宝物分解提交
parent
d1fd538542
commit
7faa067c52
|
@ -90,10 +90,12 @@ function this:OnShow(_parent,...)
|
|||
local data={}
|
||||
local index = 1
|
||||
for i, v in pairs(dropList) do
|
||||
LogBlue(v.id.." "..v.num)
|
||||
data[index]={v.id,v.num}
|
||||
index = index + 1
|
||||
end
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,#data,1,sortingOrder,false,data)
|
||||
LogBlue(#data)
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,60,1,sortingOrder,false,data)
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
|
|
@ -556,13 +556,14 @@ function this.GetEquipTreasureResolveItems(selectEquipTreasureData)
|
|||
local allRewardData = {}
|
||||
local specificValue = 1--tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,34).Value)/10000
|
||||
ShowItemlist = {}
|
||||
LogBlue(LengthOfTable(selectEquipTreasureData))
|
||||
for i, v in pairs(selectEquipTreasureData) do
|
||||
local curEquipTreasureData = allTreasures[i]
|
||||
if not curEquipTreasureData then return end
|
||||
--先把精炼的材料放进去 因为有宝器 放前边
|
||||
if curEquipTreasureData.refineLv > 0 then
|
||||
for i=0,curEquipTreasureData.refineLv-1 do
|
||||
local refineJewelRankupConfig =ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelRankupConfig,"Type",2,"Level",i,"PoolID",curEquipTreasureData.quantity)
|
||||
local refineJewelRankupConfig =ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelRankupConfig,"Type",2,"Level",i,"PoolID",curEquipTreasureData.refinePool)
|
||||
if refineJewelRankupConfig then
|
||||
--精炼消耗的法宝
|
||||
if refineJewelRankupConfig.JewelExpend then
|
||||
|
@ -585,7 +586,7 @@ function this.GetEquipTreasureResolveItems(selectEquipTreasureData)
|
|||
end
|
||||
if curEquipTreasureData.lv > 0 then
|
||||
for i=0,curEquipTreasureData.lv - 1 do
|
||||
local lvJewelRankupConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelRankupConfig,"Type",1,"Level",i,"PoolID",curEquipTreasureData.quantity)
|
||||
local lvJewelRankupConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelRankupConfig,"Type",1,"Level",i,"PoolID",curEquipTreasureData.LevelupPool)
|
||||
if lvJewelRankupConfig then
|
||||
--强化消耗的材料
|
||||
if lvJewelRankupConfig.UpExpend then
|
||||
|
|
Loading…
Reference in New Issue