送无限抽修改

onepiece_demo_arena
wangzhenxing 2023-10-31 16:52:59 +08:00
parent ad48afbfe9
commit 7ecd2a3bd2
1 changed files with 5 additions and 5 deletions

View File

@ -11,13 +11,13 @@ local activityData = {}
function OpenSeverWelfarePanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.closeBtn = Util.GetGameObject(self.transform, "bg/closeBtn")
this.titleText = Util.GetGameObject(self.transform, "bg/titleText"):GetComponent("Text")
this.titleText = Util.GetGameObject(self.transform, "titleText"):GetComponent("Text")
this.timeText = Util.GetGameObject(self.transform, "timeText"):GetComponent("Text")
this.timeTextGo = Util.GetGameObject(self.transform, "timeText")
this.rewardPre = Util.GetGameObject(self.gameObject, "rewardPre")
local v = Util.GetGameObject(self.gameObject, "rect"):GetComponent("RectTransform").rect
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "rect").transform,
this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,-5))
this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,10))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
this.NoviceItemList={}--存储itemview 重复利用
@ -170,7 +170,7 @@ function this.SingleDataShow(go,rewardData)
-- activityRewardGo:SetActive(true)
-- end
local sConFigData = activityRewardConfig[rewardData.missionId]
local titleText = Util.GetGameObject(activityRewardGo, "titleImage/titleText"):GetComponent("Text")
local titleText = Util.GetGameObject(activityRewardGo, "titleText"):GetComponent("Text")
titleText.text = GetLanguageStrById(sConFigData.ContentsShow)
local itemGroup = Util.GetGameObject(activityRewardGo, "content")
--滚动条复用重设itemview
@ -180,7 +180,7 @@ function this.SingleDataShow(go,rewardData)
end
for i = 1, #sConFigData.Reward do
if this.NoviceItemList[go][i] then
this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.9,false,false,false,sortingOrder)
this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.7,false,false,false,sortingOrder)
this.NoviceItemList[go][i].gameObject:SetActive(true)
end
end
@ -191,7 +191,7 @@ function this.SingleDataShow(go,rewardData)
this.NoviceItemList[go][i].gameObject:SetActive(false)
end
for i = 1, #sConFigData.Reward do
this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.9,false,false,false,sortingOrder)
this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.7,false,false,false,sortingOrder)
this.NoviceItemList[go][i].gameObject:SetActive(true)
end
end