponent("Text")
|
self.equipInfoText=Util.GetGameObject(self.topBar, "equipInfoText"):GetComponent("Text")
|
||||||
self.powerNum=Util.GetGameObject(self.topBar, "powerNum"):GetComponent("Text")
|
self.powerNum=Util.GetGameObject(self.topBar, "powerNum"):GetComponent("Text")
|
||||||
self.star=Util.GetGameObject(self.topBar, "star")
|
self.star=Util.GetGameObject(self.topBar, "star")
|
||||||
|
self.effectbaijin = Util.GetGameObject(self.topBar, "fx_zhuangbeijiemian")
|
||||||
--装备属性--midBar
|
--装备属性--midBar
|
||||||
--basePro
|
--basePro
|
||||||
self.midBar = Util.GetGameObject(self.transform, "Content/midBar")
|
self.midBar = Util.GetGameObject(self.transform, "Content/midBar")
|
||||||
|
|
@ -105,6 +106,8 @@ function RewardEquipSingleShowPopup2:OnShow()
|
||||||
self.equipType.text=Language[11089]..GetEquipPosStrByEquipPosNum(equipConfigData.Position)
|
self.equipType.text=Language[11089]..GetEquipPosStrByEquipPosNum(equipConfigData.Position)
|
||||||
--下部按钮信息
|
--下部按钮信息
|
||||||
self.btnJump:SetActive(itemConfigData.UseJump and itemConfigData.UseJump > 0 and BagManager.isBagPanel)
|
self.btnJump:SetActive(itemConfigData.UseJump and itemConfigData.UseJump > 0 and BagManager.isBagPanel)
|
||||||
|
self.effectbaijin:SetActive(equipConfigData.Quality==7)
|
||||||
|
Util.SetParticleSortLayer(self.effectbaijin,self.sortingOrder + 1)
|
||||||
|
|
||||||
--basePro基础属性
|
--basePro基础属性
|
||||||
if equipConfigData.Property then
|
if equipConfigData.Property then
|
||||||
|
|
|
||||||
|
|
@ -78,7 +78,7 @@ function this:OnShow(_parent,...)
|
||||||
rewardData,rewardData1 = EndLessMapManager.GetAllRewardData()
|
rewardData,rewardData1 = EndLessMapManager.GetAllRewardData()
|
||||||
this:showRewardWuJin(rewardData,rewardData1)
|
this:showRewardWuJin(rewardData,rewardData1)
|
||||||
-- this.tip.text = "<color=#60A22C>解锁秘宝,激活进阶</color><color=#95523B>专属奖励+2000积分,<color=#CC4325>可获取1280妖晶</color></color>"
|
-- this.tip.text = "<color=#60A22C>解锁秘宝,激活进阶</color><color=#95523B>专属奖励+2000积分,<color=#CC4325>可获取1280妖晶</color></color>"
|
||||||
this.tip.text = "·获得<color=#45953B>2000积分</color>\n·获取<color=#45953B>1980妖晶</color>,激活<color=#45953B>进阶专属奖励</color>\n<size=25> <color=#45953B>妖晶</color>奖励通过<color=#45953B>邮件</color>发送</size>"
|
this.tip.text = "·获得<color=#45953B>2000积分</color>\n·获取<color=#45953B>1280妖晶</color>,激活<color=#45953B>进阶专属奖励</color>\n<size=25> <color=#45953B>妖晶</color>奖励通过<color=#45953B>邮件</color>发送</size>"
|
||||||
this.dealBtnIma.gameObject:SetActive(false)
|
this.dealBtnIma.gameObject:SetActive(false)
|
||||||
this.dealBtnText.gameObject:SetActive(true)
|
this.dealBtnText.gameObject:SetActive(true)
|
||||||
local config = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,type[curType].id)
|
local config = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,type[curType].id)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue