送无限抽修改
parent
ad48afbfe9
commit
7ecd2a3bd2
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@ -11,13 +11,13 @@ local activityData = {}
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function OpenSeverWelfarePanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.closeBtn = Util.GetGameObject(self.transform, "bg/closeBtn")
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this.titleText = Util.GetGameObject(self.transform, "bg/titleText"):GetComponent("Text")
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this.titleText = Util.GetGameObject(self.transform, "titleText"):GetComponent("Text")
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this.timeText = Util.GetGameObject(self.transform, "timeText"):GetComponent("Text")
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this.timeTextGo = Util.GetGameObject(self.transform, "timeText")
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this.rewardPre = Util.GetGameObject(self.gameObject, "rewardPre")
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local v = Util.GetGameObject(self.gameObject, "rect"):GetComponent("RectTransform").rect
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "rect").transform,
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this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,-5))
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this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,10))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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this.NoviceItemList={}--存储itemview 重复利用
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@ -170,7 +170,7 @@ function this.SingleDataShow(go,rewardData)
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-- activityRewardGo:SetActive(true)
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-- end
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local sConFigData = activityRewardConfig[rewardData.missionId]
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local titleText = Util.GetGameObject(activityRewardGo, "titleImage/titleText"):GetComponent("Text")
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local titleText = Util.GetGameObject(activityRewardGo, "titleText"):GetComponent("Text")
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titleText.text = GetLanguageStrById(sConFigData.ContentsShow)
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local itemGroup = Util.GetGameObject(activityRewardGo, "content")
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--滚动条复用重设itemview
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@ -180,7 +180,7 @@ function this.SingleDataShow(go,rewardData)
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end
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for i = 1, #sConFigData.Reward do
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if this.NoviceItemList[go][i] then
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this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.9,false,false,false,sortingOrder)
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this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.7,false,false,false,sortingOrder)
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this.NoviceItemList[go][i].gameObject:SetActive(true)
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end
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end
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@ -191,7 +191,7 @@ function this.SingleDataShow(go,rewardData)
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this.NoviceItemList[go][i].gameObject:SetActive(false)
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end
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for i = 1, #sConFigData.Reward do
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this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.9,false,false,false,sortingOrder)
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this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.7,false,false,false,sortingOrder)
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this.NoviceItemList[go][i].gameObject:SetActive(true)
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end
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end
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