【巅峰赛】回滚提交1
parent
dd70f63590
commit
82bb3d164e
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@ -362,7 +362,6 @@ GameEvent = {
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OnGuessDataUpdate = "TopMatch.OnGuessDataUpdate",
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OnGuessDataUpdate = "TopMatch.OnGuessDataUpdate",
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OnGuessRateUpdate = "TopMatch.OnGuessRateUpdate",
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OnGuessRateUpdate = "TopMatch.OnGuessRateUpdate",
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OnGuessDataUpdateShowTip = "TopMatch.OnGuessDataUpdateShowTip",
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OnGuessDataUpdateShowTip = "TopMatch.OnGuessDataUpdateShowTip",
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CommonInfoRefreshTitle = "TopMatch.CommonInfoRefreshTitle",
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},
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},
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FindFairy={
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FindFairy={
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RefreshRedPoint="FindFairy.RefreshRedPoint",
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RefreshRedPoint="FindFairy.RefreshRedPoint",
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@ -3,7 +3,6 @@ local this = ArenaTopMatchManager
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this.CurTabIndex = 0
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this.CurTabIndex = 0
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this.curIsShowDoGuessPopup = false
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this.curIsShowDoGuessPopup = false
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local isChange = false
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local isChange = false
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this.panelType = 1
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local stageNameTable = {
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local stageNameTable = {
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[1] = 32 .. Language[10097],--强
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[1] = 32 .. Language[10097],--强
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[2] = 16 .. Language[10097],--强
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[2] = 16 .. Language[10097],--强
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@ -162,10 +162,10 @@ end
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--
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--
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function this.OpenView(index)
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function this.OpenView(index)
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ArenaTopMatchManager.panelType = index
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this._CurLogicIndex = index
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this._CurLogicIndex = index
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ArenaTopMatchManager.SetCurTabIndex(index)
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ArenaTopMatchManager.SetCurTabIndex(index)
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this._CurTabIndex = index
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this._CurTabIndex = index
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local logic = this.ViewLogicList[index]
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local logic = this.ViewLogicList[index]
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if not logic then
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if not logic then
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this.ViewLogicList[index] = reimport(_ViewData[index].script)
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this.ViewLogicList[index] = reimport(_ViewData[index].script)
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@ -134,7 +134,6 @@ function this.SetInfoData(panelType, blueData, redData, textType, showScore,batt
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elseif this.panelType == 2 then
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elseif this.panelType == 2 then
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this.awaitText.transform.localPosition = Vector3.New(0,515,0)
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this.awaitText.transform.localPosition = Vector3.New(0,515,0)
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end
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.TopMatch.CommonInfoRefreshTitle)
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end
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end
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-- 设置显隐
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-- 设置显隐
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@ -197,13 +196,9 @@ function this.RefreshData(showScore, textType)
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this.myScore.gameObject:SetActive(false)
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this.myScore.gameObject:SetActive(false)
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end
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end
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-- this.textImg.sprite = Util.LoadSprite(imgRes[textType].resPath)
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-- this.textImg.sprite = Util.LoadSprite(imgRes[textType].resPath)
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local imageTextType = textType
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this.textImg.sprite = Util.LoadSprite(imgRes[textType].resPath)
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if ArenaTopMatchManager.GetIsBattleEndState(this.panelType) then
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this.textImg.gameObject.transform.localPosition = imgRes[textType].pos
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imageTextType = 1
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this.textImg.gameObject.transform.sizeDelta = imgRes[textType].size
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end
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this.textImg.sprite = Util.LoadSprite(imgRes[imageTextType].resPath)
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this.textImg.gameObject.transform.localPosition = imgRes[imageTextType].pos
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this.textImg.gameObject.transform.sizeDelta = imgRes[imageTextType].size
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-- this.textImg:SetNativeSize()
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-- this.textImg:SetNativeSize()
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-- 设置编队按钮状态
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-- 设置编队按钮状态
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@ -8,8 +8,6 @@ function ATM_Title:InitComponent(root)
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this.matchName = Util.GetGameObject(this.stagePanel, "name"):GetComponent("Text")
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this.matchName = Util.GetGameObject(this.stagePanel, "name"):GetComponent("Text")
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this.freshTime = Util.GetGameObject(this.stagePanel, "time"):GetComponent("Text")
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this.freshTime = Util.GetGameObject(this.stagePanel, "time"):GetComponent("Text")
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this.timeType = Util.GetGameObject(this.stagePanel, "timelab"):GetComponent("Text")
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this.timeType = Util.GetGameObject(this.stagePanel, "timelab"):GetComponent("Text")
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this.freshTimeGo = Util.GetGameObject(this.stagePanel, "time")
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this.timeTypeGO = Util.GetGameObject(this.stagePanel, "timelab")
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this.integralPanel = Util.GetGameObject(root.transform, "ImgIntegral")
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this.integralPanel = Util.GetGameObject(root.transform, "ImgIntegral")
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this.score = Util.GetGameObject(this.integralPanel, "integral"):GetComponent("Text")
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this.score = Util.GetGameObject(this.integralPanel, "integral"):GetComponent("Text")
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@ -39,13 +37,11 @@ end
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--添加事件监听(用于子类重写)
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--添加事件监听(用于子类重写)
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function ATM_Title:AddListener()
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function ATM_Title:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.TopMatch.OnTopMatchDataUpdate, this.RefreshBaseShow)
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Game.GlobalEvent:AddEvent(GameEvent.TopMatch.OnTopMatchDataUpdate, this.RefreshBaseShow)
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Game.GlobalEvent:AddEvent(GameEvent.TopMatch.CommonInfoRefreshTitle, this.RefreshBaseShow)
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end
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end
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--移除事件监听(用于子类重写)
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--移除事件监听(用于子类重写)
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function ATM_Title:RemoveListener()
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function ATM_Title:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.TopMatch.OnTopMatchDataUpdate, this.RefreshBaseShow)
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Game.GlobalEvent:RemoveEvent(GameEvent.TopMatch.OnTopMatchDataUpdate, this.RefreshBaseShow)
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Game.GlobalEvent:RemoveEvent(GameEvent.TopMatch.CommonInfoRefreshTitle, this.RefreshBaseShow)
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end
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end
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