【幸运探宝优化】界面显示规则优化

dev_chengFeng
jiaoyangna 2021-05-12 18:36:29 +08:00
parent 778f2360a7
commit 8166db38d5
2 changed files with 613 additions and 1 deletions

View File

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View File

@ -52,8 +52,10 @@ function LuckyTurnTablePanel:InitComponent(gameObject)
this.bg2=Util.GetGameObject(this.luckyTurnPanel, "Content/TurnTableImage/BG/BG2"):GetComponent("Image")
---跑马灯位置(物品位置)
this.itemList={}
this.itemQuality = {}
for i = 1,8 do
this.itemList[i]=Util.GetGameObject(this.luckyTurnPanel, "Content/TurnTableImage/ItemList/Item"..i)
this.itemQuality[i]= Util.GetGameObject(this.itemList[i], "quality"):GetComponent("Image")
end
this.itemEffectIcon={}--跑马灯亮灯
@ -558,13 +560,23 @@ function this.TurnEffectReset(turnSpeed,isStop,pos,func)
end,turnSpeed,-1,true)
end
local quaImage = {
[0] = "x_xianyuan_gailvjiaobiao_zh",
[1] = "x_xianyuan_gailvjiaobiao_zh",
}
---设置跑马灯物品显示 func确保先生成itemview 再置灰
function this.SetItemViewShow(data,func)
for i = 1, #this.itemViewList do
LogPink(data[i].luckId)
local tab={LuckyTurnTableManager.dialRewardConfig[data[i].luckId].Reward[1],LuckyTurnTableManager.dialRewardConfig[data[i].luckId].Reward[2]}
this.itemViewList[i]:OnOpen(false, {tab[1],tab[2]},1, false, false, false, sortingOrder)
local qua= LuckyTurnTableManager.dialRewardConfig[data[i].luckId].Rare
this.itemQuality[i].sprite = Util.LoadSprite(quaImage[qua])
if qua > 0 then
this.itemQuality[i].gameObject:SetActive(true)
else
this.itemQuality[i].gameObject:SetActive(false)
end
end
if func then
func()