【限时折扣】主界面按钮资源修改添加特效
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@ -848,6 +848,14 @@ function this:OnSortingOrderChange()
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end
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end
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end
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end
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end
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end
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if activityTabs then
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for _, tab in pairs(activityTabs) do
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if tab.effect then
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Util.SetParticleSortLayer(tab.effect, self.sortingOrder + 1)
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end
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end
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end
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end
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end
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function this:OnOpen()
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function this:OnOpen()
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@ -899,6 +907,16 @@ function this.CreatActivity()
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activityTabs[k].timeImg = Util.GetGameObject(activityTabs[k].go, "Image_1")
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activityTabs[k].timeImg = Util.GetGameObject(activityTabs[k].go, "Image_1")
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activityTabs[k].timeText = Util.GetGameObject(activityTabs[k].timeImg, "time"):GetComponent("Text")
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activityTabs[k].timeText = Util.GetGameObject(activityTabs[k].timeImg, "time"):GetComponent("Text")
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activityTabs[k].redpot = Util.GetGameObject(activityTabs[k].go, "redPoint")
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activityTabs[k].redpot = Util.GetGameObject(activityTabs[k].go, "redPoint")
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-- 限时折扣显示特效
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if v.Id == 13 then
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local effect = poolManager:LoadAsset("UI_Effect_jinkuang_Yuan", PoolManager.AssetType.GameObject)
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effect.transform:SetParent(activityTabs[k].go.transform)
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effect.transform.localScale = Vector3.New(1, 1, 1)
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effect.transform.localPosition = Vector3.New(0, 0, 0)
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effect:SetActive(true)
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Util.SetParticleSortLayer(effect, this.sortingOrder + 1)
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activityTabs[k].effect = effect
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end
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end
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end
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activityTabs[k].go.gameObject.name = "tab"..v.Id
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activityTabs[k].go.gameObject.name = "tab"..v.Id
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activityTabs[k].go.gameObject:SetActive(false)
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activityTabs[k].go.gameObject:SetActive(false)
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