qinglong commit
parent
ada573a8d0
commit
80a7f569f7
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@ -11,10 +11,10 @@ local contentScripts = {
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[4] = {view = require("Modules/Mission/MissionDailyPanel_Achievement"), panelName = "MissionDailyPanel_Achievement",type=4},
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[4] = {view = require("Modules/Mission/MissionDailyPanel_Achievement"), panelName = "MissionDailyPanel_Achievement",type=4},
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}
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}
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local TabBox = require("Modules/Common/TabBox")
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[11358] },
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local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[11358],type = -1 },
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[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "青龙秘宝" },
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[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "青龙秘宝" ,type = ActivityTypeDef.TreasureOfSomeBody },
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[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "秘宝试炼" },
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[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "秘宝试炼" ,type = ActivityTypeDef.TreasureOfSomeBody },
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[4] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[11359]}, }
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[4] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[11359],type = -1 }, }
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
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--子模块预设
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--子模块预设
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@ -114,6 +114,10 @@ function this.TabAdapter(tab, index, status)
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status])
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status])
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tabLab:GetComponent("Text").text = _TabData[index].name
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tabLab:GetComponent("Text").text = _TabData[index].name
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tabLab:GetComponent("Text").color = _TabFontColor[status]
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tabLab:GetComponent("Text").color = _TabFontColor[status]
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if _TabData[index].type ~= -1 and not ActivityGiftManager.GetActivityOpenStatus(_TabData[index].type) then
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tab.gameObject:SetActive(false)
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end
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end
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end
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--切换视图
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--切换视图
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function this.SwitchView(_index)
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function this.SwitchView(_index)
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@ -97,7 +97,7 @@ function this.GetTrailWeekTime(msg)
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end
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end
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function this.GetTimeStartToEnd()
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function this.GetTimeStartToEnd()
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local info= ActivityGiftManager.GetActivityInfoByType(ActivityTypeDef.TreasureOfSomeBody)
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local info= ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.TreasureOfSomeBody)
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if info then
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if info then
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local startTime= this.GetTimeShow(info.startTime)
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local startTime= this.GetTimeShow(info.startTime)
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local endtime= this.GetTimeShow(info.endTime)
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local endtime= this.GetTimeShow(info.endTime)
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