【限时折扣】主界面按钮资源修改添加特效

dev_chengFeng
gaoxin 2022-03-15 13:37:13 +08:00
parent 008b3671c4
commit 81f76cc4dc
2 changed files with 18 additions and 0 deletions

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@ -848,6 +848,14 @@ function this:OnSortingOrderChange()
end
end
end
if activityTabs then
for _, tab in pairs(activityTabs) do
if tab.effect then
Util.SetParticleSortLayer(tab.effect, self.sortingOrder + 1)
end
end
end
end
function this:OnOpen()
@ -899,6 +907,16 @@ function this.CreatActivity()
activityTabs[k].timeImg = Util.GetGameObject(activityTabs[k].go, "Image_1")
activityTabs[k].timeText = Util.GetGameObject(activityTabs[k].timeImg, "time"):GetComponent("Text")
activityTabs[k].redpot = Util.GetGameObject(activityTabs[k].go, "redPoint")
-- 限时折扣显示特效
if v.Id == 13 then
local effect = poolManager:LoadAsset("UI_Effect_jinkuang_Yuan", PoolManager.AssetType.GameObject)
effect.transform:SetParent(activityTabs[k].go.transform)
effect.transform.localScale = Vector3.New(1, 1, 1)
effect.transform.localPosition = Vector3.New(0, 0, 0)
effect:SetActive(true)
Util.SetParticleSortLayer(effect, this.sortingOrder + 1)
activityTabs[k].effect = effect
end
end
activityTabs[k].go.gameObject.name = "tab"..v.Id
activityTabs[k].go.gameObject:SetActive(false)