宝物分解提交

dev_chengFeng
jiaoyangna 2020-07-17 14:15:42 +08:00
parent d1fd538542
commit 7faa067c52
2 changed files with 6 additions and 3 deletions

View File

@ -90,10 +90,12 @@ function this:OnShow(_parent,...)
local data={}
local index = 1
for i, v in pairs(dropList) do
LogBlue(v.id.." "..v.num)
data[index]={v.id,v.num}
index = index + 1
end
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,#data,1,sortingOrder,false,data)
LogBlue(#data)
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,60,1,sortingOrder,false,data)
end
function this:OnClose()

View File

@ -556,13 +556,14 @@ function this.GetEquipTreasureResolveItems(selectEquipTreasureData)
local allRewardData = {}
local specificValue = 1--tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,34).Value)/10000
ShowItemlist = {}
LogBlue(LengthOfTable(selectEquipTreasureData))
for i, v in pairs(selectEquipTreasureData) do
local curEquipTreasureData = allTreasures[i]
if not curEquipTreasureData then return end
--先把精炼的材料放进去 因为有宝器 放前边
if curEquipTreasureData.refineLv > 0 then
for i=0,curEquipTreasureData.refineLv-1 do
local refineJewelRankupConfig =ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelRankupConfig,"Type",2,"Level",i,"PoolID",curEquipTreasureData.quantity)
local refineJewelRankupConfig =ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelRankupConfig,"Type",2,"Level",i,"PoolID",curEquipTreasureData.refinePool)
if refineJewelRankupConfig then
--精炼消耗的法宝
if refineJewelRankupConfig.JewelExpend then
@ -585,7 +586,7 @@ function this.GetEquipTreasureResolveItems(selectEquipTreasureData)
end
if curEquipTreasureData.lv > 0 then
for i=0,curEquipTreasureData.lv - 1 do
local lvJewelRankupConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelRankupConfig,"Type",1,"Level",i,"PoolID",curEquipTreasureData.quantity)
local lvJewelRankupConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.JewelRankupConfig,"Type",1,"Level",i,"PoolID",curEquipTreasureData.LevelupPool)
if lvJewelRankupConfig then
--强化消耗的材料
if lvJewelRankupConfig.UpExpend then